run fmt
This commit is contained in:
parent
b5999e8c83
commit
3a2d32712a
1 changed files with 130 additions and 139 deletions
269
d2js/js/src/index.d.ts
vendored
269
d2js/js/src/index.d.ts
vendored
|
|
@ -1,157 +1,148 @@
|
|||
declare module "@terrastruct/d2" {
|
||||
interface Options {
|
||||
/**
|
||||
* @default 0
|
||||
* Set the diagram theme ID.
|
||||
*/
|
||||
theme?: number;
|
||||
/**
|
||||
* @default -1
|
||||
* The theme to use when the viewer's browser is in dark mode.
|
||||
* When left unset --theme is used for both light and dark mode.
|
||||
* Be aware that explicit styles set in D2 code will still be
|
||||
* applied and this may produce unexpected results. We plan on
|
||||
* resolving this by making style maps in D2 light/dark mode
|
||||
* specific. See https://github.com/terrastruct/d2/issues/831.
|
||||
*/
|
||||
darkTheme?: number;
|
||||
/**
|
||||
* Set the diagram layout engine to the passed string. For a
|
||||
* list of available options, run layout.
|
||||
*/
|
||||
layout?: "elk" | "dagre";
|
||||
/**
|
||||
* @default 100
|
||||
* Pixels padded around the rendered diagram.
|
||||
*/
|
||||
pad?: number;
|
||||
/**
|
||||
* @default -1
|
||||
* Scale the output. E.g., 0.5 to halve the default size.
|
||||
* Default -1 means that SVG's will fit to screen and all others
|
||||
* will use their default render size. Setting to 1 turns off
|
||||
* SVG fitting to screen.
|
||||
*/
|
||||
scale?: number;
|
||||
/**
|
||||
* @default false
|
||||
* Renders the diagram to look like it was sketched by hand.
|
||||
*/
|
||||
sketch?: boolean;
|
||||
/**
|
||||
* @default true
|
||||
* Bundle all assets and layers into the output svg.
|
||||
*/
|
||||
bundle?: boolean;
|
||||
/**
|
||||
* Center the SVG in the containing viewbox, such as your
|
||||
* browser screen.
|
||||
*/
|
||||
center?: boolean;
|
||||
}
|
||||
interface Options {
|
||||
/**
|
||||
* @default 0
|
||||
* Set the diagram theme ID.
|
||||
*/
|
||||
theme?: number;
|
||||
/**
|
||||
* @default -1
|
||||
* The theme to use when the viewer's browser is in dark mode.
|
||||
* When left unset --theme is used for both light and dark mode.
|
||||
* Be aware that explicit styles set in D2 code will still be
|
||||
* applied and this may produce unexpected results. We plan on
|
||||
* resolving this by making style maps in D2 light/dark mode
|
||||
* specific. See https://github.com/terrastruct/d2/issues/831.
|
||||
*/
|
||||
darkTheme?: number;
|
||||
/**
|
||||
* Set the diagram layout engine to the passed string. For a
|
||||
* list of available options, run layout.
|
||||
*/
|
||||
layout?: "elk" | "dagre";
|
||||
/**
|
||||
* @default 100
|
||||
* Pixels padded around the rendered diagram.
|
||||
*/
|
||||
pad?: number;
|
||||
/**
|
||||
* @default -1
|
||||
* Scale the output. E.g., 0.5 to halve the default size.
|
||||
* Default -1 means that SVG's will fit to screen and all others
|
||||
* will use their default render size. Setting to 1 turns off
|
||||
* SVG fitting to screen.
|
||||
*/
|
||||
scale?: number;
|
||||
/**
|
||||
* @default false
|
||||
* Renders the diagram to look like it was sketched by hand.
|
||||
*/
|
||||
sketch?: boolean;
|
||||
/**
|
||||
* @default true
|
||||
* Bundle all assets and layers into the output svg.
|
||||
*/
|
||||
bundle?: boolean;
|
||||
/**
|
||||
* Center the SVG in the containing viewbox, such as your
|
||||
* browser screen.
