cleanup, comment
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1 changed files with 80 additions and 19 deletions
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@ -853,43 +853,104 @@ func getDistToTarget(layout [][]*d2graph.Object, targetSize float64, horizontalG
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}
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func (gd *gridDiagram) sizeForOutsideLabels() (revert func()) {
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type sizing struct {
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width, height float64
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margin geo.Spacing
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}
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sizings := make(map[*d2graph.Object]sizing)
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margins := make(map[*d2graph.Object]geo.Spacing)
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for _, o := range gd.objects {
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margin := o.GetMargin()
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sizings[o] = sizing{
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width: o.Width,
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height: o.Height,
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margin: margin,
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}
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margins[o] = margin
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o.Height += margin.Top + margin.Bottom
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o.Width += margin.Left + margin.Right
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}
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// Example: a single column with 3 shapes and
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// `x.label: long label {near: outside-bottom-left}`
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// `y.label: outsider {near: outside-right-center}`
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// . ┌───────────────────┐
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// . │ widest shape here │
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// . └───────────────────┘
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// . ┌───┐
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// . │ x │
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// . └───┘
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// . long label
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// . ├─────────┤ x's new width
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// . ├─mr──┤ margin.right added to width during layout
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// . ┌───┐
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// . │ y │ outsider
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// . └───┘
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// . ├─────────────┤ y's new width
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// . ├───mr────┤ margin.right added to width during layout
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// BEFORE LAYOUT
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// . ┌───────────────────┐
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// . │ widest shape here │
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// . └───────────────────┘
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// . ┌─────────┐
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// . │ x │
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// . └─────────┘
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// . ┌─────────────┐
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// . │ y │
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// . └─────────────┘
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// AFTER LAYOUT
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// . ┌───────────────────┐
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// . │ widest shape here │
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// . └───────────────────┘
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// . ┌───────────────────┐
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// . │ x │
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// . └───────────────────┘
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// . ┌───────────────────┐
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// . │ y │
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// . └───────────────────┘
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// CLEANUP 1/2
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// . ┌───────────────────┐
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// . │ widest shape here │
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// . └───────────────────┘
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// . ┌─────────────┐
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// . │ x │
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// . └─────────────┘
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// . long label ├─mr──┤ remove margin we added
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// . ┌─────────┐
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// . │ y │ outsider
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// . └─────────┘
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// . ├───mr────┤ remove margin we added
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// CLEANUP 2/2
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// . ┌───────────────────┐
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// . │ widest shape here │
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// . └───────────────────┘
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// . ┌───────────────────┐
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// . │ x │
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// . └───────────────────┘
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// . long label ├─mr──┤ we removed too much so add back margin we subtracted, then subtract new margin
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// . ┌─────────┐
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// . │ y │ outsider
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// . └─────────┘
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// . ├───mr────┤ margin.right is still needed
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return func() {
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for _, o := range gd.objects {
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sizing, has := sizings[o]
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m, has := margins[o]
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if !has {
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continue
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}
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dy := sizing.margin.Top + sizing.margin.Bottom
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dx := sizing.margin.Left + sizing.margin.Right
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dy := m.Top + m.Bottom
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dx := m.Left + m.Right
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o.Height -= dy
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o.Width -= dx
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// layout may have resized the object changing the margins necessary
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// less margin may be needed if layout grew the object
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// compute the new margin after removing the old margin we added
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margin := o.GetMargin()
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if margin.Top+margin.Bottom < dy {
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// layout grew height and now we need less of a margin
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o.Height += dy - (margin.Top + margin.Bottom)
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marginX := margin.Left + margin.Right
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marginY := margin.Top + margin.Bottom
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if marginX < dx {
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// layout grew width and now we need less of a margin (but we subtracted too much)
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// add back dx and subtract the new amount
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o.Width += dx - marginX
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}
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if margin.Left+margin.Right < dx {
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o.Width += dx - (margin.Left + margin.Right)
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if marginY < dy {
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o.Height += dy - marginY
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}
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if margin.Left > 0 || margin.Top > 0 {
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