try
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be5ba61297
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1 changed files with 31 additions and 51 deletions
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@ -66,64 +66,44 @@ func positionObjects(objects []*d2graph.Object, radius float64) {
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}
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func createCircularArc(edge *d2graph.Edge) {
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if edge.Src == nil || edge.Dst == nil {
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return
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}
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if edge.Src == nil || edge.Dst == nil {
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return
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}
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srcCenter := edge.Src.Center()
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dstCenter := edge.Dst.Center()
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srcCenter := edge.Src.Center()
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dstCenter := edge.Dst.Center()
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// Calculate the radius based on the distance from origin to the centers
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srcRadius := math.Hypot(srcCenter.X, srcCenter.Y)
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dstRadius := math.Hypot(dstCenter.X, dstCenter.Y)
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// Use average radius for more consistent arcs
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srcAngle := math.Atan2(srcCenter.Y, srcCenter.X)
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dstAngle := math.Atan2(dstCenter.Y, dstCenter.X)
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if dstAngle < srcAngle {
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dstAngle += 2 * math.Pi
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}
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// Calculate angles but preserve relative positioning
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srcAngle := math.Atan2(srcCenter.Y, srcCenter.X)
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dstAngle := math.Atan2(dstCenter.Y, dstCenter.X)
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arcRadius := math.Hypot(srcCenter.X, srcCenter.Y)
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// Ensure we take the shorter path around the circle
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if dstAngle < srcAngle {
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if srcAngle - dstAngle > math.Pi {
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dstAngle += 2 * math.Pi
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}
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} else {
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if dstAngle - srcAngle > math.Pi {
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srcAngle += 2 * math.Pi
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}
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}
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path := make([]*geo.Point, 0, ARC_STEPS+1)
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for i := 0; i <= ARC_STEPS; i++ {
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t := float64(i) / float64(ARC_STEPS)
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angle := srcAngle + t*(dstAngle-srcAngle)
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x := arcRadius * math.Cos(angle)
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y := arcRadius * math.Sin(angle)
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path = append(path, geo.NewPoint(x, y))
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}
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path[0] = srcCenter
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path[len(path)-1] = dstCenter
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path := make([]*geo.Point, 0, ARC_STEPS+1)
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for i := 0; i <= ARC_STEPS; i++ {
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t := float64(i) / float64(ARC_STEPS)
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angle := srcAngle + t*(dstAngle-srcAngle)
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// Use interpolated radius for smoother transition
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radius := srcRadius + t*(dstRadius-srcRadius)
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x := radius * math.Cos(angle)
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y := radius * math.Sin(angle)
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path = append(path, geo.NewPoint(x, y))
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}
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// Ensure exact endpoints
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path[0] = srcCenter
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path[len(path)-1] = dstCenter
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// Clamp endpoints to the boundaries of the source and destination boxes.
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_, newSrc := clampPointOutsideBox(edge.Src.Box, path, 0)
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_, newDst := clampPointOutsideBoxReverse(edge.Dst.Box, path, len(path)-1)
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path[0] = newSrc
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path[len(path)-1] = newDst
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// Clamp endpoints to the boundaries of the source and destination boxes
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_, newSrc := clampPointOutsideBox(edge.Src.Box, path, 0)
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_, newDst := clampPointOutsideBoxReverse(edge.Dst.Box, path, len(path)-1)
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path[0] = newSrc
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path[len(path)-1] = newDst
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// Trim redundant path points that fall inside node boundaries.
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path = trimPathPoints(path, edge.Src.Box)
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path = trimPathPoints(path, edge.Dst.Box)
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// Trim redundant path points that fall inside node boundaries
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path = trimPathPoints(path, edge.Src.Box)
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path = trimPathPoints(path, edge.Dst.Box)
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edge.Route = path
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edge.IsCurve = true
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edge.Route = path
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edge.IsCurve = true
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}
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// clampPointOutsideBox walks forward along the path until it finds a point outside the box,
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