d2/lib/shape/shape_person.go

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package shape
import (
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
)
type shapePerson struct {
*baseShape
}
func NewPerson(box *geo.Box) Shape {
return shapePerson{
baseShape: &baseShape{
Type: PERSON_TYPE,
Box: box,
},
}
}
func personPath(box *geo.Box) *svg.SvgPathContext {
pc := svg.NewSVGPathContext(box.TopLeft, box.Width/68.3, box.Height/77.4)
// Bottom side
pc.StartAt(pc.Absolute(68.3, 77.4))
pc.H(false, 0)
pc.V(true, -1.1)
pc.C(true, 0, -13.2, 7.5, -25.1, 19.3, -30.8)
pc.C(false, 12.8, 40.9, 8.9, 33.4, 8.9, 25.2)
pc.C(false, 8.9, 11.3, 20.2, 0, 34.1, 0)
// TODO: implement s command with mirroring last control point
// s 25.2,11.3, 25.2,25.2
// mirroring last control point (20.2,0) -> (34.1,0) = relative(13.9,0)
pc.C(true, 13.9, 0, 25.2, 11.3, 25.2, 25.2)
pc.C(true, 0, 8.2, -3.8, 15.6, -10.4, 20.4)
pc.C(true, 11.8, 5.7, 19.3, 17.6, 19.3, 30.8)
pc.V(true, 1)
pc.H(false, 68.3)
pc.Z()
return pc
}
func (s shapePerson) Perimeter() []geo.Intersectable {
return personPath(s.Box).Path
}
func (s shapePerson) GetSVGPathData() []string {
return []string{
personPath(s.Box).PathData(),
}
}