update other chopPrecision
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1 changed files with 2 additions and 1 deletions
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@ -20,7 +20,8 @@ type SvgPathContext struct {
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// TODO probably use math.Big
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func chopPrecision(f float64) float64 {
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return math.Round(f*10000) / 10000
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// bring down to float32 precision before rounding for consistency across architectures
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return math.Round(float64(float32(f*10000)) / 10000)
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}
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func NewSVGPathContext(tl *geo.Point, sx, sy float64) *SvgPathContext {
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