Add d2sequence layout and OS env for testing purposes

This commit is contained in:
Júlio César Batista 2022-11-25 22:32:04 -08:00
parent bc9f41d13a
commit a430cc6e60
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GPG key ID: 10C4B861BF314878
3 changed files with 219 additions and 1 deletions

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@ -4,6 +4,7 @@ import (
"context" "context"
"errors" "errors"
"fmt" "fmt"
"os"
"os/exec" "os/exec"
"path/filepath" "path/filepath"
"strings" "strings"
@ -13,6 +14,7 @@ import (
"github.com/spf13/pflag" "github.com/spf13/pflag"
"oss.terrastruct.com/d2" "oss.terrastruct.com/d2"
"oss.terrastruct.com/d2/d2layouts/d2sequence"
"oss.terrastruct.com/d2/d2plugin" "oss.terrastruct.com/d2/d2plugin"
"oss.terrastruct.com/d2/d2renderers/d2svg" "oss.terrastruct.com/d2/d2renderers/d2svg"
"oss.terrastruct.com/d2/d2renderers/textmeasure" "oss.terrastruct.com/d2/d2renderers/textmeasure"
@ -187,8 +189,13 @@ func compile(ctx context.Context, ms *xmain.State, plugin d2plugin.Plugin, theme
return nil, err return nil, err
} }
layout := plugin.Layout
// TODO: remove, this is just a feature flag to test sequence diagrams as we work on them
if os.Getenv("D2_SEQUENCE") == "1" {
layout = d2sequence.Layout
}
d, err := d2.Compile(ctx, string(input), &d2.CompileOptions{ d, err := d2.Compile(ctx, string(input), &d2.CompileOptions{
Layout: plugin.Layout, Layout: layout,
Ruler: ruler, Ruler: ruler,
ThemeID: themeID, ThemeID: themeID,
}) })

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@ -0,0 +1,101 @@
package d2sequence
import (
"context"
"fmt"
"math"
"oss.terrastruct.com/d2/d2graph"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/go2"
"oss.terrastruct.com/d2/lib/label"
)
func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
pad := 50. // 2 * 25
edgeYStep := 100.
objectXStep := 200.
maxObjectHeight := 0.
var objectsInOrder []*d2graph.Object
seen := make(map[*d2graph.Object]struct{})
for _, edge := range g.Edges {
if _, exists := seen[edge.Src]; !exists {
seen[edge.Src] = struct{}{}
objectsInOrder = append(objectsInOrder, edge.Src)
}
if _, exists := seen[edge.Dst]; !exists {
seen[edge.Dst] = struct{}{}
objectsInOrder = append(objectsInOrder, edge.Dst)
}
edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+pad)
objectXStep = math.Max(objectXStep, float64(edge.LabelDimensions.Width)+pad)
maxObjectHeight = math.Max(maxObjectHeight, edge.Src.Height+pad)
maxObjectHeight = math.Max(maxObjectHeight, edge.Dst.Height+pad)
}
placeObjects(objectsInOrder, maxObjectHeight, objectXStep)
// edges are placed in the order users define them
routeEdges(g.Edges, maxObjectHeight, edgeYStep)
addLifelineEdges(g, objectsInOrder, edgeYStep)
return nil
}
// placeObjects places objects side by side
func placeObjects(objectsInOrder []*d2graph.Object, maxHeight, xStep float64) {
x := 0.
for _, obj := range objectsInOrder {
yDiff := maxHeight - obj.Height
obj.TopLeft = geo.NewPoint(x, yDiff/2.)
x += obj.Width + xStep
obj.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
}
}
// routeEdges routes horizontal edges from Src to Dst
func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
edgeY := startY + yStep // in case the first edge has a tall label
for _, edge := range edgesInOrder {
start := edge.Src.Center()
start.Y = edgeY
end := edge.Dst.Center()
end.Y = edgeY
edge.Route = []*geo.Point{start, end}
edgeY += yStep
if edge.Attributes.Label.Value != "" {
// TODO: consider label right-to-left
edge.LabelPosition = go2.Pointer(string(label.OutsideTopCenter))
}
}
}
func addLifelineEdges(g *d2graph.Graph, objectsInOrder []*d2graph.Object, yStep float64) {
endY := g.Edges[len(g.Edges)-1].Route[0].Y + yStep
for _, obj := range objectsInOrder {
objBottom := obj.Center()
objBottom.Y = obj.TopLeft.Y + obj.Height
objLifelineEnd := obj.Center()
objLifelineEnd.Y = endY
g.Edges = append(g.Edges, &d2graph.Edge{
Attributes: d2graph.Attributes{
Style: d2graph.Style{
StrokeDash: &d2graph.Scalar{
Value: "10",
},
Stroke: obj.Attributes.Style.Stroke,
StrokeWidth: obj.Attributes.Style.StrokeWidth,
},
},
Src: obj,
SrcArrow: false,
Dst: &d2graph.Object{
ID: obj.ID + fmt.Sprintf("-lifeline-end-%d", go2.StringToIntHash(obj.ID+"-lifeline-end")),
},
DstArrow: false,
Route: []*geo.Point{objBottom, objLifelineEnd},
})
}
}

