Add sequenceDiagram to hold values required to layout the diagram

This commit is contained in:
Júlio César Batista 2022-11-28 14:01:22 -08:00
parent e509fbbc2f
commit b8355c7fa9
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@ -12,53 +12,64 @@ import (
)
func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
edgeYStep := MIN_EDGE_DISTANCE
actorXStep := MIN_ACTOR_DISTANCE
maxActorHeight := 0.
sd := &sequenceDiagram{
graph: g,
edgeYStep: MIN_EDGE_DISTANCE,
actorXStep: MIN_ACTOR_DISTANCE,
maxActorHeight: 0.,
}
actorRank := make(map[*d2graph.Object]int)
for rank, actor := range g.Objects {
actorRank[actor] = rank
}
for _, edge := range g.Edges {
edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
maxActorHeight = math.Max(maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
maxActorHeight = math.Max(maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
sd.edgeYStep = math.Max(sd.edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
// ensures that long labels, spanning over multiple actors, don't make for large gaps between actors
// by distributing the label length across the actors rank difference
rankDiff := math.Abs(float64(actorRank[edge.Src]) - float64(actorRank[edge.Dst]))
distributedLabelWidth := float64(edge.LabelDimensions.Width) / rankDiff
actorXStep = math.Max(actorXStep, distributedLabelWidth+HORIZONTAL_PAD)
sd.actorXStep = math.Max(sd.actorXStep, distributedLabelWidth+HORIZONTAL_PAD)
}
placeActors(g.Objects, maxActorHeight, actorXStep)
routeEdges(g.Edges, maxActorHeight, edgeYStep)
addLifelineEdges(g, g.Objects, edgeYStep)
sd.placeActors()
sd.routeEdges()
sd.addLifelineEdges()
return nil
}
type sequenceDiagram struct {
graph *d2graph.Graph
edgeYStep float64
actorXStep float64
maxActorHeight float64
}
// placeActors places actors bottom aligned, side by side
func placeActors(actors []*d2graph.Object, maxHeight, xStep float64) {
func (sd *sequenceDiagram) placeActors() {
x := 0.
for _, actors := range actors {
yOffset := maxHeight - actors.Height
for _, actors := range sd.graph.Objects {
yOffset := sd.maxActorHeight - actors.Height
actors.TopLeft = geo.NewPoint(x, yOffset)
x += actors.Width + xStep
x += actors.Width + sd.actorXStep
actors.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
}
}
// routeEdges routes horizontal edges from Src to Dst
func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
edgeY := startY + yStep // in case the first edge has a tall label
for _, edge := range edgesInOrder {
func (sd *sequenceDiagram) routeEdges() {
edgeY := sd.maxActorHeight + sd.edgeYStep // in case the first edge has a tall label
for _, edge := range sd.graph.Edges {
start := edge.Src.Center()
start.Y = edgeY
end := edge.Dst.Center()
end.Y = edgeY
edge.Route = []*geo.Point{start, end}
edgeY += yStep
edgeY += sd.edgeYStep
if edge.Attributes.Label.Value != "" {
isLeftToRight := edge.Src.TopLeft.X < edge.Dst.TopLeft.X
@ -80,14 +91,14 @@ func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
// │ lifeline
// │
// │
func addLifelineEdges(g *d2graph.Graph, actors []*d2graph.Object, yStep float64) {
endY := g.Edges[len(g.Edges)-1].Route[0].Y + yStep
for _, actor := range actors {
func (sd *sequenceDiagram) addLifelineEdges() {
endY := sd.graph.Edges[len(sd.graph.Edges)-1].Route[0].Y + sd.edgeYStep
for _, actor := range sd.graph.Objects {
actorBottom := actor.Center()
actorBottom.Y = actor.TopLeft.Y + actor.Height
actorLifelineEnd := actor.Center()
actorLifelineEnd.Y = endY
g.Edges = append(g.Edges, &d2graph.Edge{
sd.graph.Edges = append(sd.graph.Edges, &d2graph.Edge{
Attributes: d2graph.Attributes{
Style: d2graph.Style{
StrokeDash: &d2graph.Scalar{Value: "10"},