d2/d2layouts/d2sequence/layout_test.go

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package d2sequence
import (
"context"
"testing"
"oss.terrastruct.com/d2/d2graph"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/log"
)
func TestLayout(t *testing.T) {
g := d2graph.NewGraph(nil)
g.Objects = []*d2graph.Object{
{
ID: "Alice",
Box: geo.NewBox(nil, 100, 100),
},
{
ID: "Bob",
Box: geo.NewBox(nil, 30, 30),
},
}
g.Edges = []*d2graph.Edge{
{
Src: g.Objects[0],
Dst: g.Objects[1],
},
{
Src: g.Objects[1],
Dst: g.Objects[0],
},
{
Src: g.Objects[0],
Dst: g.Objects[1],
},
{
Src: g.Objects[1],
Dst: g.Objects[0],
},
}
nEdges := len(g.Edges)
ctx := log.WithTB(context.Background(), t, nil)
Layout(ctx, g)
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// asserts that actors were placed in the expected x order and at y=0
actors := []*d2graph.Object{
g.Objects[0],
g.Objects[1],
}
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for i := 1; i < len(actors); i++ {
if actors[i].TopLeft.X < actors[i-1].TopLeft.X {
t.Fatalf("expected actor[%d].TopLeft.X > actor[%d].TopLeft.X", i, i-1)
}
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actorBottom := actors[i].TopLeft.Y + actors[i].Height
prevActorBottom := actors[i-1].TopLeft.Y + actors[i-1].Height
if actorBottom != prevActorBottom {
t.Fatalf("expected actor[%d] and actor[%d] to be at the same bottom y", i, i-1)
}
}
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nExpectedEdges := nEdges + len(actors)
if len(g.Edges) != nExpectedEdges {
t.Fatalf("expected %d edges, got %d", nExpectedEdges, len(g.Edges))
}
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// assert that edges were placed in y order and have the endpoints at their actors
// uses `nEdges` because Layout creates some vertical edges to represent the actor lifeline
for i := 0; i < nEdges; i++ {
edge := g.Edges[i]
if len(edge.Route) != 2 {
t.Fatalf("expected edge[%d] to have only 2 points", i)
}
if edge.Route[0].Y != edge.Route[1].Y {
t.Fatalf("expected edge[%d] to be a horizontal line", i)
}
if edge.Route[0].X != edge.Src.Center().X {
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t.Fatalf("expected edge[%d] source endpoint to be at the middle of the source actor", i)
}
if edge.Route[1].X != edge.Dst.Center().X {
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t.Fatalf("expected edge[%d] target endpoint to be at the middle of the target actor", i)
}
if i > 0 {
prevEdge := g.Edges[i-1]
if edge.Route[0].Y < prevEdge.Route[0].Y {
t.Fatalf("expected edge[%d].TopLeft.Y > edge[%d].TopLeft.Y", i, i-1)
}
}
}
lastSequenceEdge := g.Edges[nEdges-1]
for i := nEdges; i < nExpectedEdges; i++ {
edge := g.Edges[i]
if len(edge.Route) != 2 {
t.Fatalf("expected edge[%d] to have only 2 points", i)
}
if edge.Route[0].X != edge.Route[1].X {
t.Fatalf("expected edge[%d] to be a vertical line", i)
}
if edge.Route[0].X != edge.Src.Center().X {
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t.Fatalf("expected edge[%d] x to be at the actor center", i)
}
if edge.Route[0].Y != edge.Src.Height+edge.Src.TopLeft.Y {
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t.Fatalf("expected edge[%d] to start at the bottom of the source actor", i)
}
if edge.Route[1].Y < lastSequenceEdge.Route[0].Y {
t.Fatalf("expected edge[%d] to end after the last sequence edge", i)
}
}
}