fix rounding hopefully
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parent
4ab3a1ecaa
commit
b4518cdb03
2 changed files with 4 additions and 4 deletions
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@ -478,7 +478,7 @@ func deleteBends(g *d2graph.Graph) {
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endpoint = e.Dst
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}
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isHorizontal := math.Round(start.Y) == math.Round(corner.Y)
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isHorizontal := math.Ceil(start.Y) == math.Ceil(corner.Y)
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// Make sure it's still attached
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if isHorizontal {
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@ -575,7 +575,7 @@ func deleteBends(g *d2graph.Graph) {
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// These concern two segments
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var newCorner *geo.Point
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if math.Round(start.X) == math.Round(corner.X) {
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if math.Ceil(start.X) == math.Ceil(corner.X) {
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newCorner = geo.NewPoint(end.X, start.Y)
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// not ladder
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if (end.X > start.X) != (start.X > before.X) {
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@ -663,7 +663,7 @@ func countObjectIntersects(g *d2graph.Graph, src, dst *d2graph.Object, s geo.Seg
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// countEdgeIntersects counts both crossings AND getting too close to a parallel segment
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func countEdgeIntersects(g *d2graph.Graph, sEdge *d2graph.Edge, s geo.Segment) (int, int, int, int) {
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isHorizontal := math.Round(s.Start.Y) == math.Round(s.End.Y)
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isHorizontal := math.Ceil(s.Start.Y) == math.Ceil(s.End.Y)
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crossingsCount := 0
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overlapsCount := 0
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closeOverlapsCount := 0
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@ -675,7 +675,7 @@ func countEdgeIntersects(g *d2graph.Graph, sEdge *d2graph.Edge, s geo.Segment) (
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for i := 0; i < len(e.Route)-1; i++ {
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otherS := geo.NewSegment(e.Route[i], e.Route[i+1])
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otherIsHorizontal := math.Round(otherS.Start.Y) == math.Round(otherS.End.Y)
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otherIsHorizontal := math.Ceil(otherS.Start.Y) == math.Ceil(otherS.End.Y)
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if isHorizontal == otherIsHorizontal {
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if s.Overlaps(*otherS, !isHorizontal, 0.) {
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if isHorizontal {
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