add unfilled triangle to sketch renderer
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1 changed files with 8 additions and 0 deletions
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@ -733,6 +733,14 @@ func ArrowheadJS(r *Runner, arrowhead d2target.Arrowhead, stroke string, strokeW
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stroke,
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stroke,
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stroke,
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stroke,
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)
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)
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case d2target.UnfilledTriangleArrowhead:
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arrowJS = fmt.Sprintf(
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`node = rc.polygon(%s, { strokeWidth: %d, stroke: "%s", fill: "%s", fillStyle: "solid", seed: 2 })`,
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`[[-10, -4], [0, 0], [-10, 4]]`,
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strokeWidth,
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stroke,
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BG_COLOR,
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)
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case d2target.DiamondArrowhead:
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case d2target.DiamondArrowhead:
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arrowJS = fmt.Sprintf(
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arrowJS = fmt.Sprintf(
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`node = rc.polygon(%s, { strokeWidth: %d, stroke: "%s", fill: "%s", fillStyle: "solid", seed: 1 })`,
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`node = rc.polygon(%s, { strokeWidth: %d, stroke: "%s", fill: "%s", fillStyle: "solid", seed: 1 })`,
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