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13 changed files with 1928 additions and 21 deletions
7
d2graph/cyclediagram.go
Normal file
7
d2graph/cyclediagram.go
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@ -0,0 +1,7 @@
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package d2graph
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import "oss.terrastruct.com/d2/d2target"
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func (obj *Object) IsCycleDiagram() bool {
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return obj != nil && obj.Shape.Value == d2target.ShapeCycleDiagram
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}
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241
d2layouts/d2cycle/layout.go
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241
d2layouts/d2cycle/layout.go
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@ -0,0 +1,241 @@
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package d2cycle
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import (
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"context"
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"math"
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/label"
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"oss.terrastruct.com/util-go/go2"
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)
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const (
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MIN_RADIUS = 200
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PADDING = 20
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MIN_SEGMENT_LEN = 10
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ARC_STEPS = 30 // high resolution for smooth arcs
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)
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// Layout arranges nodes in a circle, ensures label/icon positions are set,
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// then routes edges with arcs that get clipped at node borders.
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func Layout(ctx context.Context, g *d2graph.Graph, layout d2graph.LayoutGraph) error {
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objects := g.Root.ChildrenArray
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if len(objects) == 0 {
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return nil
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}
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// Make sure every object that has label/icon also has a default position
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for _, obj := range g.Objects {
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positionLabelsIcons(obj)
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}
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// Arrange objects in a circle
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radius := calculateRadius(objects)
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positionObjects(objects, radius)
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// Create arcs
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for _, edge := range g.Edges {
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createCircularArc(edge)
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}
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return nil
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}
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func calculateRadius(objects []*d2graph.Object) float64 {
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numObjects := float64(len(objects))
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maxSize := 0.0
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for _, obj := range objects {
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size := math.Max(obj.Box.Width, obj.Box.Height)
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maxSize = math.Max(maxSize, size)
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}
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// ensure enough radius to fit all objects
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minRadius := (maxSize/2.0 + PADDING) / math.Sin(math.Pi/numObjects)
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return math.Max(minRadius, MIN_RADIUS)
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}
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func positionObjects(objects []*d2graph.Object, radius float64) {
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numObjects := float64(len(objects))
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// Offset so i=0 is top-center
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angleOffset := -math.Pi / 2
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for i, obj := range objects {
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angle := angleOffset + (2 * math.Pi * float64(i) / numObjects)
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x := radius * math.Cos(angle)
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y := radius * math.Sin(angle)
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// center the box at (x, y)
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obj.TopLeft = geo.NewPoint(
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x-obj.Box.Width/2,
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y-obj.Box.Height/2,
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)
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}
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}
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// createCircularArc samples a smooth arc from center to center, then
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// forces the endpoints onto each shape's border, and finally calls
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// TraceToShape to clip any additional overrun.
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func createCircularArc(edge *d2graph.Edge) {
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if edge.Src == nil || edge.Dst == nil {
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return
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}
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srcCenter := edge.Src.Center()
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dstCenter := edge.Dst.Center()
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// angles from origin
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srcAngle := math.Atan2(srcCenter.Y, srcCenter.X)
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dstAngle := math.Atan2(dstCenter.Y, dstCenter.X)
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if dstAngle < srcAngle {
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dstAngle += 2 * math.Pi
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}
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arcRadius := math.Hypot(srcCenter.X, srcCenter.Y)
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// Sample points along the arc
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path := make([]*geo.Point, 0, ARC_STEPS+1)
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for i := 0; i <= ARC_STEPS; i++ {
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t := float64(i) / float64(ARC_STEPS)
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angle := srcAngle + t*(dstAngle-srcAngle)
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x := arcRadius * math.Cos(angle)
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y := arcRadius * math.Sin(angle)
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path = append(path, geo.NewPoint(x, y))
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}
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// Set start/end to exact centers
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path[0] = srcCenter
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path[len(path)-1] = dstCenter
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// Use TraceToShape to clip route to node borders
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edge.Route = path
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startIndex, endIndex := edge.TraceToShape(edge.Route, 0, len(edge.Route)-1)
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if startIndex < endIndex {
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edge.Route = edge.Route[startIndex : endIndex+1]
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}
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edge.IsCurve = true
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}
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// clampPointOutsideBox walks forward from 'startIdx' until the path segment
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// leaves the bounding box. Then it sets path[startIdx] to the intersection.
