Use user define object order
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7bf32ff33b
commit
b415c6c858
1 changed files with 13 additions and 23 deletions
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@ -17,36 +17,24 @@ func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
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actorXStep := 200.
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actorXStep := 200.
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maxActorHeight := 0.
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maxActorHeight := 0.
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var actorsInOrder []*d2graph.Object
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seen := make(map[*d2graph.Object]struct{})
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for _, edge := range g.Edges {
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for _, edge := range g.Edges {
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if _, exists := seen[edge.Src]; !exists {
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seen[edge.Src] = struct{}{}
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actorsInOrder = append(actorsInOrder, edge.Src)
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}
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if _, exists := seen[edge.Dst]; !exists {
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seen[edge.Dst] = struct{}{}
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actorsInOrder = append(actorsInOrder, edge.Dst)
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}
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edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+pad)
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edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+pad)
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actorXStep = math.Max(actorXStep, float64(edge.LabelDimensions.Width)+pad)
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actorXStep = math.Max(actorXStep, float64(edge.LabelDimensions.Width)+pad)
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maxActorHeight = math.Max(maxActorHeight, edge.Src.Height+pad)
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maxActorHeight = math.Max(maxActorHeight, edge.Src.Height+pad)
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maxActorHeight = math.Max(maxActorHeight, edge.Dst.Height+pad)
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maxActorHeight = math.Max(maxActorHeight, edge.Dst.Height+pad)
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}
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}
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placeActors(actorsInOrder, maxActorHeight, actorXStep)
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placeActors(g.Objects, maxActorHeight, actorXStep)
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// edges are placed in the order users define them
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routeEdges(g.Edges, maxActorHeight, edgeYStep)
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routeEdges(g.Edges, maxActorHeight, edgeYStep)
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addLifelineEdges(g, actorsInOrder, edgeYStep)
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addLifelineEdges(g, g.Objects, edgeYStep)
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return nil
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return nil
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}
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}
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// placeActors places actors bottom aligned, side by side
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// placeActors places actors bottom aligned, side by side
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func placeActors(actorsInOrder []*d2graph.Object, maxHeight, xStep float64) {
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func placeActors(actors []*d2graph.Object, maxHeight, xStep float64) {
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x := 0.
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x := 0.
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for _, actors := range actorsInOrder {
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for _, actors := range actors {
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yOffset := maxHeight - actors.Height
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yOffset := maxHeight - actors.Height
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actors.TopLeft = geo.NewPoint(x, yOffset)
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actors.TopLeft = geo.NewPoint(x, yOffset)
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x += actors.Width + xStep
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x += actors.Width + xStep
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@ -66,8 +54,12 @@ func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
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edgeY += yStep
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edgeY += yStep
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if edge.Attributes.Label.Value != "" {
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if edge.Attributes.Label.Value != "" {
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// TODO: consider label right-to-left
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isLeftToRight := edge.Src.TopLeft.X < edge.Dst.TopLeft.X
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if isLeftToRight {
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edge.LabelPosition = go2.Pointer(string(label.OutsideTopCenter))
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edge.LabelPosition = go2.Pointer(string(label.OutsideTopCenter))
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} else {
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edge.LabelPosition = go2.Pointer(string(label.OutsideBottomCenter))
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}
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}
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}
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}
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}
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}
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}
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@ -81,9 +73,9 @@ func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
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// │ lifeline
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// │ lifeline
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// │
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// │
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// │
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// │
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func addLifelineEdges(g *d2graph.Graph, actorsInOrder []*d2graph.Object, yStep float64) {
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func addLifelineEdges(g *d2graph.Graph, actors []*d2graph.Object, yStep float64) {
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endY := g.Edges[len(g.Edges)-1].Route[0].Y + yStep
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endY := g.Edges[len(g.Edges)-1].Route[0].Y + yStep
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for _, actor := range actorsInOrder {
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for _, actor := range actors {
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actorBottom := actor.Center()
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actorBottom := actor.Center()
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actorBottom.Y = actor.TopLeft.Y + actor.Height
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actorBottom.Y = actor.TopLeft.Y + actor.Height
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actorLifelineEnd := actor.Center()
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actorLifelineEnd := actor.Center()
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@ -91,9 +83,7 @@ func addLifelineEdges(g *d2graph.Graph, actorsInOrder []*d2graph.Object, yStep f
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g.Edges = append(g.Edges, &d2graph.Edge{
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g.Edges = append(g.Edges, &d2graph.Edge{
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Attributes: d2graph.Attributes{
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Attributes: d2graph.Attributes{
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Style: d2graph.Style{
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Style: d2graph.Style{
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StrokeDash: &d2graph.Scalar{
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StrokeDash: &d2graph.Scalar{Value: "10"},
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Value: "10",
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},
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Stroke: actor.Attributes.Style.Stroke,
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Stroke: actor.Attributes.Style.Stroke,
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StrokeWidth: actor.Attributes.Style.StrokeWidth,
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StrokeWidth: actor.Attributes.Style.StrokeWidth,
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},
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},
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