Handle nested sequence diagrams
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parent
062ee76b61
commit
30cd28fd39
2 changed files with 213 additions and 51 deletions
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@ -5,44 +5,109 @@ import (
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"fmt"
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"math"
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"sort"
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"strings"
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/d2target"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/go2"
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"oss.terrastruct.com/d2/lib/label"
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"oss.terrastruct.com/d2/lib/shape"
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)
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func Layout2(ctx context.Context, g *d2graph.Graph, layoutFn func(ctx context.Context, g *d2graph.Graph) error) error {
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func Layout2(ctx context.Context, g *d2graph.Graph, layout func(ctx context.Context, g *d2graph.Graph) error) error {
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// new graph objects without sequence diagram objects and their replacement (rectangle node)
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newObjects := make([]*d2graph.Object, 0, len(g.Objects))
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edgesToRemove := make(map[*d2graph.Edge]struct{})
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sequenceDiagrams := make(map[*d2graph.Object]*sequenceDiagram)
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objChildrenArray := make(map[*d2graph.Object][]*d2graph.Object)
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queue := make([]*d2graph.Object, 1, len(g.Objects))
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queue[0] = g.Root
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for len(queue) > 0 {
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obj := queue[0]
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queue = queue[1:]
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newObjects = append(newObjects, obj)
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if obj.Attributes.Shape.Value == d2target.ShapeSequenceDiagram {
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// TODO: should update obj.References too?
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// clean current children and keep a backup to restore them later
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obj.Children = make(map[string]*d2graph.Object)
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objChildrenArray[obj] = obj.ChildrenArray
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obj.ChildrenArray = nil
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// creates a mock rectangle so that layout considers this size
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sdMock := obj.EnsureChild([]string{"sequence_diagram"})
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sdMock.Attributes.Shape.Value = d2target.ShapeRectangle
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sdMock.Attributes.Label.Value = ""
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newObjects = append(newObjects, sdMock)
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var messages []*d2graph.Edge
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for _, edge := range g.Edges {
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if strings.HasPrefix(edge.Src.AbsID(), obj.AbsID()) && strings.HasPrefix(edge.Dst.AbsID(), obj.AbsID()) {
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edgesToRemove[edge] = struct{}{}
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messages = append(messages, edge)
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}
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}
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sd := newSequenceDiagram(objChildrenArray[obj], messages)
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sd.layout()
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sdMock.Box = geo.NewBox(nil, sd.getWidth(), sd.getHeight())
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sequenceDiagrams[obj] = sd
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} else {
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queue = append(queue, obj.ChildrenArray...)
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}
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}
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newEdges := make([]*d2graph.Edge, 0, len(g.Edges)-len(edgesToRemove))
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for _, edge := range g.Edges {
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if _, exists := edgesToRemove[edge]; !exists {
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newEdges = append(newEdges, edge)
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}
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}
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g.Objects = newObjects
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g.Edges = newEdges
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if err := layout(ctx, g); err != nil {
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return err
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}
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// restores objects & edges
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for edge := range edgesToRemove {
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g.Edges = append(g.Edges, edge)
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}
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for obj, children := range objChildrenArray {
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sdMock := obj.ChildrenArray[0]
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sequenceDiagrams[obj].shift(sdMock.TopLeft)
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obj.Children = make(map[string]*d2graph.Object)
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for _, child := range children {
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g.Objects = append(g.Objects, child)
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obj.Children[child.ID] = child
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}
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obj.ChildrenArray = children
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for _, edge := range sequenceDiagrams[obj].lifelines {
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g.Edges = append(g.Edges, edge)
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}
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}
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return nil
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}
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func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
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sd := &sequenceDiagram{
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graph: g,
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objectRank: make(map[*d2graph.Object]int),
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minMessageRank: make(map[*d2graph.Object]int),
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maxMessageRank: make(map[*d2graph.Object]int),
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messageYStep: MIN_MESSAGE_DISTANCE,
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actorXStep: MIN_ACTOR_DISTANCE,
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maxActorHeight: 0.,
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}
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sd.init()
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sd.placeActors()
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sd.placeSpans()
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sd.routeMessages()
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sd.addLifelineEdges()
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sd := newSequenceDiagram(nil, nil)
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sd.layout()
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return nil
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}
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type sequenceDiagram struct {
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graph *d2graph.Graph
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messages []*d2graph.Edge
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actors []*d2graph.Object
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spans []*d2graph.Object
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messages []*d2graph.Edge
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lifelines []*d2graph.Edge
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actors []*d2graph.Object
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spans []*d2graph.Object