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// If we never find it, we return (startIdx, path[startIdx]) meaning we can't clamp.
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func clampPointOutsideBox(box *geo.Box, path []*geo.Point, startIdx int) (int, *geo.Point) {
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if startIdx >= len(path)-1 {
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return startIdx, path[startIdx]
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}
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// If path[startIdx] is outside, no clamp needed
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if !boxContains(box, path[startIdx]) {
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return startIdx, path[startIdx]
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}
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// Walk forward looking for outside
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for i := startIdx + 1; i < len(path); i++ {
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insideNext := boxContains(box, path[i])
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if insideNext {
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// still inside -> keep going
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continue
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}
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// crossing from inside to outside between path[i-1], path[i]
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seg := geo.NewSegment(path[i-1], path[i])
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inters := boxIntersections(box, *seg)
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if len(inters) > 0 {
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// use first intersection
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return i, inters[0]
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}
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// fallback => no intersection found
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return i, path[i]
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}
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// entire remainder is inside, so we can't clamp
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// Just return the end
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last := len(path) - 1
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return last, path[last]
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}
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// clampPointOutsideBoxReverse scans backward from endIdx while path[j] is in the box.
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// Once we find crossing (outside→inside), we return (j, intersection).
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func clampPointOutsideBoxReverse(box *geo.Box, path []*geo.Point, endIdx int) (int, *geo.Point) {
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if endIdx <= 0 {
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return endIdx, path[endIdx]
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}
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if !boxContains(box, path[endIdx]) {
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// already outside
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return endIdx, path[endIdx]
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}
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for j := endIdx - 1; j >= 0; j-- {
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if boxContains(box, path[j]) {
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continue
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}
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// crossing from outside -> inside between path[j], path[j+1]
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seg := geo.NewSegment(path[j], path[j+1])
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inters := boxIntersections(box, *seg)
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if len(inters) > 0 {
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return j, inters[0]
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}
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return j, path[j]
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}
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// entire path inside
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return 0, path[0]
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}
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// Helper if your geo.Box doesn’t implement Contains()
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func boxContains(b *geo.Box, p *geo.Point) bool {
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// typical bounding-box check
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return p.X >= b.TopLeft.X &&
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p.X <= b.TopLeft.X+b.Width &&
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p.Y >= b.TopLeft.Y &&
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p.Y <= b.TopLeft.Y+b.Height
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}
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// Helper if your geo.Box doesn’t implement Intersections(geo.Segment) yet
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func boxIntersections(b *geo.Box, seg geo.Segment) []*geo.Point {
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// We'll assume d2's standard geo.Box has a built-in Intersections(*Segment) method.
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// If not, implement manually. For example, checking each of the 4 edges:
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// left, right, top, bottom
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// For simplicity, if you do have b.Intersections(...) you can just do:
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// return b.Intersections(seg)
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return b.Intersections(seg)
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// If you don't have that, you'd code the line-rect intersection yourself.