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@ -0,0 +1,110 @@
package d2sequence
import (
"context"
"testing"
"oss.terrastruct.com/d2/d2graph"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/log"
)
func TestLayout(t *testing.T) {
g := d2graph.NewGraph(nil)
g.Objects = []*d2graph.Object{
{
ID: "Alice",
Box: geo.NewBox(nil, 100, 100),
},
{
ID: "Bob",
Box: geo.NewBox(nil, 30, 30),
},
}
g.Edges = []*d2graph.Edge{
{
Src: g.Objects[0],
Dst: g.Objects[1],
},
{
Src: g.Objects[1],
Dst: g.Objects[0],
},
{
Src: g.Objects[0],
Dst: g.Objects[1],
},
{
Src: g.Objects[1],
Dst: g.Objects[0],
},
}
nEdges := len(g.Edges)
ctx := log.WithTB(context.Background(), t, nil)
Layout(ctx, g)
// asserts that objects were placed in the expected x order and at y=0
objectsOrder := []*d2graph.Object{
g.Objects[0],
g.Objects[1],
}
for i := 1; i < len(objectsOrder); i++ {
if objectsOrder[i].TopLeft.X < objectsOrder[i-1].TopLeft.X {
t.Fatalf("expected object[%d].TopLeft.X > object[%d].TopLeft.X", i, i-1)
}
if objectsOrder[i].Center().Y != objectsOrder[i-1].Center().Y {
t.Fatalf("expected object[%d] and object[%d] to be at the same center y", i, i-1)
}
}
nExpectedEdges := nEdges + len(objectsOrder)
if len(g.Edges) != nExpectedEdges {
t.Fatalf("expected %d edges, got %d", nExpectedEdges, len(g.Edges))
}
// assert that edges were placed in y order and have the endpoints at their objects
// uses `nEdges` because Layout creates some vertical edges to represent the object lifeline
for i := 0; i < nEdges; i++ {
edge := g.Edges[i]
if len(edge.Route) != 2 {
t.Fatalf("expected edge[%d] to have only 2 points", i)
}
if edge.Route[0].Y != edge.Route[1].Y {
t.Fatalf("expected edge[%d] to be a horizontal line", i)
}
if edge.Route[0].X != edge.Src.Center().X {
t.Fatalf("expected edge[%d] source endpoint to be at the middle of the source object", i)
}
if edge.Route[1].X != edge.Dst.Center().X {
t.Fatalf("expected edge[%d] target endpoint to be at the middle of the target object", i)
}
if i > 0 {
prevEdge := g.Edges[i-1]
if edge.Route[0].Y < prevEdge.Route[0].Y {
t.Fatalf("expected edge[%d].TopLeft.Y > edge[%d].TopLeft.Y", i, i-1)
}
}
}
lastSequenceEdge := g.Edges[nEdges-1]
for i := nEdges; i < nExpectedEdges; i++ {
edge := g.Edges[i]
if len(edge.Route) != 2 {
t.Fatalf("expected edge[%d] to have only 2 points", i)
}
if edge.Route[0].X != edge.Route[1].X {
t.Fatalf("expected edge[%d] to be a vertical line", i)
}
if edge.Route[0].X != edge.Src.Center().X {
t.Fatalf("expected edge[%d] x to be at the object center", i)
}
if edge.Route[0].Y != edge.Src.Height+edge.Src.TopLeft.Y {
t.Fatalf("expected edge[%d] to start at the bottom of the source object", i)
}
if edge.Route[1].Y < lastSequenceEdge.Route[0].Y {
t.Fatalf("expected edge[%d] to end after the last sequence edge", i)
}
}
}