Rename activation box to span box

This commit is contained in:
Júlio César Batista 2022-11-29 15:17:47 -08:00
parent 8c84ed0378
commit 82f2cd37f5
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GPG key ID: 10C4B861BF314878
3 changed files with 58 additions and 58 deletions

View file

@ -12,13 +12,13 @@ const MIN_ACTOR_DISTANCE = 200.
const MIN_EDGE_DISTANCE = 100.
// default size
const ACTIVATION_BOX_WIDTH = 20.
const SPAN_BOX_WIDTH = 20.
// small pad so that edges don't touch lifelines and activation boxes
const ACTIVATION_BOX_EDGE_PAD = 5.
// small pad so that edges don't touch lifelines and span boxes
const SPAN_BOX_EDGE_PAD = 5.
// as the activation boxes start getting nested, their size grows
const ACTIVATION_BOX_DEPTH_GROW_FACTOR = 10.
// as the span boxes start getting nested, their size grows
const SPAN_BOX_DEPTH_GROW_FACTOR = 10.
// when a activation box has a single edge
const MIN_ACTIVATION_BOX_HEIGHT = MIN_EDGE_DISTANCE / 2.
// when a span box has a single edge
const MIN_SPAN_BOX_HEIGHT = MIN_EDGE_DISTANCE / 2.

