Add d2sequence layout and OS env for testing purposes
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parent
bc9f41d13a
commit
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3 changed files with 219 additions and 1 deletions
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@ -4,6 +4,7 @@ import (
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"context"
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"context"
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"errors"
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"errors"
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"fmt"
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"fmt"
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"os"
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"os/exec"
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"os/exec"
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"path/filepath"
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"path/filepath"
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"strings"
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"strings"
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@ -13,6 +14,7 @@ import (
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"github.com/spf13/pflag"
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"github.com/spf13/pflag"
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"oss.terrastruct.com/d2"
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"oss.terrastruct.com/d2"
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"oss.terrastruct.com/d2/d2layouts/d2sequence"
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"oss.terrastruct.com/d2/d2plugin"
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"oss.terrastruct.com/d2/d2plugin"
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"oss.terrastruct.com/d2/d2renderers/d2svg"
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"oss.terrastruct.com/d2/d2renderers/d2svg"
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"oss.terrastruct.com/d2/d2renderers/textmeasure"
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"oss.terrastruct.com/d2/d2renderers/textmeasure"
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@ -187,8 +189,13 @@ func compile(ctx context.Context, ms *xmain.State, plugin d2plugin.Plugin, theme
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return nil, err
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return nil, err
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}
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}
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layout := plugin.Layout
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// TODO: remove, this is just a feature flag to test sequence diagrams as we work on them
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if os.Getenv("D2_SEQUENCE") == "1" {
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layout = d2sequence.Layout
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}
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d, err := d2.Compile(ctx, string(input), &d2.CompileOptions{
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d, err := d2.Compile(ctx, string(input), &d2.CompileOptions{
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Layout: plugin.Layout,
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Layout: layout,
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Ruler: ruler,
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Ruler: ruler,
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ThemeID: themeID,
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ThemeID: themeID,
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})
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})
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101
d2layouts/d2sequence/layout.go
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101
d2layouts/d2sequence/layout.go
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@ -0,0 +1,101 @@
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package d2sequence
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import (
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"context"
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"fmt"
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"math"
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/go2"
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"oss.terrastruct.com/d2/lib/label"
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)
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func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
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pad := 50. // 2 * 25
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edgeYStep := 100.
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objectXStep := 200.
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maxObjectHeight := 0.
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var objectsInOrder []*d2graph.Object
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seen := make(map[*d2graph.Object]struct{})
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for _, edge := range g.Edges {
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if _, exists := seen[edge.Src]; !exists {
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seen[edge.Src] = struct{}{}
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objectsInOrder = append(objectsInOrder, edge.Src)
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}
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if _, exists := seen[edge.Dst]; !exists {
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seen[edge.Dst] = struct{}{}
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objectsInOrder = append(objectsInOrder, edge.Dst)
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}
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edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+pad)
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objectXStep = math.Max(objectXStep, float64(edge.LabelDimensions.Width)+pad)
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maxObjectHeight = math.Max(maxObjectHeight, edge.Src.Height+pad)
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maxObjectHeight = math.Max(maxObjectHeight, edge.Dst.Height+pad)
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}
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placeObjects(objectsInOrder, maxObjectHeight, objectXStep)
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// edges are placed in the order users define them
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routeEdges(g.Edges, maxObjectHeight, edgeYStep)
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addLifelineEdges(g, objectsInOrder, edgeYStep)
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return nil
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}
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// placeObjects places objects side by side
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func placeObjects(objectsInOrder []*d2graph.Object, maxHeight, xStep float64) {
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x := 0.
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for _, obj := range objectsInOrder {
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yDiff := maxHeight - obj.Height
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obj.TopLeft = geo.NewPoint(x, yDiff/2.)
