Merge pull request #398 from Vaelatern/fix-32bit-builds-without-int64
fix builds on 32bit systems
This commit is contained in:
commit
3c6039b852
2 changed files with 6 additions and 6 deletions
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@ -43,7 +43,7 @@ type sequenceDiagram struct {
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}
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func getObjEarliestLineNum(o *d2graph.Object) int {
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min := int(math.MaxInt64)
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min := int(math.MaxInt32)
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for _, ref := range o.References {
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if ref.MapKey == nil {
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continue
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@ -54,7 +54,7 @@ func getObjEarliestLineNum(o *d2graph.Object) int {
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}
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func getEdgeEarliestLineNum(e *d2graph.Edge) int {
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min := int(math.MaxInt64)
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min := int(math.MaxInt32)
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for _, ref := range e.References {
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if ref.MapKey == nil {
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continue
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@ -47,10 +47,10 @@ func (diagram Diagram) BoundingBox() (topLeft, bottomRight Point) {
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if len(diagram.Shapes) == 0 {
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return Point{0, 0}, Point{0, 0}
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}
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x1 := int(math.MaxInt64)
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y1 := int(math.MaxInt64)
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x2 := int(-math.MaxInt64)
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y2 := int(-math.MaxInt64)
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x1 := int(math.MaxInt32)
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y1 := int(math.MaxInt32)
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x2 := int(math.MinInt32)
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y2 := int(math.MinInt32)
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for _, targetShape := range diagram.Shapes {
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x1 = go2.Min(x1, targetShape.Pos.X)
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