View file

@ -27,7 +27,7 @@ func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
sd.init()
sd.placeActors()
sd.placeActivationBoxes()
sd.placeSpanBoxes()
sd.routeEdges()
sd.addLifelineEdges()
@ -37,14 +37,14 @@ func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
type sequenceDiagram struct {
graph *d2graph.Graph
edges []*d2graph.Edge
actors []*d2graph.Object
activations []*d2graph.Object
edges []*d2graph.Edge
actors []*d2graph.Object
spans []*d2graph.Object
// can be either actors or activation boxes
// rank: left to right position of actors/activations
// can be either actors or span boxes
// rank: left to right position of actors/span boxes
objectRank map[*d2graph.Object]int
// depth: the nested levels of a given actor/activation
// depth: the nested levels of a given actor/span
objectDepth map[*d2graph.Object]int
// keep track of the first and last edge of a given actor
@ -73,10 +73,10 @@ func (sd *sequenceDiagram) init() {
sd.objectDepth[obj] = 0
sd.maxActorHeight = math.Max(sd.maxActorHeight, obj.Height)
} else {
// activations boxes are always rectangles and have no labels
// span boxes are always rectangles and have no labels
obj.Attributes.Label = d2graph.Scalar{Value: ""}
obj.Attributes.Shape = d2graph.Scalar{Value: shape.SQUARE_TYPE}
sd.activations = append(sd.activations, obj)
sd.spans = append(sd.spans, obj)
sd.objectRank[obj] = sd.objectRank[obj.Parent]
sd.objectDepth[obj] = sd.objectDepth[obj.Parent] + 1
}
@ -156,72 +156,72 @@ func (sd *sequenceDiagram) addLifelineEdges() {
}
}
// placeActivationBoxes places activation boxes over the object lifeline
// placeSpanBoxes places span boxes over the object lifeline
// ┌──────────┐
// │ actor │
// └────┬─────┘
// ┌─┴──┐
// │ │
// activation
// |span|
// │ │
// └─┬──┘
// │
// lifeline
// │
func (sd *sequenceDiagram) placeActivationBoxes() {
// quickly find the activation box center X
func (sd *sequenceDiagram) placeSpanBoxes() {
// quickly find the span box center X
rankToX := make(map[int]float64)
for _, actor := range sd.actors {
rankToX[sd.objectRank[actor]] = actor.Center().X
}
// places activation boxes from most to least nested
// the order is important because the only way a child activation box exists is if there'e an edge to it
// however, the parent activation might not have an edge to it and then its position is based on the child position
// places span boxes from most to least nested
// the order is important because the only way a child span box exists is if there'e an edge to it
// however, the parent span might not have an edge to it and then its position is based on the child position
// or, there can be edge to it, but it comes after the child one meaning the top left position is still based on the child
// and not on its own edge
activationFromMostNested := make([]*d2graph.Object, len(sd.activations))
copy(activationFromMostNested, sd.activations)
sort.SliceStable(activationFromMostNested, func(i, j int) bool {
return sd.objectDepth[activationFromMostNested[i]] > sd.objectDepth[activationFromMostNested[j]]
spanFromMostNested := make([]*d2graph.Object, len(sd.spans))
copy(spanFromMostNested, sd.spans)
sort.SliceStable(spanFromMostNested, func(i, j int) bool {
return sd.objectDepth[spanFromMostNested[i]] > sd.objectDepth[spanFromMostNested[j]]
})
for _, activation := range activationFromMostNested {
for _, span := range spanFromMostNested {
// finds the position based on children
minChildY := math.Inf(1)
maxChildY := math.Inf(-1)
for _, child := range activation.ChildrenArray {
for _, child := range span.ChildrenArray {
minChildY = math.Min(minChildY, child.TopLeft.Y)
maxChildY = math.Max(maxChildY, child.TopLeft.Y+child.Height)
}
// finds the position if there are edges to this activation box
// finds the position if there are edges to this span box
minEdgeY := math.Inf(1)
if minRank, exists := sd.minEdgeRank[activation]; exists {
if minRank, exists := sd.minEdgeRank[span]; exists {
minEdgeY = sd.getEdgeY(minRank)
}
maxEdgeY := math.Inf(-1)
if maxRank, exists := sd.maxEdgeRank[activation]; exists {
if maxRank, exists := sd.maxEdgeRank[span]; exists {
maxEdgeY = sd.getEdgeY(maxRank)
}
// if it is the same as the child top left, add some padding
minY := math.Min(minEdgeY, minChildY)
if minY == minChildY {
minY -= ACTIVATION_BOX_DEPTH_GROW_FACTOR
minY -= SPAN_BOX_DEPTH_GROW_FACTOR
} else {
minY -= ACTIVATION_BOX_EDGE_PAD
minY -= SPAN_BOX_EDGE_PAD
}
maxY := math.Max(maxEdgeY, maxChildY)
if maxY == maxChildY {
maxY += ACTIVATION_BOX_DEPTH_GROW_FACTOR
maxY += SPAN_BOX_DEPTH_GROW_FACTOR
} else {
maxY += ACTIVATION_BOX_EDGE_PAD
maxY += SPAN_BOX_EDGE_PAD
}
height := math.Max(maxY-minY, MIN_ACTIVATION_BOX_HEIGHT)
width := ACTIVATION_BOX_WIDTH + (float64(sd.objectDepth[activation]-1) * ACTIVATION_BOX_DEPTH_GROW_FACTOR)
x := rankToX[sd.objectRank[activation]] - (width / 2.)
activation.Box = geo.NewBox(geo.NewPoint(x, minY), width, height)
height := math.Max(maxY-minY, MIN_SPAN_BOX_HEIGHT)
width := SPAN_BOX_WIDTH + (float64(sd.objectDepth[span]-1) * SPAN_BOX_DEPTH_GROW_FACTOR)
x := rankToX[sd.objectRank[span]] - (width / 2.)
span.Box = geo.NewBox(geo.NewPoint(x, minY), width, height)
}
}
@ -249,11 +249,11 @@ func (sd *sequenceDiagram) routeEdges() {
}
if isLeftToRight {
startX += ACTIVATION_BOX_EDGE_PAD
endX -= ACTIVATION_BOX_EDGE_PAD
startX += SPAN_BOX_EDGE_PAD
endX -= SPAN_BOX_EDGE_PAD
} else {
startX -= ACTIVATION_BOX_EDGE_PAD
endX += ACTIVATION_BOX_EDGE_PAD
startX -= SPAN_BOX_EDGE_PAD
endX += SPAN_BOX_EDGE_PAD
}
edgeY := sd.getEdgeY(rank)

