cleanup
This commit is contained in:
parent
8b3ba86da3
commit
bab54b4030
2 changed files with 140 additions and 135 deletions
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@ -8,18 +8,20 @@ import (
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type gridDiagram struct {
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root *d2graph.Object
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nodes []*d2graph.Object
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objects []*d2graph.Object
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rows int
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columns int
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rowDominant bool
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// if true, place objects left to right along rows
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// if false, place objects top to bottom along columns
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rowDirected bool
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width float64
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height float64
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}
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func newGridDiagram(root *d2graph.Object) *gridDiagram {
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gd := gridDiagram{root: root, nodes: root.ChildrenArray}
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gd := gridDiagram{root: root, objects: root.ChildrenArray}
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if root.Attributes.Rows != nil {
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gd.rows, _ = strconv.Atoi(root.Attributes.Rows.Value)
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}
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@ -27,30 +29,31 @@ func newGridDiagram(root *d2graph.Object) *gridDiagram {
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gd.columns, _ = strconv.Atoi(root.Attributes.Columns.Value)
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}
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// compute exact row/column count based on values entered
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if gd.columns == 0 {
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gd.rowDominant = true
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} else if gd.rows == 0 {
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gd.rowDominant = false
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} else {
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// if keyword rows is first, rows are primary, columns secondary.
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if gd.rows != 0 && gd.columns != 0 {
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// . row-directed column-directed
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// . ┌───────┐ ┌───────┐
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// . │ a b c │ │ a d g │
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// . │ d e f │ │ b e h │
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// . │ g h i │ │ c f i │
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// . └───────┘ └───────┘
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// if keyword rows is first, make it row-directed, if columns is first it is column-directed
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if root.Attributes.Rows.MapKey.Range.Before(root.Attributes.Columns.MapKey.Range) {
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gd.rowDominant = true
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gd.rowDirected = true
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}
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// rows and columns specified, but we want to continue naturally if user enters more nodes
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// e.g. 2 rows, 3 columns specified + g node added: │ with 3 columns, 2 rows:
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// rows and columns specified, but we want to continue naturally if user enters more objects
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// e.g. 2 rows, 3 columns specified + g added: │ with 3 columns, 2 rows:
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// . original add row add column │ original add row add column
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// . ┌───────┐ ┌───────┐ ┌─────────┐ │ ┌───────┐ ┌───────┐ ┌─────────┐
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// . │ a b c │ │ a b c │ │ a b c d │ │ │ a c e │ │ a d g │ │ a c e g │
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// . │ d e f │ │ d e f │ │ e f g │ │ │ b d f │ │ b e │ │ b d f │
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// . └───────┘ │ g │ └─────────┘ │ └───────┘ │ c f │ └─────────┘
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// . └───────┘ ▲ │ └───────┘ ▲
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// . ▲ └─existing nodes modified │ ▲ └─existing nodes preserved
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// . └─existing rows preserved │ └─existing rows modified
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// . ▲ └─existing objects modified│ ▲ └─existing columns preserved
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// . └─existing rows preserved │ └─existing objects modified
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capacity := gd.rows * gd.columns
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for capacity < len(gd.nodes) {
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if gd.rowDominant {
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for capacity < len(gd.objects) {
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if gd.rowDirected {
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gd.rows++
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capacity += gd.columns
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} else {
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@ -58,13 +61,15 @@ func newGridDiagram(root *d2graph.Object) *gridDiagram {
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capacity += gd.rows
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}
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}
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} else if gd.columns == 0 {
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gd.rowDirected = true
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}
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return &gd
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}
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func (gd *gridDiagram) shift(dx, dy float64) {
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for _, obj := range gd.nodes {
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for _, obj := range gd.objects {
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obj.TopLeft.X += dx
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obj.TopLeft.Y += dy
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}
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@ -73,9 +78,9 @@ func (gd *gridDiagram) shift(dx, dy float64) {
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func (gd *gridDiagram) cleanup(obj *d2graph.Object, graph *d2graph.Graph) {
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obj.Children = make(map[string]*d2graph.Object)
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obj.ChildrenArray = make([]*d2graph.Object, 0)
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for _, child := range gd.nodes {
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for _, child := range gd.objects {
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obj.Children[child.ID] = child
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obj.ChildrenArray = append(obj.ChildrenArray, child)
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}
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graph.Objects = append(graph.Objects, gd.nodes...)
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graph.Objects = append(graph.Objects, gd.objects...)
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}
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@ -94,8 +94,8 @@ func withoutGridDiagrams(ctx context.Context, g *d2graph.Graph) (gridDiagrams ma
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obj.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
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gridDiagrams[obj.AbsID()] = gd
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for _, node := range gd.nodes {
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toRemove[node] = struct{}{}
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for _, o := range gd.objects {
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toRemove[o] = struct{}{}
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}
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}
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}
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@ -123,12 +123,12 @@ func layoutGrid(g *d2graph.Graph, obj *d2graph.Object) (*gridDiagram, error) {
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}
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// position labels and icons
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for _, n := range gd.nodes {
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if n.Attributes.Icon != nil {
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n.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
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n.IconPosition = go2.Pointer(string(label.InsideMiddleCenter))
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for _, o := range gd.objects {
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if o.Attributes.Icon != nil {
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o.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
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o.IconPosition = go2.Pointer(string(label.InsideMiddleCenter))
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} else {
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n.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
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o.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
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}
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}
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@ -136,19 +136,19 @@ func layoutGrid(g *d2graph.Graph, obj *d2graph.Object) (*gridDiagram, error) {
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}
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func (gd *gridDiagram) layoutEvenly(g *d2graph.Graph, obj *d2graph.Object) {
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// layout nodes in a grid with these 2 properties:
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// all nodes in the same row should have the same height
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// all nodes in the same column should have the same width
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// layout objects in a grid with these 2 properties:
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// all objects in the same row should have the same height
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// all objects in the same column should have the same width
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getNode := func(rowIndex, columnIndex int) *d2graph.Object {
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getObject := func(rowIndex, columnIndex int) *d2graph.Object {
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var index int
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if gd.rowDominant {
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if gd.rowDirected {
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index = rowIndex*gd.columns + columnIndex
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} else {
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index = columnIndex*gd.rows + rowIndex
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}
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if index < len(gd.nodes) {
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return gd.nodes[index]
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if index < len(gd.objects) {
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return gd.objects[index]
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}
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return nil
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}
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@ -158,38 +158,38 @@ func (gd *gridDiagram) layoutEvenly(g *d2graph.Graph, obj *d2graph.Object) {
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for i := 0; i < gd.rows; i++ {
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rowHeight := 0.
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for j := 0; j < gd.columns; j++ {
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n := getNode(i, j)
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if n == nil {
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o := getObject(i, j)
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if o == nil {
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break
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}
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rowHeight = math.Max(rowHeight, n.Height)
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rowHeight = math.Max(rowHeight, o.Height)
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}
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rowHeights = append(rowHeights, rowHeight)
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}
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for j := 0; j < gd.columns; j++ {
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columnWidth := 0.
