Distribute long labels across actors
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1 changed files with 9 additions and 1 deletions
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@ -16,11 +16,19 @@ func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
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actorXStep := MIN_ACTOR_DISTANCE
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actorXStep := MIN_ACTOR_DISTANCE
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maxActorHeight := 0.
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maxActorHeight := 0.
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actorRank := make(map[*d2graph.Object]int)
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for rank, actor := range g.Objects {
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actorRank[actor] = rank
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}
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for _, edge := range g.Edges {
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for _, edge := range g.Edges {
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edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
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edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
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actorXStep = math.Max(actorXStep, float64(edge.LabelDimensions.Width)+HORIZONTAL_PAD)
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maxActorHeight = math.Max(maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
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maxActorHeight = math.Max(maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
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maxActorHeight = math.Max(maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
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maxActorHeight = math.Max(maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
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// ensures that long labels, spanning over multiple actors, don't make for large gaps between actors
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// by distributing the label length across the actors rank difference
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rankDiff := math.Abs(float64(actorRank[edge.Src]) - float64(actorRank[edge.Dst]))
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distributedLabelWidth := float64(edge.LabelDimensions.Width) / rankDiff
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actorXStep = math.Max(actorXStep, distributedLabelWidth+HORIZONTAL_PAD)
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}
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}
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placeActors(g.Objects, maxActorHeight, actorXStep)
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placeActors(g.Objects, maxActorHeight, actorXStep)
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