iteration 5
This commit is contained in:
parent
80848665db
commit
509a344277
1 changed files with 2 additions and 39 deletions
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@ -14,27 +14,22 @@ const (
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MIN_RADIUS = 200
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MIN_RADIUS = 200
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PADDING = 20
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PADDING = 20
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MIN_SEGMENT_LEN = 10
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MIN_SEGMENT_LEN = 10
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ARC_STEPS = 30 // high resolution for smooth arcs
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ARC_STEPS = 30
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)
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)
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// Layout arranges nodes in a circle, ensures label/icon positions are set,
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// then routes edges with arcs that get clipped at node borders.
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func Layout(ctx context.Context, g *d2graph.Graph, layout d2graph.LayoutGraph) error {
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func Layout(ctx context.Context, g *d2graph.Graph, layout d2graph.LayoutGraph) error {
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objects := g.Root.ChildrenArray
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objects := g.Root.ChildrenArray
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if len(objects) == 0 {
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if len(objects) == 0 {
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return nil
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return nil
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}
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}
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// Ensure every object that has label/icon also has a default position
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for _, obj := range g.Objects {
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for _, obj := range g.Objects {
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positionLabelsIcons(obj)
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positionLabelsIcons(obj)
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}
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}
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// Arrange objects in a circle
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radius := calculateRadius(objects)
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radius := calculateRadius(objects)
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positionObjects(objects, radius)
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positionObjects(objects, radius)
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// Create arcs for each edge
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for _, edge := range g.Edges {
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for _, edge := range g.Edges {
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createCircularArc(edge)
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createCircularArc(edge)
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}
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}
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@ -49,22 +44,19 @@ func calculateRadius(objects []*d2graph.Object) float64 {
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size := math.Max(obj.Box.Width, obj.Box.Height)
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size := math.Max(obj.Box.Width, obj.Box.Height)
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maxSize = math.Max(maxSize, size)
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maxSize = math.Max(maxSize, size)
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}
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}
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// Ensure enough radius to fit all objects
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minRadius := (maxSize/2.0 + PADDING) / math.Sin(math.Pi/numObjects)
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minRadius := (maxSize/2.0 + PADDING) / math.Sin(math.Pi/numObjects)
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return math.Max(minRadius, MIN_RADIUS)
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return math.Max(minRadius, MIN_RADIUS)
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}
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}
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func positionObjects(objects []*d2graph.Object, radius float64) {
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func positionObjects(objects []*d2graph.Object, radius float64) {
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numObjects := float64(len(objects))
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numObjects := float64(len(objects))
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// Offset so i=0 is top-center
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angleOffset := -math.Pi / 2
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angleOffset := -math.Pi / 2
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for i, obj := range objects {
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for i, obj := range objects {
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angle := angleOffset + (2 * math.Pi * float64(i) / numObjects)
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angle := angleOffset + (2*math.Pi*float64(i)/numObjects)
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x := radius * math.Cos(angle)
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x := radius * math.Cos(angle)
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y := radius * math.Sin(angle)
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y := radius * math.Sin(angle)
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// Center the box at (x, y)
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obj.TopLeft = geo.NewPoint(
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obj.TopLeft = geo.NewPoint(
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x-obj.Box.Width/2,
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x-obj.Box.Width/2,
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y-obj.Box.Height/2,
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y-obj.Box.Height/2,
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@ -72,9 +64,6 @@ func positionObjects(objects []*d2graph.Object, radius float64) {
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}
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}
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}
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}
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// createCircularArc samples a smooth arc from center to center,
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// then forces the endpoints onto each shape's border by clamping them
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// using the box intersection helpers.