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}
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// positionLabelsIcons is basically your logic that sets default label/icon positions if needed
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func positionLabelsIcons(obj *d2graph.Object) {
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// If there's an icon but no icon position, give it a default
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if obj.Icon != nil && obj.IconPosition == nil {
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if len(obj.ChildrenArray) > 0 {
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obj.IconPosition = go2.Pointer(label.OutsideTopLeft.String())
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if obj.LabelPosition == nil {
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obj.LabelPosition = go2.Pointer(label.OutsideTopRight.String())
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return
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}
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} else if obj.SQLTable != nil || obj.Class != nil || obj.Language != "" {
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obj.IconPosition = go2.Pointer(label.OutsideTopLeft.String())
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} else {
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obj.IconPosition = go2.Pointer(label.InsideMiddleCenter.String())
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}
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}
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// If there's a label but no label position, give it a default
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if obj.HasLabel() && obj.LabelPosition == nil {
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if len(obj.ChildrenArray) > 0 {
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obj.LabelPosition = go2.Pointer(label.OutsideTopCenter.String())
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} else if obj.HasOutsideBottomLabel() {
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obj.LabelPosition = go2.Pointer(label.OutsideBottomCenter.String())
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} else if obj.Icon != nil {
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obj.LabelPosition = go2.Pointer(label.InsideTopCenter.String())
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} else {
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obj.LabelPosition = go2.Pointer(label.InsideMiddleCenter.String())
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}
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// If the label is bigger than the shape, fallback to outside positions
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if float64(obj.LabelDimensions.Width) > obj.Width ||
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float64(obj.LabelDimensions.Height) > obj.Height {
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if len(obj.ChildrenArray) > 0 {
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obj.LabelPosition = go2.Pointer(label.OutsideTopCenter.String())
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} else {
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obj.LabelPosition = go2.Pointer(label.OutsideBottomCenter.String())
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}
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}
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}
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}
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@ -9,6 +9,7 @@ import (
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"strings"
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/d2layouts/d2cycle"
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"oss.terrastruct.com/d2/d2layouts/d2grid"
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"oss.terrastruct.com/d2/d2layouts/d2near"
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"oss.terrastruct.com/d2/d2layouts/d2sequence"
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@ -20,12 +21,12 @@ import (
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type DiagramType string
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// a grid diagram at a constant near is
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const (
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DefaultGraphType DiagramType = ""
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ConstantNearGraph DiagramType = "constant-near"
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GridDiagram DiagramType = "grid-diagram"
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SequenceDiagram DiagramType = "sequence-diagram"
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CycleDiagram DiagramType = "cycle-diagram"
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)
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type GraphInfo struct {
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@ -260,6 +261,12 @@ func LayoutNested(ctx context.Context, g *d2graph.Graph, graphInfo GraphInfo, co
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if err != nil {
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return err
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}
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case CycleDiagram:
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log.Debug(ctx, "layout sequence", slog.Any("rootlevel", g.RootLevel), slog.Any("shapes", g.PrintString()))
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err = d2cycle.Layout(ctx, g, coreLayout)
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if err != nil {
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return err
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}
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default:
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log.Debug(ctx, "default layout", slog.Any("rootlevel", g.RootLevel), slog.Any("shapes", g.PrintString()))
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err := coreLayout(ctx, g)
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@ -360,6 +367,8 @@ func NestedGraphInfo(obj *d2graph.Object) (gi GraphInfo) {
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gi.DiagramType = SequenceDiagram
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} else if obj.IsGridDiagram() {
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gi.DiagramType = GridDiagram
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} else if obj.IsCycleDiagram() {
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gi.DiagramType = CycleDiagram
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}
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return gi
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}
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@ -452,37 +452,78 @@ func getArrowheadAdjustments(connection d2target.Connection, idToShape map[strin
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func pathData(connection d2target.Connection, srcAdj, dstAdj *geo.Point) string {
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var path []string
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route := connection.Route
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if len(route) == 0 {
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return ""
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}
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// Move command to start
