Add sequenceDiagram to hold values required to layout the diagram
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1 changed files with 33 additions and 22 deletions
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@ -12,53 +12,64 @@ import (
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)
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func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
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edgeYStep := MIN_EDGE_DISTANCE
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actorXStep := MIN_ACTOR_DISTANCE
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maxActorHeight := 0.
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sd := &sequenceDiagram{
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graph: g,
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edgeYStep: MIN_EDGE_DISTANCE,
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actorXStep: MIN_ACTOR_DISTANCE,
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maxActorHeight: 0.,
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}
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actorRank := make(map[*d2graph.Object]int)
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for rank, actor := range g.Objects {
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actorRank[actor] = rank
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}
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for _, edge := range g.Edges {
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edgeYStep = math.Max(edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
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maxActorHeight = math.Max(maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
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maxActorHeight = math.Max(maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
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sd.edgeYStep = math.Max(sd.edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
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sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
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sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
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// ensures that long labels, spanning over multiple actors, don't make for large gaps between actors
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// by distributing the label length across the actors rank difference
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rankDiff := math.Abs(float64(actorRank[edge.Src]) - float64(actorRank[edge.Dst]))
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distributedLabelWidth := float64(edge.LabelDimensions.Width) / rankDiff
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actorXStep = math.Max(actorXStep, distributedLabelWidth+HORIZONTAL_PAD)
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sd.actorXStep = math.Max(sd.actorXStep, distributedLabelWidth+HORIZONTAL_PAD)
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}
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placeActors(g.Objects, maxActorHeight, actorXStep)
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routeEdges(g.Edges, maxActorHeight, edgeYStep)
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addLifelineEdges(g, g.Objects, edgeYStep)
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sd.placeActors()
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sd.routeEdges()
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sd.addLifelineEdges()
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return nil
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}
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type sequenceDiagram struct {
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graph *d2graph.Graph
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edgeYStep float64
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actorXStep float64
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maxActorHeight float64
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}
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// placeActors places actors bottom aligned, side by side
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func placeActors(actors []*d2graph.Object, maxHeight, xStep float64) {
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func (sd *sequenceDiagram) placeActors() {
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x := 0.
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for _, actors := range actors {
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yOffset := maxHeight - actors.Height
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for _, actors := range sd.graph.Objects {
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yOffset := sd.maxActorHeight - actors.Height
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actors.TopLeft = geo.NewPoint(x, yOffset)
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x += actors.Width + xStep
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x += actors.Width + sd.actorXStep
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actors.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
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}
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}
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// routeEdges routes horizontal edges from Src to Dst
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func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
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edgeY := startY + yStep // in case the first edge has a tall label
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for _, edge := range edgesInOrder {
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func (sd *sequenceDiagram) routeEdges() {
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edgeY := sd.maxActorHeight + sd.edgeYStep // in case the first edge has a tall label
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for _, edge := range sd.graph.Edges {
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start := edge.Src.Center()
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start.Y = edgeY
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end := edge.Dst.Center()
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end.Y = edgeY
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edge.Route = []*geo.Point{start, end}
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edgeY += yStep
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edgeY += sd.edgeYStep
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if edge.Attributes.Label.Value != "" {
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isLeftToRight := edge.Src.TopLeft.X < edge.Dst.TopLeft.X
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@ -80,14 +91,14 @@ func routeEdges(edgesInOrder []*d2graph.Edge, startY, yStep float64) {
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// │ lifeline
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// │
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// │
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func addLifelineEdges(g *d2graph.Graph, actors []*d2graph.Object, yStep float64) {
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endY := g.Edges[len(g.Edges)-1].Route[0].Y + yStep
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for _, actor := range actors {
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func (sd *sequenceDiagram) addLifelineEdges() {
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endY := sd.graph.Edges[len(sd.graph.Edges)-1].Route[0].Y + sd.edgeYStep
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for _, actor := range sd.graph.Objects {
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actorBottom := actor.Center()
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actorBottom.Y = actor.TopLeft.Y + actor.Height
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actorLifelineEnd := actor.Center()
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actorLifelineEnd.Y = endY
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g.Edges = append(g.Edges, &d2graph.Edge{
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sd.graph.Edges = append(sd.graph.Edges, &d2graph.Edge{
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Attributes: d2graph.Attributes{
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Style: d2graph.Style{
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StrokeDash: &d2graph.Scalar{Value: "10"},
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