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func createCircularArc(edge *d2graph.Edge) {
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func createCircularArc(edge *d2graph.Edge) {
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if edge.Src == nil || edge.Dst == nil {
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if edge.Src == nil || edge.Dst == nil {
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return
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return
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@ -83,7 +72,6 @@ func createCircularArc(edge *d2graph.Edge) {
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srcCenter := edge.Src.Center()
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srcCenter := edge.Src.Center()
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dstCenter := edge.Dst.Center()
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dstCenter := edge.Dst.Center()
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// Compute angles from origin for both nodes
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srcAngle := math.Atan2(srcCenter.Y, srcCenter.X)
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srcAngle := math.Atan2(srcCenter.Y, srcCenter.X)
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dstAngle := math.Atan2(dstCenter.Y, dstCenter.X)
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dstAngle := math.Atan2(dstCenter.Y, dstCenter.X)
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if dstAngle < srcAngle {
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if dstAngle < srcAngle {
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@ -92,7 +80,6 @@ func createCircularArc(edge *d2graph.Edge) {
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arcRadius := math.Hypot(srcCenter.X, srcCenter.Y)
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arcRadius := math.Hypot(srcCenter.X, srcCenter.Y)
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// Sample points along the arc
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path := make([]*geo.Point, 0, ARC_STEPS+1)
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path := make([]*geo.Point, 0, ARC_STEPS+1)
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for i := 0; i <= ARC_STEPS; i++ {
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for i := 0; i <= ARC_STEPS; i++ {
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t := float64(i) / float64(ARC_STEPS)
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t := float64(i) / float64(ARC_STEPS)
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@ -101,57 +88,42 @@ func createCircularArc(edge *d2graph.Edge) {
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y := arcRadius * math.Sin(angle)
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y := arcRadius * math.Sin(angle)
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path = append(path, geo.NewPoint(x, y))
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path = append(path, geo.NewPoint(x, y))
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}
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}
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// Ensure endpoints start at the centers
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path[0] = srcCenter
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path[0] = srcCenter
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path[len(path)-1] = dstCenter
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path[len(path)-1] = dstCenter
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// Clamp the start point to the boundary of the source node
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startIndex, newSrc := clampPointOutsideBox(edge.Src.Box, path, 0)
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startIndex, newSrc := clampPointOutsideBox(edge.Src.Box, path, 0)
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// Clamp the end point to the boundary of the destination node
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endIndex, newDst := clampPointOutsideBoxReverse(edge.Dst.Box, path, len(path)-1)
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endIndex, newDst := clampPointOutsideBoxReverse(edge.Dst.Box, path, len(path)-1)
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// Update the endpoints with the clamped intersection points
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path[0] = newSrc
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path[0] = newSrc
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path[len(path)-1] = newDst
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path[len(path)-1] = newDst
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// Update the route to only include the valid segment between the clamped indices
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edge.Route = path[startIndex : endIndex+1]
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edge.Route = path[startIndex : endIndex+1]
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edge.IsCurve = true
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edge.IsCurve = true
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}
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}
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// clampPointOutsideBox walks forward from 'startIdx' until the path segment
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// leaves the bounding box. Then it sets path[startIdx] to the intersection.
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// If no intersection is found, it returns the original point.
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func clampPointOutsideBox(box *geo.Box, path []*geo.Point, startIdx int) (int, *geo.Point) {
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func clampPointOutsideBox(box *geo.Box, path []*geo.Point, startIdx int) (int, *geo.Point) {
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if startIdx >= len(path)-1 {
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if startIdx >= len(path)-1 {
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return startIdx, path[startIdx]
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return startIdx, path[startIdx]
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}
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}
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// If the current point is already outside, no clamping is needed.
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if !boxContains(box, path[startIdx]) {
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if !boxContains(box, path[startIdx]) {
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return startIdx, path[startIdx]
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return startIdx, path[startIdx]
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}
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}
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// Walk forward until we leave the box.
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for i := startIdx + 1; i < len(path); i++ {
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for i := startIdx + 1; i < len(path); i++ {
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if boxContains(box, path[i]) {
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if boxContains(box, path[i]) {
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continue
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continue
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}
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}
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// Crossing from inside to outside between path[i-1] and path[i]
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seg := geo.NewSegment(path[i-1], path[i])
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seg := geo.NewSegment(path[i-1], path[i])
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inters := boxIntersections(box, *seg)
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inters := boxIntersections(box, *seg)
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if len(inters) > 0 {
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if len(inters) > 0 {
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return i, inters[0]
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return i, inters[0]
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}
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}
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// Fallback if no intersection found
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return i, path[i]
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return i, path[i]
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}
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}
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// If the entire remaining path is inside, return the last point.
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last := len(path) - 1
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last := len(path) - 1
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return last, path[last]
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return last, path[last]
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}
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}
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// clampPointOutsideBoxReverse scans backward from endIdx while path[j] is in the box.
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// When an outside-to-inside crossing is detected, it returns the intersection.
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func clampPointOutsideBoxReverse(box *geo.Box, path []*geo.Point, endIdx int) (int, *geo.Point) {
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func clampPointOutsideBoxReverse(box *geo.Box, path []*geo.Point, endIdx int) (int, *geo.Point) {
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if endIdx <= 0 {
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if endIdx <= 0 {
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return endIdx, path[endIdx]
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return endIdx, path[endIdx]
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@ -164,7 +136,6 @@ func clampPointOutsideBoxReverse(box *geo.Box, path []*geo.Point, endIdx int) (i
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if boxContains(box, path[j]) {
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if boxContains(box, path[j]) {
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continue
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continue
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}
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}
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// Crossing from outside to inside between path[j] and path[j+1]
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seg := geo.NewSegment(path[j], path[j+1])
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seg := geo.NewSegment(path[j], path[j+1])
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inters := boxIntersections(box, *seg)
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inters := boxIntersections(box, *seg)
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if len(inters) > 0 {
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if len(inters) > 0 {
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}
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}
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return j, path[j]
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return j, path[j]
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}
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}
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// If the entire path is inside, return the first point.
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return 0, path[0]
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return 0, path[0]
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}
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}
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// boxContains performs a typical bounding-box check.
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func boxContains(b *geo.Box, p *geo.Point) bool {
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func boxContains(b *geo.Box, p *geo.Point) bool {
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return p.X >= b.TopLeft.X &&
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return p.X >= b.TopLeft.X &&
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p.X <= b.TopLeft.X+b.Width &&
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p.X <= b.TopLeft.X+b.Width &&
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@ -184,15 +153,11 @@ func boxContains(b *geo.Box, p *geo.Point) bool {
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p.Y <= b.TopLeft.Y+b.Height
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p.Y <= b.TopLeft.Y+b.Height
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}
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}
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// boxIntersections returns the intersection points between a box and a segment.
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// This assumes that geo.Box implements an Intersections method.
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func boxIntersections(b *geo.Box, seg geo.Segment) []*geo.Point {
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func boxIntersections(b *geo.Box, seg geo.Segment) []*geo.Point {
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return b.Intersections(seg)
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return b.Intersections(seg)
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}
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}
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// positionLabelsIcons sets default positions for icons and labels if not already specified.
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func positionLabelsIcons(obj *d2graph.Object) {
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func positionLabelsIcons(obj *d2graph.Object) {
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// Set default icon position if an icon exists and none is specified.
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if obj.Icon != nil && obj.IconPosition == nil {
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if obj.Icon != nil && obj.IconPosition == nil {
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if len(obj.ChildrenArray) > 0 {
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if len(obj.ChildrenArray) > 0 {
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obj.IconPosition = go2.Pointer(label.OutsideTopLeft.String())
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obj.IconPosition = go2.Pointer(label.OutsideTopLeft.String())
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@ -207,7 +172,6 @@ func positionLabelsIcons(obj *d2graph.Object) {
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}
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}
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}
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}
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// Set default label position if a label exists and none is specified.
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if obj.HasLabel() && obj.LabelPosition == nil {
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if obj.HasLabel() && obj.LabelPosition == nil {
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if len(obj.ChildrenArray) > 0 {
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if len(obj.ChildrenArray) > 0 {
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obj.LabelPosition = go2.Pointer(label.OutsideTopCenter.String())
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obj.LabelPosition = go2.Pointer(label.OutsideTopCenter.String())
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@ -219,7 +183,6 @@ func positionLabelsIcons(obj *d2graph.Object) {
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obj.LabelPosition = go2.Pointer(label.InsideMiddleCenter.String())
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obj.LabelPosition = go2.Pointer(label.InsideMiddleCenter.String())
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}
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}
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// If the label dimensions exceed the object's size, fallback to an outside position.
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if float64(obj.LabelDimensions.Width) > obj.Width ||
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if float64(obj.LabelDimensions.Width) > obj.Width ||
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float64(obj.LabelDimensions.Height) > obj.Height {
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float64(obj.LabelDimensions.Height) > obj.Height {
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if len(obj.ChildrenArray) > 0 {
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if len(obj.ChildrenArray) > 0 {
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