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path = append(path, fmt.Sprintf("M %f %f",
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route[0].X+srcAdj.X,
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route[0].Y+srcAdj.Y,
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))
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if connection.IsCurve {
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// If we don't have enough points to do triple-step, handle small fallback
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if len(route) < 3 {
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// If only 1 or 2 points in route, just draw lines
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for _, p := range route[1:] {
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path = append(path, fmt.Sprintf("L %f %f",
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p.X+dstAdj.X, p.Y+dstAdj.Y,
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))
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}
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return strings.Join(path, " ")
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}
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i := 1
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for ; i < len(route)-3; i += 3 {
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// Process triple curves in steps of 3
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for ; i+2 < len(route)-1; i += 3 {
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path = append(path, fmt.Sprintf("C %f %f %f %f %f %f",
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route[i].X, route[i].Y,
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route[i+1].X, route[i+1].Y,
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route[i+2].X, route[i+2].Y,
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))
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}
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// final curve target adjustment
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path = append(path, fmt.Sprintf("C %f %f %f %f %f %f",
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route[i].X, route[i].Y,
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route[i+1].X, route[i+1].Y,
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route[i+2].X+dstAdj.X,
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route[i+2].Y+dstAdj.Y,
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))
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// Now handle the “final” curve to last point
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// Make sure i+2 is still within range
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if i+2 < len(route) {
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// last triple
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path = append(path, fmt.Sprintf("C %f %f %f %f %f %f",
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route[i].X, route[i].Y,
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route[i+1].X, route[i+1].Y,
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route[i+2].X+dstAdj.X, // final point plus dst adjustment
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route[i+2].Y+dstAdj.Y,
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))
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} else if i+1 < len(route) {
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// We have i+1 but not i+2 => do a simpler final curve or line
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path = append(path, fmt.Sprintf("C %f %f %f %f %f %f",
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route[i].X, route[i].Y,
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route[i].X, route[i].Y, // repeated for control
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route[i+1].X+dstAdj.X,
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route[i+1].Y+dstAdj.Y,
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))
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} else {
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// We have no final triple => do nothing or fallback line
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}
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} else {
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// Not a curve => the "rounded corner" logic
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for i := 1; i < len(route)-1; i++ {
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prevSource := route[i-1]
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prevTarget := route[i]
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currTarget := route[i+1]
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// Make sure i+1 is valid
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if i+1 >= len(route) {
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break
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}
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prevVector := prevSource.VectorTo(prevTarget)
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currVector := prevTarget.VectorTo(currTarget)
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dist := geo.EuclideanDistance(prevTarget.X, prevTarget.Y, currTarget.X, currTarget.Y)
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dist := geo.EuclideanDistance(
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prevTarget.X, prevTarget.Y,
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currTarget.X, currTarget.Y,
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)
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connectionBorderRadius := connection.BorderRadius
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units := math.Min(connectionBorderRadius, dist/2)
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@ -490,20 +531,26 @@ func pathData(connection d2target.Connection, srcAdj, dstAdj *geo.Point) string
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prevTranslations := prevVector.Unit().Multiply(units).ToPoint()
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currTranslations := currVector.Unit().Multiply(units).ToPoint()
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// Move to corner with "L"
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path = append(path, fmt.Sprintf("L %f %f",
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prevTarget.X-prevTranslations.X,
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prevTarget.Y-prevTranslations.Y,
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))
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// If the segment length is too small, instead of drawing 2 arcs, just skip this segment and bezier curve to the next one
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if units < connectionBorderRadius && i < len(route)-2 {
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// Next checks i+2 => ensure it’s in range
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if i+2 >= len(route) {
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// can't do nextTarget => break or do fallback
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continue
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}
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nextTarget := route[i+2]
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nextVector := geo.NewVector(nextTarget.X-currTarget.X, nextTarget.Y-currTarget.Y)
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i++