|
||||
*/
|
||||
center?: boolean;
|
||||
}
|
||||
|
||||
export interface CompileRequest {
|
||||
fs?: {
|
||||
index: string;
|
||||
};
|
||||
options: Options;
|
||||
}
|
||||
export interface CompileRequest {
|
||||
fs?: {
|
||||
index: string;
|
||||
};
|
||||
options: Options;
|
||||
}
|
||||
|
||||
export interface RenderResult {
|
||||
svg: string;
|
||||
}
|
||||
export interface RenderResult {
|
||||
svg: string;
|
||||
}
|
||||
|
||||
export interface EncodedResult {
|
||||
encoded: string;
|
||||
}
|
||||
export interface EncodedResult {
|
||||
encoded: string;
|
||||
}
|
||||
|
||||
export interface DecodedResult {
|
||||
decoded: string;
|
||||
}
|
||||
export interface DecodedResult {
|
||||
decoded: string;
|
||||
}
|
||||
|
||||
export type WorkerMessage =
|
||||
| { type: "ready" }
|
||||
| { type: "error"; error: string }
|
||||
| {
|
||||
type: "result";
|
||||
data: string | EncodedResult | DecodedResult;
|
||||
};
|
||||
export type WorkerMessage =
|
||||
| { type: "ready" }
|
||||
| { type: "error"; error: string }
|
||||
| {
|
||||
type: "result";
|
||||
data: string | EncodedResult | DecodedResult;
|
||||
};
|
||||
|
||||
export interface CompileResult {
|
||||
result: string;
|
||||
}
|
||||
export interface CompileResult {
|
||||
result: string;
|
||||
}
|
||||
|
||||
export interface D2Worker {
|
||||
on(event: "message", listener: (data: WorkerMessage) => void): void;
|
||||
on(event: "error", listener: (error: Error) => void): void;
|
||||
onmessage?: (e: { data: WorkerMessage }) => void;
|
||||
onerror?: (error: Error) => void;
|
||||
postMessage(message: { type: string; data: object }): void;
|
||||
}
|
||||
export interface D2Worker {
|
||||
on(event: "message", listener: (data: WorkerMessage) => void): void;
|
||||
on(event: "error", listener: (error: Error) => void): void;
|
||||
onmessage?: (e: { data: WorkerMessage }) => void;
|
||||
onerror?: (error: Error) => void;
|
||||
postMessage(message: { type: string; data: object }): void;
|
||||
}
|
||||
|
||||
export class D2 {
|
||||
readonly ready: Promise<void>;
|
||||
worker: D2Worker;
|
||||
currentResolve?: (
|
||||
result:
|
||||
| string
|
||||
| RenderResult
|
||||
| EncodedResult
|
||||
| DecodedResult,
|
||||
) => void;
|
||||
currentReject?: (reason: Error) => void;
|
||||
export class D2 {
|
||||
readonly ready: Promise<void>;
|
||||
worker: D2Worker;
|
||||
currentResolve?: (
|
||||
result: string | RenderResult | EncodedResult | DecodedResult
|
||||
) => void;
|
||||
currentReject?: (reason: Error) => void;
|
||||
|
||||
constructor();
|
||||
constructor();
|
||||
|
||||
/**
|
||||
* Sets up the message handler for the worker.
|
||||
*/
|
||||
setupMessageHandler(): Promise<void>;
|
||||
/**
|
||||
* Sets up the message handler for the worker.
|
||||
*/
|
||||
setupMessageHandler(): Promise<void>;
|
||||
|
||||
/**
|
||||
* Initializes the worker and related resources.
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
/**
|
||||
* Initializes the worker and related resources.
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
|
||||
/**
|
||||
* Sends a message to the worker.
|
||||
* @param type The type of message.
|
||||
* @param data The message payload.
|
||||
*/
|
||||
sendMessage(
|
||||
type: string,
|
||||
data: object,
|
||||
): Promise<
|
||||
CompileResult | RenderResult | EncodedResult | DecodedResult
|
||||
>;
|
||||
/**
|
||||
* Sends a message to the worker.
|
||||
* @param type The type of message.
|
||||
* @param data The message payload.
|
||||
*/
|
||||
sendMessage(
|
||||
type: string,
|
||||
data: object
|
||||
): Promise<CompileResult | RenderResult | EncodedResult | DecodedResult>;
|
||||
|
||||
/**
|
||||
* Compiles the provided input.
|
||||
* @param input A string representing the source or a CompileRequest.
|
||||
* @param options Optional compilation options.
|
||||
*/
|
||||
compile(
|
||||
input: string | CompileRequest,
|
||||
options?: Options,
|
||||
): Promise<string>;
|
||||
/**
|
||||
* Compiles the provided input.
|
||||
* @param input A string representing the source or a CompileRequest.
|
||||
* @param options Optional compilation options.
|
||||
*/
|
||||
compile(input: string | CompileRequest, options?: Options): Promise<string>;
|
||||
|
||||
/**
|
||||
* Renders the given diagram.
|
||||
* @param diagram A diagram definition in string form.
|
||||
* @param options Optional rendering options.
|
||||
*/
|
||||
render(diagram: string, options?: Options): Promise<string>;
|
||||
/**
|
||||
* Renders the given diagram.
|
||||
* @param diagram A diagram definition in string form.
|
||||
* @param options Optional rendering options.
|
||||
*/
|
||||
render(diagram: string, options?: Options): Promise<string>;
|
||||
|
||||
/**
|
||||
* Encodes the provided script.
|
||||
* @param script The script to encode.
|
||||
*/
|
||||
encode(script: string): Promise<EncodedResult>;
|
||||
/**
|
||||
* Encodes the provided script.
|
||||
* @param script The script to encode.
|
||||
*/
|
||||
encode(script: string): Promise<EncodedResult>;
|
||||
|
||||
/**
|
||||
* Decodes the provided encoded string.
|
||||
* @param encoded The encoded data.
|
||||
*/
|
||||
decode(encoded: string): Promise<DecodedResult>;
|
||||
}
|
||||
/**
|
||||
* Decodes the provided encoded string.
|
||||
* @param encoded The encoded data.
|
||||
*/
|
||||
decode(encoded: string): Promise<DecodedResult>;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue