refactor/cleanup

This commit is contained in:
Gavin Nishizawa 2023-05-25 19:11:37 -07:00
parent 152557fa2c
commit d06d797025
No known key found for this signature in database
GPG key ID: AE3B177777CE55CD
3 changed files with 80 additions and 144 deletions

View file

@ -1971,3 +1971,19 @@ func (obj *Object) IsMultiple() bool {
func (obj *Object) Is3d() bool {
return obj.Style.ThreeDee != nil && obj.Style.ThreeDee.Value == "true"
}
// return width/height adjustments to account for shapes with 3d or multiple
func (obj *Object) GetDimensionAdjustments() (dx, dy float64) {
if obj.Is3d() {
if obj.Shape.Value == d2target.ShapeHexagon {
dy = d2target.THREE_DEE_OFFSET / 2
} else {
dy = d2target.THREE_DEE_OFFSET
}
dx = d2target.THREE_DEE_OFFSET
} else if obj.IsMultiple() {
dy = d2target.MULTIPLE_OFFSET
dx = d2target.MULTIPLE_OFFSET
}
return dx, dy
}

View file

@ -169,17 +169,10 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
}
}
// reserve extra space for 3d/multiple by providing dagre the larger dimensions
if obj.Is3d() {
if obj.Shape.Value == d2target.ShapeHexagon {
height += d2target.THREE_DEE_OFFSET / 2
} else {
height += d2target.THREE_DEE_OFFSET
}
width += d2target.THREE_DEE_OFFSET
} else if obj.IsMultiple() {
height += d2target.MULTIPLE_OFFSET
width += d2target.MULTIPLE_OFFSET
}
dx, dy := obj.GetDimensionAdjustments()
width += dx
height += dy
loadScript += generateAddNodeLine(id, int(width), int(height))
if obj.Parent != g.Root {
loadScript += generateAddParentLine(id, obj.Parent.AbsID())
@ -422,24 +415,13 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
// remove the extra width/height we added for 3d/multiple after all objects/connections are placed
// and shift the shapes down accordingly
for _, obj := range g.Objects {
var offsetX, offsetY float64
if obj.Is3d() {
offsetX = d2target.THREE_DEE_OFFSET
offsetY = d2target.THREE_DEE_OFFSET
if obj.Shape.Value == d2target.ShapeHexagon {
offsetY = d2target.THREE_DEE_OFFSET / 2
}
} else if obj.IsMultiple() {
offsetX = d2target.MULTIPLE_OFFSET
offsetY = d2target.MULTIPLE_OFFSET
}
if offsetY != 0 {
obj.TopLeft.Y += offsetY
obj.ShiftDescendants(0, offsetY)
dx, dy := obj.GetDimensionAdjustments()
if dx != 0 || dy != 0 {
obj.TopLeft.Y += dy
obj.ShiftDescendants(0, dy)
if !obj.IsContainer() {
obj.Width -= offsetX
obj.Height -= offsetY
obj.Width -= dx
obj.Height -= dy
}
}
}
@ -490,43 +472,22 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
}
}
originalSrcTL := edge.Src.TopLeft.Copy()
originalDstTL := edge.Dst.TopLeft.Copy()
var originalSrcTL, originalDstTL *geo.Point
// if the edge passes through 3d/multiple, use the offset box for tracing to border
if edge.Src.Is3d() {
offsetY := d2target.THREE_DEE_OFFSET
if edge.Src.Shape.Value == d2target.ShapeHexagon {
offsetY = d2target.THREE_DEE_OFFSET / 2
}
if start.X > edge.Src.TopLeft.X+d2target.THREE_DEE_OFFSET &&
start.Y < edge.Src.TopLeft.Y+edge.Src.Height-float64(offsetY) {
edge.Src.TopLeft.X += d2target.THREE_DEE_OFFSET
edge.Src.TopLeft.Y -= float64(offsetY)
}
} else if edge.Src.IsMultiple() {
// if the edge is on the multiple part, use the multiple's box for tracing to border
if start.X > edge.Src.TopLeft.X+d2target.MULTIPLE_OFFSET &&
start.Y < edge.Src.TopLeft.Y+edge.Src.Height-d2target.MULTIPLE_OFFSET {
edge.Src.TopLeft.X += d2target.MULTIPLE_OFFSET
edge.Src.TopLeft.Y -= d2target.MULTIPLE_OFFSET
if srcDx, srcDy := edge.Src.GetDimensionAdjustments(); srcDx != 0 || srcDy != 0 {
if start.X > edge.Src.TopLeft.X+srcDx &&
start.Y < edge.Src.TopLeft.Y+edge.Src.Height-srcDy {
originalSrcTL = edge.Src.TopLeft.Copy()
edge.Src.TopLeft.X += srcDx
edge.Src.TopLeft.Y -= srcDy
}
}
if edge.Dst.Is3d() {
offsetY := d2target.THREE_DEE_OFFSET
if edge.Src.Shape.Value == d2target.ShapeHexagon {
offsetY = d2target.THREE_DEE_OFFSET / 2
}
if end.X > edge.Dst.TopLeft.X+d2target.THREE_DEE_OFFSET &&
end.Y < edge.Dst.TopLeft.Y+edge.Dst.Height-float64(offsetY) {
edge.Dst.TopLeft.X += d2target.THREE_DEE_OFFSET
edge.Dst.TopLeft.Y -= float64(offsetY)
}
} else if edge.Dst.IsMultiple() {
// if the edge is on the multiple part, use the multiple's box for tracing to border
if end.X > edge.Dst.TopLeft.X+d2target.MULTIPLE_OFFSET &&
end.Y < edge.Dst.TopLeft.Y+edge.Dst.Height-d2target.MULTIPLE_OFFSET {
edge.Dst.TopLeft.X += d2target.MULTIPLE_OFFSET
edge.Dst.TopLeft.Y -= d2target.MULTIPLE_OFFSET
if dstDx, dstDy := edge.Dst.GetDimensionAdjustments(); dstDx != 0 || dstDy != 0 {
if end.X > edge.Dst.TopLeft.X+dstDx &&
end.Y < edge.Dst.TopLeft.Y+edge.Dst.Height-dstDy {
originalDstTL = edge.Dst.TopLeft.Copy()
edge.Dst.TopLeft.X += dstDx
edge.Dst.TopLeft.Y -= dstDy
}
}
@ -596,10 +557,14 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
}
// undo 3d/multiple offset
edge.Src.TopLeft.X = originalSrcTL.X
edge.Src.TopLeft.Y = originalSrcTL.Y
edge.Dst.TopLeft.X = originalDstTL.X
edge.Dst.TopLeft.Y = originalDstTL.Y
if originalSrcTL != nil {
edge.Src.TopLeft.X = originalSrcTL.X
edge.Src.TopLeft.Y = originalSrcTL.Y
}
if originalDstTL != nil {
edge.Dst.TopLeft.X = originalDstTL.X
edge.Dst.TopLeft.Y = originalDstTL.Y
}
}
return nil