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nextVector := geo.NewVector(
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nextTarget.X-currTarget.X,
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nextTarget.Y-currTarget.Y,
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)
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i++ // skip next point
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nextTranslations := nextVector.Unit().Multiply(units).ToPoint()
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// These 2 bezier control points aren't just at the corner -- they are reflected at the corner, which causes the curve to be ~tangent to the corner,
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// which matches how the two arcs look
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path = append(path, fmt.Sprintf("C %f %f %f %f %f %f",
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// Control point
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prevTarget.X+prevTranslations.X,
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@ -511,7 +558,7 @@ func pathData(connection d2target.Connection, srcAdj, dstAdj *geo.Point) string
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// Control point
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currTarget.X-nextTranslations.X,
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currTarget.Y-nextTranslations.Y,
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// Where curve ends
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// End
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currTarget.X+nextTranslations.X,
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currTarget.Y+nextTranslations.Y,
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))
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@ -525,11 +572,14 @@ func pathData(connection d2target.Connection, srcAdj, dstAdj *geo.Point) string
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}
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}
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lastPoint := route[len(route)-1]
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path = append(path, fmt.Sprintf("L %f %f",
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lastPoint.X+dstAdj.X,
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lastPoint.Y+dstAdj.Y,
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))
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// Finally, draw a line to the last route point + dst offset
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if len(route) > 1 {
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lastPoint := route[len(route)-1]
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path = append(path, fmt.Sprintf("L %f %f",
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lastPoint.X+dstAdj.X,
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lastPoint.Y+dstAdj.Y,
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))
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}
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}
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return strings.Join(path, " ")
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|||
|
|
@ -942,6 +942,7 @@ const (
|
|||
ShapeSQLTable = "sql_table"
|
||||
ShapeImage = "image"
|
||||
ShapeSequenceDiagram = "sequence_diagram"
|
||||
ShapeCycleDiagram = "cycle"
|
||||
ShapeHierarchy = "hierarchy"
|
||||
)
|
||||
|
||||
|
|
@ -969,6 +970,7 @@ var Shapes = []string{
|
|||
ShapeSQLTable,
|
||||
ShapeImage,
|
||||
ShapeSequenceDiagram,
|
||||
ShapeCycleDiagram,
|
||||
ShapeHierarchy,
|
||||
}
|
||||
|
||||
|
|
@ -1037,6 +1039,7 @@ var DSL_SHAPE_TO_SHAPE_TYPE = map[string]string{
|
|||
ShapeSQLTable: shape.TABLE_TYPE,
|
||||
ShapeImage: shape.IMAGE_TYPE,
|
||||
ShapeSequenceDiagram: shape.SQUARE_TYPE,
|
||||
ShapeCycleDiagram: shape.SQUARE_TYPE,
|
||||
ShapeHierarchy: shape.SQUARE_TYPE,
|
||||
}
|
||||
|
||||
|
|
|
|||
694
e2etests/testdata/txtar/cycle-diagram/dagre/board.exp.json
generated
vendored
Normal file
694
e2etests/testdata/txtar/cycle-diagram/dagre/board.exp.json
generated
vendored
Normal file
|
|
@ -0,0 +1,694 @@
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"icon": null,
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"zIndex": 0
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{
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"id": "(c -> d)[0]",
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"src": "c",
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"srcArrow": "none",
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"dst": "d",
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"dstArrow": "triangle",
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"opacity": 1,
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"strokeDash": 0,
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"label": "",
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"fontFamily": "DEFAULT",
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"language": "",
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"italic": true,
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"bold": false,
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"labelPercentage": 0,
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"link": "",
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"x": -200,
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],
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"animated": false,
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"tooltip": "",
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"icon": null,
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"zIndex": 0
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}
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],
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"root": {
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"pos": {
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"x": 0,
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},
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"stroke": "",
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"animated": false,
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"3d": false,
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"italic": false,
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"bold": false,
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"underline": false,
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"labelWidth": 0,
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}
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}
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98
e2etests/testdata/txtar/cycle-diagram/elk/sketch.exp.svg
vendored
Normal file
98
e2etests/testdata/txtar/cycle-diagram/elk/sketch.exp.svg
vendored
Normal file
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 13 KiB |
|
|
@ -775,3 +775,7 @@ a -> b: hello {
|
|||
b -> c: {
|
||||
icon: https://icons.terrastruct.com/essentials%2F213-alarm.svg
|
||||
}
|
||||
|
||||
-- cycle-diagram --
|
||||
shape: cycle
|
||||
a -> b -> c -> d
|
||||
|
|
|
|||
|
|
@ -324,3 +324,12 @@ func RemovePoints(points Points, toRemove []bool) Points {
|
|||
}
|
||||
return without
|
||||
}
|
||||
|
||||
func (v Vector) Normalize() Vector {
|
||||
length := v.Length()
|
||||
if length == 0 {
|
||||
// avoid dividing by 0
|
||||
return Vector{0, 0}
|
||||
}
|
||||
return Vector{v[0] / length, v[1] / length}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue