Handle nested lifespan

This commit is contained in:
Júlio César Batista 2022-11-28 19:20:53 -08:00
parent f22580d9ed
commit 77b1166abd
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GPG key ID: 10C4B861BF314878
2 changed files with 59 additions and 24 deletions

View file

@ -8,7 +8,11 @@ const MIN_ACTOR_DISTANCE = 200.
// min vertical distance between edges
const MIN_EDGE_DISTANCE = 100.
// default size
const LIFESPAN_BOX_WIDTH = 20.
//
// as the lifespan boxes start getting nested, their size grows
const LIFESPAN_DEPTH_GROW_FACTOR = 10.
// when a lifespan box has a single edge
const DEFAULT_LIFESPAN_BOX_HEIGHT = MIN_EDGE_DISTANCE / 2.

View file

@ -4,6 +4,7 @@ import (
"context"
"fmt"
"math"
"sort"
"oss.terrastruct.com/d2/d2graph"
"oss.terrastruct.com/d2/lib/geo"
@ -15,7 +16,7 @@ func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
sd := &sequenceDiagram{
graph: g,
objectRank: make(map[*d2graph.Object]int),
edgeRank: make(map[*d2graph.Edge]int),
objectDepth: make(map[*d2graph.Object]int),
minEdgeRank: make(map[*d2graph.Object]int),
maxEdgeRank: make(map[*d2graph.Object]int),
edgeYStep: MIN_EDGE_DISTANCE,
@ -40,8 +41,8 @@ type sequenceDiagram struct {
lifespans []*d2graph.Object
// can be either actors or lifespans
objectRank map[*d2graph.Object]int
edgeRank map[*d2graph.Edge]int
objectRank map[*d2graph.Object]int
objectDepth map[*d2graph.Object]int
// keep track of the first and last edge of a given actor
// needed for lifespan
@ -65,18 +66,27 @@ func (sd *sequenceDiagram) init() {
sd.edges = make([]*d2graph.Edge, len(sd.graph.Edges))
copy(sd.edges, sd.graph.Edges)
for rank, actor := range sd.graph.Root.ChildrenArray {
sd.assignRank(actor, rank)
}
for _, obj := range sd.graph.Objects {
queue := make([]*d2graph.Object, len(sd.graph.Root.ChildrenArray))
copy(queue, sd.graph.Root.ChildrenArray)
for len(queue) > 0 {
obj := queue[0]
queue = queue[1:]
if obj.Parent == sd.graph.Root {
sd.actors = append(sd.actors, obj)
sd.objectRank[obj] = len(sd.actors)
sd.objectDepth[obj] = 0
} else if obj != sd.graph.Root {
obj.Attributes.Label = d2graph.Scalar{Value: ""}
sd.lifespans = append(sd.lifespans, obj)
sd.objectRank[obj] = sd.objectRank[obj.Parent]
sd.objectDepth[obj] = sd.objectDepth[obj.Parent] + 1
}
queue = append(queue, obj.ChildrenArray...)
}
for rank, edge := range sd.edges {
sd.edgeRank[edge] = rank
if edge.Src.Parent == sd.graph.Root {
sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
}
@ -96,13 +106,6 @@ func (sd *sequenceDiagram) init() {
}
}
func (sd *sequenceDiagram) assignRank(actor *d2graph.Object, rank int) {
sd.objectRank[actor] = rank
for _, child := range actor.Children {
sd.assignRank(child, rank)
}
}
func (sd *sequenceDiagram) setMinMaxEdgeRank(actor *d2graph.Object, rank int) {
if minRank, exists := sd.minEdgeRank[actor]; exists {
sd.minEdgeRank[actor] = intMin(minRank, rank)
@ -176,17 +179,45 @@ func (sd *sequenceDiagram) placeLifespan() {
for _, actor := range sd.actors {
rankToX[sd.objectRank[actor]] = actor.Center().X
}
for _, lifespan := range sd.lifespans {
lifespan.Attributes.Label = d2graph.Scalar{Value: ""}
minRank := sd.minEdgeRank[lifespan]
maxRank := sd.maxEdgeRank[lifespan]
minY := sd.getEdgeY(minRank)
maxY := sd.getEdgeY(maxRank)
lifespanFromMostNested := make([]*d2graph.Object, len(sd.lifespans))
copy(lifespanFromMostNested, sd.lifespans)
sort.SliceStable(lifespanFromMostNested, func(i, j int) bool {
return sd.objectDepth[lifespanFromMostNested[i]] > sd.objectDepth[lifespanFromMostNested[j]]
})
for _, lifespan := range lifespanFromMostNested {
minChildY := math.Inf(1)
maxChildY := math.Inf(-1)
for _, child := range lifespan.ChildrenArray {
minChildY = math.Min(minChildY, child.TopLeft.Y)
maxChildY = math.Max(maxChildY, child.TopLeft.Y+child.Height)
}
minEdgeY := math.Inf(1)
if minRank, exists := sd.minEdgeRank[lifespan]; exists {
minEdgeY = sd.getEdgeY(minRank)
}
maxEdgeY := math.Inf(-1)
if maxRank, exists := sd.maxEdgeRank[lifespan]; exists {
maxEdgeY = sd.getEdgeY(maxRank)
}
minY := math.Min(minEdgeY, minChildY)
if minY == minChildY {
minY -= LIFESPAN_DEPTH_GROW_FACTOR
}
maxY := math.Max(maxEdgeY, maxChildY)
if maxY == maxChildY {
maxY += LIFESPAN_DEPTH_GROW_FACTOR
}
height := maxY - minY
height = math.Max(height, DEFAULT_LIFESPAN_BOX_HEIGHT)
x := rankToX[sd.objectRank[lifespan]] - (LIFESPAN_BOX_WIDTH / 2.)
lifespan.Box = geo.NewBox(geo.NewPoint(x, minY), LIFESPAN_BOX_WIDTH, height)
width := LIFESPAN_BOX_WIDTH + (float64(sd.objectDepth[lifespan]-1) * LIFESPAN_DEPTH_GROW_FACTOR)
x := rankToX[sd.objectRank[lifespan]] - (width / 2.)
lifespan.Box = geo.NewBox(geo.NewPoint(x, minY), width, height)
}
}