#include int add_numbers(int a, int b) { return a + b; } typedef struct point { float x; float y; } Point; Point add_points(Point a, Point b) { Point res = {}; res.x = a.x + b.x; res.y = a.y + b.y; return res; } typedef char *CString; typedef CString (*StringFactory)(void); CString upcall_test(StringFactory fun) { return fun(); } static int counter = 0; static char* responses[] = { "Hello, world!", "Goodbye friend.", "co'oi prenu" }; CString get_string1(void) { return responses[counter++ % 3]; } CString get_string2(void) { return "Alternate string"; } StringFactory get_downcall(int whichString) { switch (whichString % 2) { case 0: return get_string1; case 1: return get_string2; default: return 0; } } typedef struct alignment_test { char a; double x; float y; } AlignmentTest; AlignmentTest get_struct() { AlignmentTest ret = {}; ret.a = 'x'; ret.x = 3.14; ret.y = 42.0; return ret; }