View file

@ -92,19 +92,19 @@ func TestBasicSequenceDiagram(t *testing.T) {
}
if edge.Src.TopLeft.X < edge.Dst.TopLeft.X {
// left to right
if edge.Route[0].X != edge.Src.Center().X+ACTIVATION_BOX_EDGE_PAD {
if edge.Route[0].X != edge.Src.Center().X+SPAN_BOX_EDGE_PAD {
t.Fatalf("expected edge[%d] x to be at the actor center", i)
}
if edge.Route[1].X != edge.Dst.Center().X-ACTIVATION_BOX_EDGE_PAD {
if edge.Route[1].X != edge.Dst.Center().X-SPAN_BOX_EDGE_PAD {
t.Fatalf("expected edge[%d] x to be at the actor center", i)
}
} else {
if edge.Route[0].X != edge.Src.Center().X-ACTIVATION_BOX_EDGE_PAD {
if edge.Route[0].X != edge.Src.Center().X-SPAN_BOX_EDGE_PAD {
t.Fatalf("expected edge[%d] x to be at the actor center", i)
}
if edge.Route[1].X != edge.Dst.Center().X+ACTIVATION_BOX_EDGE_PAD {
if edge.Route[1].X != edge.Dst.Center().X+SPAN_BOX_EDGE_PAD {
t.Fatalf("expected edge[%d] x to be at the actor center", i)
}
}
@ -146,7 +146,7 @@ func TestBasicSequenceDiagram(t *testing.T) {
}
}
func TestActivationBoxesSequenceDiagram(t *testing.T) {
func TestSpanBoxesSequenceDiagram(t *testing.T) {
// ┌─────┐ ┌─────┐
// │ a │ │ b │
// └──┬──┘ └──┬──┘
@ -197,11 +197,11 @@ func TestActivationBoxesSequenceDiagram(t *testing.T) {
}
if a_t1.Attributes.Label.Value != "" {
t.Fatalf("expected no label for activation box, got %s", a_t1.Attributes.Label.Value)
t.Fatalf("expected no label for span box, got %s", a_t1.Attributes.Label.Value)
}
if a_t1.Attributes.Shape.Value != shape.SQUARE_TYPE {
t.Fatalf("expected square shape for activation box, got %s", a_t1.Attributes.Shape.Value)
t.Fatalf("expected square shape for span box, got %s", a_t1.Attributes.Shape.Value)
}
if a_t1.Height != b_t1.Height {
@ -209,13 +209,13 @@ func TestActivationBoxesSequenceDiagram(t *testing.T) {
}
// Y diff of the 2 first edges
expectedHeight := g.Edges[1].Route[0].Y - g.Edges[0].Route[0].Y + (2 * ACTIVATION_BOX_EDGE_PAD)
expectedHeight := g.Edges[1].Route[0].Y - g.Edges[0].Route[0].Y + (2 * SPAN_BOX_EDGE_PAD)
if a_t1.Height != expectedHeight {
t.Fatalf("expected a.t1 height to be %.5f, got %.5f", expectedHeight, a_t1.Height)
}
if a_t1.Width != ACTIVATION_BOX_WIDTH {
t.Fatalf("expected activation box width to be %.5f, got %.5f", ACTIVATION_BOX_WIDTH, a_t1.Width)
if a_t1.Width != SPAN_BOX_WIDTH {
t.Fatalf("expected span box width to be %.5f, got %.5f", SPAN_BOX_WIDTH, a_t1.Width)
}
// check positions
@ -231,20 +231,20 @@ func TestActivationBoxesSequenceDiagram(t *testing.T) {
if a_t1.TopLeft.Y != b_t1.TopLeft.Y {
t.Fatal("expected a.t1 and b.t1 to be placed at the same Y")
}
if a_t1.TopLeft.Y != g.Edges[0].Route[0].Y-ACTIVATION_BOX_EDGE_PAD {
if a_t1.TopLeft.Y != g.Edges[0].Route[0].Y-SPAN_BOX_EDGE_PAD {
t.Fatal("expected a.t1 to be placed at the same Y of the first edge")
}
// check routes
if g.Edges[0].Route[0].X != a_t1.TopLeft.X+a_t1.Width+ACTIVATION_BOX_EDGE_PAD {
if g.Edges[0].Route[0].X != a_t1.TopLeft.X+a_t1.Width+SPAN_BOX_EDGE_PAD {
t.Fatal("expected the first edge to start on a.t1 top right X")
}
if g.Edges[0].Route[1].X != b_t1.TopLeft.X-ACTIVATION_BOX_EDGE_PAD {
if g.Edges[0].Route[1].X != b_t1.TopLeft.X-SPAN_BOX_EDGE_PAD {
t.Fatal("expected the first edge to end on b.t1 top left X")
}
if g.Edges[2].Route[1].X != b.Center().X-ACTIVATION_BOX_EDGE_PAD {
if g.Edges[2].Route[1].X != b.Center().X-SPAN_BOX_EDGE_PAD {
t.Fatal("expected the third edge to end on b.t1 center X")
}
}