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// can be either actors or spans
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// rank: left to right position of actors/spans (spans have the same rank as their parents)
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@ -58,29 +123,38 @@ type sequenceDiagram struct {
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maxActorHeight float64
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}
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func (sd *sequenceDiagram) init() {
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sd.messages = make([]*d2graph.Edge, len(sd.graph.Edges))
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copy(sd.messages, sd.graph.Edges)
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func newSequenceDiagram(actors []*d2graph.Object, messages []*d2graph.Edge) *sequenceDiagram {
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sd := &sequenceDiagram{
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messages: messages,
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actors: actors,
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spans: nil,
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lifelines: nil,
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objectRank: make(map[*d2graph.Object]int),
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minMessageRank: make(map[*d2graph.Object]int),
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maxMessageRank: make(map[*d2graph.Object]int),
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messageYStep: MIN_MESSAGE_DISTANCE,
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actorXStep: MIN_ACTOR_DISTANCE,
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maxActorHeight: 0.,
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}
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queue := make([]*d2graph.Object, len(sd.graph.Root.ChildrenArray))
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copy(queue, sd.graph.Root.ChildrenArray)
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for len(queue) > 0 {
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obj := queue[0]
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queue = queue[1:]
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for rank, actor := range actors {
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sd.objectRank[actor] = rank
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sd.maxActorHeight = math.Max(sd.maxActorHeight, actor.Height)
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queue := make([]*d2graph.Object, len(actor.ChildrenArray))
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copy(queue, actor.ChildrenArray)
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for len(queue) > 0 {
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span := queue[0]
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queue = queue[1:]
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if sd.isActor(obj) {
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sd.actors = append(sd.actors, obj)
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sd.objectRank[obj] = len(sd.actors)
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sd.maxActorHeight = math.Max(sd.maxActorHeight, obj.Height)
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} else {
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// spans are always rectangles and have no labels
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obj.Attributes.Label = d2graph.Scalar{Value: ""}
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obj.Attributes.Shape = d2graph.Scalar{Value: shape.SQUARE_TYPE}
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sd.spans = append(sd.spans, obj)
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sd.objectRank[obj] = sd.objectRank[obj.Parent]
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}
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span.Attributes.Label = d2graph.Scalar{Value: ""}
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span.Attributes.Shape = d2graph.Scalar{Value: shape.SQUARE_TYPE}
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sd.spans = append(sd.spans, span)
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sd.objectRank[span] = rank
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queue = append(queue, obj.ChildrenArray...)
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queue = append(queue, span.ChildrenArray...)
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}
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}
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for rank, message := range sd.messages {
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@ -98,6 +172,8 @@ func (sd *sequenceDiagram) init() {
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sd.maxActorHeight += VERTICAL_PAD
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sd.messageYStep += VERTICAL_PAD
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return sd
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}
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func (sd *sequenceDiagram) setMinMaxMessageRank(actor *d2graph.Object, rank int) {
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@ -110,6 +186,13 @@ func (sd *sequenceDiagram) setMinMaxMessageRank(actor *d2graph.Object, rank int)
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sd.maxMessageRank[actor] = go2.IntMax(sd.maxMessageRank[actor], rank)
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}
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func (sd *sequenceDiagram) layout() {
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sd.placeActors()
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sd.placeSpans()
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sd.routeMessages()
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sd.addLifelineEdges()
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}
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// placeActors places actors bottom aligned, side by side
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func (sd *sequenceDiagram) placeActors() {
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x := 0.
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@ -136,7 +219,7 @@ func (sd *sequenceDiagram) addLifelineEdges() {
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actorBottom.Y = actor.TopLeft.Y + actor.Height
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actorLifelineEnd := actor.Center()
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actorLifelineEnd.Y = endY
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sd.graph.Edges = append(sd.graph.Edges, &d2graph.Edge{
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sd.lifelines = append(sd.lifelines, &d2graph.Edge{
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Attributes: d2graph.Attributes{
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Style: d2graph.Style{
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StrokeDash: &d2graph.Scalar{Value: "10"},
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@ -280,5 +363,40 @@ func (sd *sequenceDiagram) getMessageY(rank int) float64 {
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}
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func (sd *sequenceDiagram) isActor(obj *d2graph.Object) bool {
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return obj.Parent == sd.graph.Root
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// TODO: map to avoid looping around every time?
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for _, actor := range sd.actors {
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if actor == obj {
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return true
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}
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}
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return false
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}
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func (sd *sequenceDiagram) getWidth() float64 {
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// the layout is always placed starting at 0, so the width is just the last actor
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lastActor := sd.actors[len(sd.actors)-1]
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return lastActor.TopLeft.X + lastActor.Width
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}
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func (sd *sequenceDiagram) getHeight() float64 {
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// the layout is always placed starting at 0, so the height is just the last message
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return sd.getMessageY(len(sd.messages))
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}
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func (sd *sequenceDiagram) shift(tl *geo.Point) {
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allObjects := append([]*d2graph.Object{}, sd.actors...)