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x += obj.Width + xStep
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obj.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
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}
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}
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// routeEdges routes horizontal edges from Src to Dst
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func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
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edgeY := startY + yStep // in case the first edge has a tall label
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for _, edge := range edgesInOrder {
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start := edge.Src.Center()
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start.Y = edgeY
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end := edge.Dst.Center()
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end.Y = edgeY
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edge.Route = []*geo.Point{start, end}
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edgeY += yStep
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if edge.Attributes.Label.Value != "" {
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// TODO: consider label right-to-left
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edge.LabelPosition = go2.Pointer(string(label.OutsideTopCenter))
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}
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}
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}
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func addLifelineEdges(g *d2graph.Graph, objectsInOrder []*d2graph.Object, yStep float64) {
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endY := g.Edges[len(g.Edges)-1].Route[0].Y + yStep
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for _, obj := range objectsInOrder {
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objBottom := obj.Center()
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objBottom.Y = obj.TopLeft.Y + obj.Height
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objLifelineEnd := obj.Center()
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objLifelineEnd.Y = endY
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g.Edges = append(g.Edges, &d2graph.Edge{
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Attributes: d2graph.Attributes{
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Style: d2graph.Style{
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StrokeDash: &d2graph.Scalar{
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Value: "10",
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},
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Stroke: obj.Attributes.Style.Stroke,
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StrokeWidth: obj.Attributes.Style.StrokeWidth,
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},
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},
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Src: obj,
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SrcArrow: false,
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Dst: &d2graph.Object{
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ID: obj.ID + fmt.Sprintf("-lifeline-end-%d", go2.StringToIntHash(obj.ID+"-lifeline-end")),
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},
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DstArrow: false,
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Route: []*geo.Point{objBottom, objLifelineEnd},
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})
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}
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}
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110
d2layouts/d2sequence/layout_test.go
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110
d2layouts/d2sequence/layout_test.go
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@ -0,0 +1,110 @@
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package d2sequence
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import (
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"context"
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"testing"
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/log"
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)
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func TestLayout(t *testing.T) {
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g := d2graph.NewGraph(nil)
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g.Objects = []*d2graph.Object{
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{
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ID: "Alice",
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Box: geo.NewBox(nil, 100, 100),
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},
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{
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ID: "Bob",
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Box: geo.NewBox(nil, 30, 30),
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},
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}
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g.Edges = []*d2graph.Edge{
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{
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Src: g.Objects[0],
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Dst: g.Objects[1],
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},
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{
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Src: g.Objects[1],
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Dst: g.Objects[0],
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},
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{
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Src: g.Objects[0],
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Dst: g.Objects[1],
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},
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{
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Src: g.Objects[1],
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Dst: g.Objects[0],
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},
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}
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nEdges := len(g.Edges)
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ctx := log.WithTB(context.Background(), t, nil)
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Layout(ctx, g)
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// asserts that objects were placed in the expected x order and at y=0
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objectsOrder := []*d2graph.Object{
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g.Objects[0],
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g.Objects[1],
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}
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for i := 1; i < len(objectsOrder); i++ {
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if objectsOrder[i].TopLeft.X < objectsOrder[i-1].TopLeft.X {
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t.Fatalf("expected object[%d].TopLeft.X > object[%d].TopLeft.X", i, i-1)
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}
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if objectsOrder[i].Center().Y != objectsOrder[i-1].Center().Y {
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t.Fatalf("expected object[%d] and object[%d] to be at the same center y", i, i-1)
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}
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}
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nExpectedEdges := nEdges + len(objectsOrder)
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if len(g.Edges) != nExpectedEdges {
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t.Fatalf("expected %d edges, got %d", nExpectedEdges, len(g.Edges))
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}
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// assert that edges were placed in y order and have the endpoints at their objects
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// uses `nEdges` because Layout creates some vertical edges to represent the object lifeline
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for i := 0; i < nEdges; i++ {
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edge := g.Edges[i]
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if len(edge.Route) != 2 {
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t.Fatalf("expected edge[%d] to have only 2 points", i)
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}
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if edge.Route[0].Y != edge.Route[1].Y {
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t.Fatalf("expected edge[%d] to be a horizontal line", i)
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}
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if edge.Route[0].X != edge.Src.Center().X {
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t.Fatalf("expected edge[%d] source endpoint to be at the middle of the source object", i)
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}
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if edge.Route[1].X != edge.Dst.Center().X {
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t.Fatalf("expected edge[%d] target endpoint to be at the middle of the target object", i)
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}
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if i > 0 {
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prevEdge := g.Edges[i-1]
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if edge.Route[0].Y < prevEdge.Route[0].Y {
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t.Fatalf("expected edge[%d].TopLeft.Y > edge[%d].TopLeft.Y", i, i-1)
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}
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}
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}
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lastSequenceEdge := g.Edges[nEdges-1]
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for i := nEdges; i < nExpectedEdges; i++ {
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edge := g.Edges[i]
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if len(edge.Route) != 2 {
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t.Fatalf("expected edge[%d] to have only 2 points", i)
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}
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if edge.Route[0].X != edge.Route[1].X {
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t.Fatalf("expected edge[%d] to be a vertical line", i)
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}
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if edge.Route[0].X != edge.Src.Center().X {
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t.Fatalf("expected edge[%d] x to be at the object center", i)
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}
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if edge.Route[0].Y != edge.Src.Height+edge.Src.TopLeft.Y {
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t.Fatalf("expected edge[%d] to start at the bottom of the source object", i)
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}
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if edge.Route[1].Y < lastSequenceEdge.Route[0].Y {
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t.Fatalf("expected edge[%d] to end after the last sequence edge", i)
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}
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}
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}
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