d2/lib/shape/shape_c4_person.go

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2025-03-02 17:45:42 +00:00
package shape
import (
"math"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
"oss.terrastruct.com/util-go/go2"
)
// Optimal value for circular arc approximation with cubic bezier curves
const kCircleApprox = 0.5522847498307936 // 4*(math.Sqrt(2)-1)/3
type shapeC4Person struct {
*baseShape
}
func NewC4Person(box *geo.Box) Shape {
shape := shapeC4Person{
baseShape: &baseShape{
Type: C4_PERSON_TYPE,
Box: box,
},
}
shape.FullShape = go2.Pointer(Shape(shape))
return shape
}
const (
C4_PERSON_AR_LIMIT = 1.5
)
func (s shapeC4Person) GetInnerBox() *geo.Box {
width := s.Box.Width
height := s.Box.Height
headRadius := width * 0.22
headCenterY := height * 0.18
bodyTop := headCenterY + headRadius*0.8
tl := s.Box.TopLeft.Copy()
horizontalPadding := width * 0.1
tl.X += horizontalPadding
tl.Y += bodyTop + height*0.05
innerWidth := width - (horizontalPadding * 2)
innerHeight := height - tl.Y + s.Box.TopLeft.Y - (height * 0.05)
return geo.NewBox(tl, innerWidth, innerHeight)
}
func bodyPath(box *geo.Box) *svg.SvgPathContext {
width := box.Width
height := box.Height
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
headRadius := width * 0.22
headCenterY := height * 0.18
bodyTop := headCenterY + headRadius*0.8
bodyWidth := width
bodyHeight := height - bodyTop
bodyLeft := 0
cornerRadius := width * 0.175
pc.StartAt(pc.Absolute(float64(bodyLeft), bodyTop+cornerRadius))
pc.C(true, 0, -kCircleApprox*cornerRadius, kCircleApprox*cornerRadius, -cornerRadius, cornerRadius, -cornerRadius)
pc.H(true, bodyWidth-2*cornerRadius)
pc.C(true, kCircleApprox*cornerRadius, 0, cornerRadius, kCircleApprox*cornerRadius, cornerRadius, cornerRadius)
pc.V(true, bodyHeight-2*cornerRadius)
pc.C(true, 0, kCircleApprox*cornerRadius, -kCircleApprox*cornerRadius, cornerRadius, -cornerRadius, cornerRadius)
pc.H(true, -(bodyWidth - 2*cornerRadius))
pc.C(true, -kCircleApprox*cornerRadius, 0, -cornerRadius, -kCircleApprox*cornerRadius, -cornerRadius, -cornerRadius)
pc.Z()
return pc
}
func headPath(box *geo.Box) *svg.SvgPathContext {
width := box.Width
height := box.Height
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
headRadius := width * 0.22
headCenterX := width / 2
headCenterY := height * 0.18
pc.StartAt(pc.Absolute(headCenterX, headCenterY-headRadius))
pc.C(false,
headCenterX+headRadius*kCircleApprox, headCenterY-headRadius,
headCenterX+headRadius, headCenterY-headRadius*kCircleApprox,
headCenterX+headRadius, headCenterY)
pc.C(false,
headCenterX+headRadius, headCenterY+headRadius*kCircleApprox,
headCenterX+headRadius*kCircleApprox, headCenterY+headRadius,
headCenterX, headCenterY+headRadius)
pc.C(false,
headCenterX-headRadius*kCircleApprox, headCenterY+headRadius,
headCenterX-headRadius, headCenterY+headRadius*kCircleApprox,
headCenterX-headRadius, headCenterY)
pc.C(false,
headCenterX-headRadius, headCenterY-headRadius*kCircleApprox,
headCenterX-headRadius*kCircleApprox, headCenterY-headRadius,
headCenterX, headCenterY-headRadius)
return pc
}
func (s shapeC4Person) Perimeter() []geo.Intersectable {
width := s.Box.Width
height := s.Box.Height
bodyPerimeter := bodyPath(s.Box).Path
headRadius := width * 0.22
headCenterX := s.Box.TopLeft.X + width/2
headCenterY := s.Box.TopLeft.Y + height*0.18
headCenter := geo.NewPoint(headCenterX, headCenterY)
headEllipse := geo.NewEllipse(headCenter, headRadius, headRadius)
return append(bodyPerimeter, headEllipse)
}
func (s shapeC4Person) GetSVGPathData() []string {
return []string{
bodyPath(s.Box).PathData(),
headPath(s.Box).PathData(),
}
}
func (s shapeC4Person) GetDimensionsToFit(width, height, paddingX, paddingY float64) (float64, float64) {
totalWidth := width + paddingX
totalHeight := height + paddingY
if totalHeight < totalWidth*0.8 {
totalHeight = totalWidth * 0.8
}
totalHeight *= 1.4
totalWidth, totalHeight = LimitAR(totalWidth, totalHeight, C4_PERSON_AR_LIMIT)
return math.Ceil(totalWidth), math.Ceil(totalHeight)
}
func (s shapeC4Person) GetDefaultPadding() (paddingX, paddingY float64) {
return 20, defaultPadding * 1.5
}