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allObjects = append(allObjects, sd.spans...)
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for _, obj := range allObjects {
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obj.TopLeft.X += tl.X
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obj.TopLeft.Y += tl.Y
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}
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allEdges := append([]*d2graph.Edge{}, sd.messages...)
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allEdges = append(allEdges, sd.lifelines...)
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for _, edge := range allEdges {
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for _, p := range edge.Route {
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p.X += tl.X
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p.Y += tl.Y
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}
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}
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}
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@ -257,15 +257,18 @@ func TestSpansSequenceDiagram(t *testing.T) {
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}
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func TestNestedSequenceDiagrams(t *testing.T) {
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// ┌─────┐ ┌─────┐
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// │ a │ │ b │
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// └──┬──┘ └──┬──┘
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// ├┐────────────────────►┌┤
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// t1 ││ ││ t1
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// ├┘◄────────────────────└┤
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// ┌────────────────────────────────────────┐
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// | ┌─────┐ container ┌─────┐ |
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// | │ a │ │ b │ | ┌─────┐
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// | └──┬──┘ └──┬──┘ ├────edge1───┤ c │
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// | ├┐───────sdEdge1──────►┌┤ | └─────┘
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// | t1 ││ ││ t1 |
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// | ├┘◄──────sdEdge2───────└┤ |
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// └────────────────────────────────────────┘
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g := d2graph.NewGraph(nil)
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container := g.Root.EnsureChild([]string{"container"})
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container.Attributes.Shape = d2graph.Scalar{Value: d2target.ShapeSequenceDiagram}
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container.Box = geo.NewBox(nil, 500, 500)
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a := container.EnsureChild([]string{"a"})
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a.Box = geo.NewBox(nil, 100, 100)
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a.Attributes.Shape = d2graph.Scalar{Value: shape.PERSON_TYPE}
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@ -275,6 +278,7 @@ func TestNestedSequenceDiagrams(t *testing.T) {
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b_t1 := b.EnsureChild([]string{"t1"})
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c := g.Root.EnsureChild([]string{"c"})
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c.Box = geo.NewBox(nil, 100, 100)
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c.Attributes.Shape = d2graph.Scalar{Value: d2target.ShapeSquare}
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sdEdge1, err := g.Root.Connect(a_t1.AbsIDArray(), b_t1.AbsIDArray(), false, true, "sequence diagram edge 1")
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@ -292,6 +296,23 @@ func TestNestedSequenceDiagrams(t *testing.T) {
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}
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layoutFn := func(ctx context.Context, g *d2graph.Graph) error {
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// 4 because it replaces all `container` children with a rectangle for layout
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if len(g.Objects) != 4 {
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t.Fatal("expected only diagram objects for layout")
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}
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for _, obj := range g.Objects {
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if obj == a || obj == a_t1 || obj == b || obj == b_t1 {
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t.Fatal("expected to have removed all sequence diagram objects")
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}
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}
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if len(container.ChildrenArray) != 1 {
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t.Fatalf("expected only 1 `container` child, got %d", len(container.ChildrenArray))
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}
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if len(container.Children) != len(container.ChildrenArray) {
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t.Fatal("container children mismatch")
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}
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for _, edge := range g.Edges {
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if edge == sdEdge1 || edge == sdEdge2 {
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t.Fatal("expected to have removed all sequence diagram edges from graph")
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@ -300,6 +321,18 @@ func TestNestedSequenceDiagrams(t *testing.T) {
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if g.Edges[0] != edge1 {
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t.Fatal("expected graph edge to be in the graph")
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}
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// just set some position as if it had been properly placed
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for _, obj := range g.Objects {
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if obj != g.Root {
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obj.TopLeft = geo.NewPoint(0, 0)
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}
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}
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for _, edge := range g.Edges {
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edge.Route = []*geo.Point{geo.NewPoint(1, 1)}
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}
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return nil
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}
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@ -308,7 +341,18 @@ func TestNestedSequenceDiagrams(t *testing.T) {
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t.Fatal(err)
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}
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if len(g.Edges) != 3 {
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t.Fatal("expected graph to have all edges after layout")
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if len(g.Edges) != 5 {
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t.Fatal("expected graph to have all edges and lifelines after layout")
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}
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for _, obj := range g.Objects {
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if obj != g.Root && obj.TopLeft == nil {
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t.Fatal("expected to have placed all objects")
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}
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}
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for _, edge := range g.Edges {
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if len(edge.Route) == 0 {
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t.Fatal("expected to have routed all edges")
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}
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}
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}
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