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for i := 0; i < gd.rows; i++ {
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n := getNode(i, j)
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if n == nil {
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o := getObject(i, j)
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if o == nil {
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break
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}
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columnWidth = math.Max(columnWidth, n.Width)
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columnWidth = math.Max(columnWidth, o.Width)
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}
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colWidths = append(colWidths, columnWidth)
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}
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cursor := geo.NewPoint(0, 0)
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if gd.rowDominant {
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if gd.rowDirected {
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for i := 0; i < gd.rows; i++ {
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for j := 0; j < gd.columns; j++ {
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n := getNode(i, j)
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if n == nil {
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o := getObject(i, j)
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if o == nil {
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break
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}
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n.Width = colWidths[j]
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n.Height = rowHeights[i]
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n.TopLeft = cursor.Copy()
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cursor.X += n.Width + HORIZONTAL_PAD
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o.Width = colWidths[j]
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o.Height = rowHeights[i]
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o.TopLeft = cursor.Copy()
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cursor.X += o.Width + HORIZONTAL_PAD
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}
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cursor.X = 0
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cursor.Y += rowHeights[i] + VERTICAL_PAD
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@ -197,14 +197,14 @@ func (gd *gridDiagram) layoutEvenly(g *d2graph.Graph, obj *d2graph.Object) {
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} else {
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for j := 0; j < gd.columns; j++ {
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for i := 0; i < gd.rows; i++ {
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n := getNode(i, j)
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if n == nil {
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o := getObject(i, j)
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if o == nil {
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break
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}
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n.Width = colWidths[j]
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n.Height = rowHeights[i]
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n.TopLeft = cursor.Copy()
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cursor.Y += n.Height + VERTICAL_PAD
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o.Width = colWidths[j]
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o.Height = rowHeights[i]
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o.TopLeft = cursor.Copy()
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cursor.Y += o.Height + VERTICAL_PAD
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}
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cursor.X += colWidths[j] + HORIZONTAL_PAD
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cursor.Y = 0
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@ -225,14 +225,14 @@ func (gd *gridDiagram) layoutEvenly(g *d2graph.Graph, obj *d2graph.Object) {
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}
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func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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// assume we have the following nodes to layout:
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// assume we have the following objects to layout:
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// . ┌A──────────────┐ ┌B──┐ ┌C─────────┐ ┌D────────┐ ┌E────────────────┐
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// . └───────────────┘ │ │ │ │ │ │ │ │
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// . │ │ └──────────┘ │ │ │ │
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// . │ │ │ │ └─────────────────┘
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// . └───┘ │ │
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// . └─────────┘
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// Note: if the grid is row dominant, all nodes should be the same height (same width if column dominant)
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// Note: if the grid is row dominant, all objects should be the same height (same width if column dominant)
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// . ┌A─────────────┐ ┌B──┐ ┌C─────────┐ ┌D────────┐ ┌E────────────────┐
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// . ├ ─ ─ ─ ─ ─ ─ ─┤ │ │ │ │ │ │ │ │
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// . │ │ │ │ ├ ─ ─ ─ ─ ─┤ │ │ │ │
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@ -242,15 +242,15 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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// we want to split up the total width across the N rows or columns as evenly as possible
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var totalWidth, totalHeight float64
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for _, n := range gd.nodes {
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totalWidth += n.Width
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totalHeight += n.Height
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for _, o := range gd.objects {
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totalWidth += o.Width
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totalHeight += o.Height
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}
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totalWidth += HORIZONTAL_PAD * float64(len(gd.nodes)-gd.rows)
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totalHeight += VERTICAL_PAD * float64(len(gd.nodes)-gd.columns)
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totalWidth += HORIZONTAL_PAD * float64(len(gd.objects)-gd.rows)
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totalHeight += VERTICAL_PAD * float64(len(gd.objects)-gd.columns)
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var layout [][]*d2graph.Object
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if gd.rowDominant {
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if gd.rowDirected {
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targetWidth := totalWidth / float64(gd.rows)
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layout = gd.getBestLayout(targetWidth, false)
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} else {
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@ -260,8 +260,8 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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cursor := geo.NewPoint(0, 0)
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var maxY, maxX float64
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if gd.rowDominant {
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// if we have 2 rows, then each row's nodes should have the same height
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if gd.rowDirected {
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// if we have 2 rows, then each row's objects should have the same height
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// . ┌A─────────────┐ ┌B──┐ ┌C─────────┐ ┬ maxHeight(A,B,C)
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// . ├ ─ ─ ─ ─ ─ ─ ─┤ │ │ │ │ │
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// . │ │ │ │ ├ ─ ─ ─ ─ ─┤ │
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@ -276,18 +276,18 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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rowWidths := []float64{}
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for _, row := range layout {
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rowHeight := 0.
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for _, n := range row {
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n.TopLeft = cursor.Copy()
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cursor.X += n.Width + HORIZONTAL_PAD
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rowHeight = math.Max(rowHeight, n.Height)
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for _, o := range row {
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o.TopLeft = cursor.Copy()
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cursor.X += o.Width + HORIZONTAL_PAD
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rowHeight = math.Max(rowHeight, o.Height)
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}
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rowWidth := cursor.X - HORIZONTAL_PAD
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rowWidths = append(rowWidths, rowWidth)
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maxX = math.Max(maxX, rowWidth)
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// set all nodes in row to the same height
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for _, n := range row {
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n.Height = rowHeight
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// set all objects in row to the same height
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for _, o := range row {
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o.Height = rowHeight
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}
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// new row
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@ -296,7 +296,7 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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}
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maxY = cursor.Y - VERTICAL_PAD
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// then expand thinnest nodes to make each row the same width
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// then expand thinnest objects to make each row the same width
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// . ┌A─────────────┐ ┌B──┐ ┌C─────────┐ ┬ maxHeight(A,B,C)
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// . │ │ │ │ │ │ │
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// . │ │ │ │ │ │ │
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@ -314,28 +314,28 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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continue
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}
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delta := maxX - rowWidth
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nodes := []*d2graph.Object{}
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objects := []*d2graph.Object{}
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var widest float64
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for _, n := range row {
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widest = math.Max(widest, n.Width)
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nodes = append(nodes, n)
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for _, o := range row {
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widest = math.Max(widest, o.Width)
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objects = append(objects, o)
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}
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sort.Slice(nodes, func(i, j int) bool {
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return nodes[i].Width < nodes[j].Width
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sort.Slice(objects, func(i, j int) bool {
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return objects[i].Width < objects[j].Width
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})
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// expand smaller nodes to fill remaining space
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for _, n := range nodes {
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if n.Width < widest {
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// expand smaller objects to fill remaining space
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for _, o := range objects {
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if o.Width < widest {
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var index int
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for i, node := range row {
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if n == node {
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for i, rowObj := range row {
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if o == rowObj {
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index = i
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break
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}
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}
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grow := math.Min(widest-n.Width, delta)
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n.Width += grow
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// shift following nodes
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grow := math.Min(widest-o.Width, delta)
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o.Width += grow
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// shift following objects
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for i := index + 1; i < len(row); i++ {
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row[i].TopLeft.X += grow
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}
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@ -348,15 +348,15 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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if delta > 0 {
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grow := delta / float64(len(row))
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for i := len(row) - 1; i >= 0; i-- {
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n := row[i]
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n.TopLeft.X += grow * float64(i)
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n.Width += grow
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o := row[i]
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o.TopLeft.X += grow * float64(i)
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o.Width += grow
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delta -= grow
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}
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}
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}
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} else {
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// if we have 3 columns, then each column's nodes should have the same width
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// if we have 3 columns, then each column's objects should have the same width
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// . ├maxWidth(A,B)─┤ ├maxW(C,D)─┤ ├maxWidth(E)──────┤
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// . ┌A─────────────┐ ┌C─────────┐ ┌E────────────────┐
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// . └──────────────┘ │ │ │ │
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@ -370,17 +370,17 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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colHeights := []float64{}
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for _, column := range layout {
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colWidth := 0.
