optimizations
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parent
9957574cc6
commit
203cc5e4af
1 changed files with 13 additions and 14 deletions
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@ -461,6 +461,8 @@ func (gd *gridDiagram) getBestLayout(targetSize float64, columns bool) [][]*d2gr
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return genLayout(gd.objects, nil)
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}
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var bestLayout [][]*d2graph.Object
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bestDist := math.MaxFloat64
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// get all options for where to place these cuts, preferring later cuts over earlier cuts
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// with 5 objects and 2 cuts we have these options:
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// . A B C │ D │ E <- these cuts would produce: ┌A─┐ ┌B─┐ ┌C─┐
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@ -469,41 +471,35 @@ func (gd *gridDiagram) getBestLayout(targetSize float64, columns bool) [][]*d2gr
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// . A B │ C │ D E └────────────┘
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// . A │ B C │ D E ┌E───────────┐
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// . A │ B │ C D E └────────────┘
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divisions := genDivisions(gd.objects, nCuts)
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var bestLayout [][]*d2graph.Object
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bestDist := math.MaxFloat64
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// of these divisions, find the layout with rows closest to the targetSize
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for _, division := range divisions {
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iterDivisions(gd.objects, nCuts, func(division []int) {
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layout := genLayout(gd.objects, division)
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dist := getDistToTarget(layout, targetSize, float64(gd.horizontalGap), float64(gd.verticalGap), columns)
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if dist < bestDist {
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bestLayout = layout
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bestDist = dist
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}
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}
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})
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return bestLayout
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}
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// get all possible divisions of objects by the number of cuts
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func genDivisions(objects []*d2graph.Object, nCuts int) (divisions [][]int) {
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func iterDivisions(objects []*d2graph.Object, nCuts int, f func([]int)) {
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if len(objects) < 2 || nCuts == 0 {
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return nil
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return
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}
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// we go in this order to prefer extra objects in starting rows rather than later ones
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lastObj := len(objects) - 1
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for index := lastObj; index >= nCuts; index-- {
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if nCuts > 1 {
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for _, inner := range genDivisions(objects[:index], nCuts-1) {
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divisions = append(divisions, append(inner, index-1))
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}
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iterDivisions(objects[:index], nCuts-1, func(inner []int) {
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f(append(inner, index-1))
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})
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} else {
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divisions = append(divisions, []int{index - 1})
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f([]int{index - 1})
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}
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}
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return divisions
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}
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// generate a grid of objects from the given cut indices
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@ -517,6 +513,9 @@ func genLayout(objects []*d2graph.Object, cutIndices []int) [][]*d2graph.Object
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} else {
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stop = len(objects) - 1
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}
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if stop >= objIndex {
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layout[i] = make([]*d2graph.Object, 0, stop-objIndex+1)
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}
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for ; objIndex <= stop; objIndex++ {
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layout[i] = append(layout[i], objects[objIndex])
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}
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