d2/lib/shape/shape_step.go

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package shape
import (
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
)
type shapeStep struct {
*baseShape
}
func NewStep(box *geo.Box) Shape {
return shapeStep{
baseShape: &baseShape{
Type: STEP_TYPE,
Box: box,
},
}
}
const STEP_WEDGE_WIDTH = 35.0
func stepPath(box *geo.Box) *svg.SvgPathContext {
wedgeWidth := STEP_WEDGE_WIDTH
if box.Width <= wedgeWidth {
wedgeWidth = box.Width / 2.0
}
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
pc.StartAt(pc.Absolute(0, 0))
pc.L(false, box.Width-wedgeWidth, 0)
pc.L(false, box.Width, box.Height/2)
pc.L(false, box.Width-wedgeWidth, box.Height)
pc.L(false, 0, box.Height)
pc.L(false, wedgeWidth, box.Height/2)
pc.Z()
return pc
}
func (s shapeStep) Perimeter() []geo.Intersectable {
return stepPath(s.Box).Path
}
func (s shapeStep) GetSVGPathData() []string {
return []string{
stepPath(s.Box).PathData(),
}
}