Merge pull request #398 from Vaelatern/fix-32bit-builds-without-int64

fix builds on 32bit systems
This commit is contained in:
Alexander Wang 2022-12-07 08:12:54 -08:00 committed by GitHub
commit 3c6039b852
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2 changed files with 6 additions and 6 deletions

View file

@ -43,7 +43,7 @@ type sequenceDiagram struct {
}
func getObjEarliestLineNum(o *d2graph.Object) int {
min := int(math.MaxInt64)
min := int(math.MaxInt32)
for _, ref := range o.References {
if ref.MapKey == nil {
continue
@ -54,7 +54,7 @@ func getObjEarliestLineNum(o *d2graph.Object) int {
}
func getEdgeEarliestLineNum(e *d2graph.Edge) int {
min := int(math.MaxInt64)
min := int(math.MaxInt32)
for _, ref := range e.References {
if ref.MapKey == nil {
continue

View file

@ -47,10 +47,10 @@ func (diagram Diagram) BoundingBox() (topLeft, bottomRight Point) {
if len(diagram.Shapes) == 0 {
return Point{0, 0}, Point{0, 0}
}
x1 := int(math.MaxInt64)
y1 := int(math.MaxInt64)
x2 := int(-math.MaxInt64)
y2 := int(-math.MaxInt64)
x1 := int(math.MaxInt32)
y1 := int(math.MaxInt32)
x2 := int(math.MinInt32)
y2 := int(math.MinInt32)
for _, targetShape := range diagram.Shapes {
x1 = go2.Min(x1, targetShape.Pos.X)