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for _, n := range column {
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n.TopLeft = cursor.Copy()
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cursor.Y += n.Height + VERTICAL_PAD
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colWidth = math.Max(colWidth, n.Width)
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for _, o := range column {
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o.TopLeft = cursor.Copy()
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cursor.Y += o.Height + VERTICAL_PAD
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colWidth = math.Max(colWidth, o.Width)
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}
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colHeight := cursor.Y - VERTICAL_PAD
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colHeights = append(colHeights, colHeight)
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maxY = math.Max(maxY, colHeight)
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// set all nodes in column to the same width
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for _, n := range column {
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n.Width = colWidth
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// set all objects in column to the same width
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for _, o := range column {
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o.Width = colWidth
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}
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// new column
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@ -388,7 +388,7 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
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cursor.X += colWidth + HORIZONTAL_PAD
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}
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maxX = cursor.X - HORIZONTAL_PAD
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// then expand shortest nodes to make each column the same height
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// then expand shortest objects to make each column the same height
|
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// . ├maxWidth(A,B)─┤ ├maxW(C,D)─┤ ├maxWidth(E)──────┤
|
||||
// . ┌A─────────────┐ ┌C─────────┐ ┌E────────────────┐
|
||||
// . ├ ─ ─ ─ ─ ─ ─ ┤ │ │ │ │
|
||||
|
|
@ -405,28 +405,28 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
|
|||
continue
|
||||
}
|
||||
delta := maxY - colHeight
|
||||
nodes := []*d2graph.Object{}
|
||||
objects := []*d2graph.Object{}
|
||||
var tallest float64
|
||||
for _, n := range column {
|
||||
tallest = math.Max(tallest, n.Height)
|
||||
nodes = append(nodes, n)
|
||||
for _, o := range column {
|
||||
tallest = math.Max(tallest, o.Height)
|
||||
objects = append(objects, o)
|
||||
}
|
||||
sort.Slice(nodes, func(i, j int) bool {
|
||||
return nodes[i].Height < nodes[j].Height
|
||||
sort.Slice(objects, func(i, j int) bool {
|
||||
return objects[i].Height < objects[j].Height
|
||||
})
|
||||
// expand smaller nodes to fill remaining space
|
||||
for _, n := range nodes {
|
||||
if n.Height < tallest {
|
||||
// expand smaller objects to fill remaining space
|
||||
for _, o := range objects {
|
||||
if o.Height < tallest {
|
||||
var index int
|
||||
for i, node := range column {
|
||||
if n == node {
|
||||
for i, colObj := range column {
|
||||
if o == colObj {
|
||||
index = i
|
||||
break
|
||||
}
|
||||
}
|
||||
grow := math.Min(tallest-n.Height, delta)
|
||||
n.Height += grow
|
||||
// shift following nodes
|
||||
grow := math.Min(tallest-o.Height, delta)
|
||||
o.Height += grow
|
||||
// shift following objects
|
||||
for i := index + 1; i < len(column); i++ {
|
||||
column[i].TopLeft.Y += grow
|
||||
}
|
||||
|
|
@ -439,9 +439,9 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
|
|||
if delta > 0 {
|
||||
grow := delta / float64(len(column))
|
||||
for i := len(column) - 1; i >= 0; i-- {
|
||||
n := column[i]
|
||||
n.TopLeft.Y += grow * float64(i)
|
||||
n.Height += grow
|
||||
o := column[i]
|
||||
o.TopLeft.Y += grow * float64(i)
|
||||
o.Height += grow
|
||||
delta -= grow
|
||||
}
|
||||
}
|
||||
|
|
@ -451,7 +451,7 @@ func (gd *gridDiagram) layoutDynamic(g *d2graph.Graph, obj *d2graph.Object) {
|
|||
gd.height = maxY
|
||||
}
|
||||
|
||||
// generate the best layout of nodes aiming for each row to be the targetSize width
|
||||
// generate the best layout of objects aiming for each row to be the targetSize width
|
||||
// if columns is true, each column aims to have the targetSize height
|
||||
func (gd *gridDiagram) getBestLayout(targetSize float64, columns bool) [][]*d2graph.Object {
|
||||
var nCuts int
|
||||
|
|
@ -461,24 +461,24 @@ func (gd *gridDiagram) getBestLayout(targetSize float64, columns bool) [][]*d2gr
|
|||
nCuts = gd.rows - 1
|
||||
}
|
||||
if nCuts == 0 {
|
||||
return genLayout(gd.nodes, nil)
|
||||
return genLayout(gd.objects, nil)
|
||||
}
|
||||
|
||||
// get all options for where to place these cuts, preferring later cuts over earlier cuts
|
||||
// with 5 nodes and 2 cuts we have these options:
|
||||
// with 5 objects and 2 cuts we have these options:
|
||||
// . A B C │ D │ E <- these cuts would produce: ┌A─┐ ┌B─┐ ┌C─┐
|
||||
// . A B │ C D │ E └──┘ └──┘ └──┘
|
||||
// . A │ B C D │ E ┌D───────────┐
|
||||
// . A B │ C │ D E └────────────┘
|
||||
// . A │ B C │ D E ┌E───────────┐
|
||||
// . A │ B │ C D E └────────────┘
|
||||
divisions := genDivisions(gd.nodes, nCuts)
|
||||
divisions := genDivisions(gd.objects, nCuts)
|
||||
|
||||
var bestLayout [][]*d2graph.Object
|
||||
bestDist := math.MaxFloat64
|
||||
// of these divisions, find the layout with rows closest to the targetSize
|
||||
for _, division := range divisions {
|
||||
layout := genLayout(gd.nodes, division)
|
||||
layout := genLayout(gd.objects, division)
|
||||
dist := getDistToTarget(layout, targetSize, columns)
|
||||
if dist < bestDist {
|
||||
bestLayout = layout
|
||||
|
|
@ -489,16 +489,16 @@ func (gd *gridDiagram) getBestLayout(targetSize float64, columns bool) [][]*d2gr
|
|||
return bestLayout
|
||||
}
|
||||
|
||||
// get all possible divisions of nodes by the number of cuts
|
||||
func genDivisions(nodes []*d2graph.Object, nCuts int) (divisions [][]int) {
|
||||
if len(nodes) < 2 || nCuts == 0 {
|
||||
// get all possible divisions of objects by the number of cuts
|
||||
func genDivisions(objects []*d2graph.Object, nCuts int) (divisions [][]int) {
|
||||
if len(objects) < 2 || nCuts == 0 {
|
||||
return nil
|
||||
}
|
||||
// we go in this order to prefer extra nodes in starting rows rather than later ones
|
||||
lastNode := len(nodes) - 1
|
||||
for index := lastNode; index >= nCuts; index-- {
|
||||
// we go in this order to prefer extra objects in starting rows rather than later ones
|
||||
lastObj := len(objects) - 1
|
||||
for index := lastObj; index >= nCuts; index-- {
|
||||
if nCuts > 1 {
|
||||
for _, inner := range genDivisions(nodes[:index], nCuts-1) {
|
||||
for _, inner := range genDivisions(objects[:index], nCuts-1) {
|
||||
divisions = append(divisions, append(inner, index-1))
|
||||
}
|
||||
} else {
|
||||
|
|
@ -509,19 +509,19 @@ func genDivisions(nodes []*d2graph.Object, nCuts int) (divisions [][]int) {
|
|||
return divisions
|
||||
}
|
||||
|
||||
// generate a grid of nodes from the given cut indices
|
||||
func genLayout(nodes []*d2graph.Object, cutIndices []int) [][]*d2graph.Object {
|
||||
// generate a grid of objects from the given cut indices
|
||||
func genLayout(objects []*d2graph.Object, cutIndices []int) [][]*d2graph.Object {
|
||||
layout := make([][]*d2graph.Object, len(cutIndices)+1)
|
||||
nodeIndex := 0
|
||||
objIndex := 0
|
||||
for i := 0; i <= len(cutIndices); i++ {
|
||||
var stop int
|
||||
if i < len(cutIndices) {
|
||||
stop = cutIndices[i]
|
||||
} else {
|
||||
stop = len(nodes) - 1
|
||||
stop = len(objects) - 1
|
||||
}
|
||||
for ; nodeIndex <= stop; nodeIndex++ {
|
||||
layout[i] = append(layout[i], nodes[nodeIndex])
|
||||
for ; objIndex <= stop; objIndex++ {
|
||||
layout[i] = append(layout[i], objects[objIndex])
|
||||
}
|
||||
}
|
||||
return layout
|
||||
|
|
@ -531,11 +531,11 @@ func getDistToTarget(layout [][]*d2graph.Object, targetSize float64, columns boo
|
|||
totalDelta := 0.
|
||||
for _, row := range layout {
|
||||
rowSize := 0.
|
||||
for _, n := range row {
|
||||
for _, o := range row {
|
||||
if columns {
|
||||
rowSize += n.Height + VERTICAL_PAD
|
||||
rowSize += o.Height + VERTICAL_PAD
|
||||
} else {
|
||||
rowSize += n.Width + HORIZONTAL_PAD
|
||||
rowSize += o.Width + HORIZONTAL_PAD
|
||||
}
|
||||
}
|
||||
totalDelta += math.Abs(rowSize - targetSize)
|
||||
|
|
|
|||
Loading…
Reference in a new issue