View file

@ -223,17 +223,9 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
width = go2.Max(width, float64(obj.LabelDimensions.Width))
}
// reserve extra space for 3d/multiple by providing elk the larger dimensions
if obj.Is3d() {
if obj.Shape.Value == d2target.ShapeHexagon {
height += d2target.THREE_DEE_OFFSET / 2
} else {
height += d2target.THREE_DEE_OFFSET
}
width += d2target.THREE_DEE_OFFSET
} else if obj.IsMultiple() {
height += d2target.MULTIPLE_OFFSET
width += d2target.MULTIPLE_OFFSET
}
dx, dy := obj.GetDimensionAdjustments()
width += dx
height += dy
n := &ELKNode{
ID: obj.AbsID(),
@ -472,24 +464,13 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
// remove the extra width/height we added for 3d/multiple after all objects/connections are placed
// and shift the shapes down accordingly
for _, obj := range g.Objects {
var offsetX, offsetY float64
if obj.Is3d() {
offsetX = d2target.THREE_DEE_OFFSET
offsetY = d2target.THREE_DEE_OFFSET
if obj.Shape.Value == d2target.ShapeHexagon {
offsetY = d2target.THREE_DEE_OFFSET / 2
}
} else if obj.IsMultiple() {
offsetX = d2target.MULTIPLE_OFFSET
offsetY = d2target.MULTIPLE_OFFSET
}
if offsetY != 0 {
obj.TopLeft.Y += offsetY
obj.ShiftDescendants(0, offsetY)
dx, dy := obj.GetDimensionAdjustments()
if dx != 0 || dy != 0 {
obj.TopLeft.Y += dy
obj.ShiftDescendants(0, dy)
if !obj.IsContainer() {
obj.Width -= offsetX
obj.Height -= offsetY
obj.Width -= dx
obj.Height -= dy
}
}
}
@ -501,43 +482,22 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
start := points[startIndex]
end := points[endIndex]
originalSrcTL := edge.Src.TopLeft.Copy()
originalDstTL := edge.Dst.TopLeft.Copy()
var originalSrcTL, originalDstTL *geo.Point
// if the edge passes through 3d/multiple, use the offset box for tracing to border
if edge.Src.Is3d() {
offsetY := d2target.THREE_DEE_OFFSET
if edge.Src.Shape.Value == d2target.ShapeHexagon {
offsetY = d2target.THREE_DEE_OFFSET / 2
}
if start.X > edge.Src.TopLeft.X+d2target.THREE_DEE_OFFSET &&
start.Y < edge.Src.TopLeft.Y+edge.Src.Height-float64(offsetY) {
edge.Src.TopLeft.X += d2target.THREE_DEE_OFFSET
edge.Src.TopLeft.Y -= float64(offsetY)
}
} else if edge.Src.IsMultiple() {
// if the edge is on the multiple part, use the multiple's box for tracing to border
if start.X > edge.Src.TopLeft.X+d2target.MULTIPLE_OFFSET &&
start.Y < edge.Src.TopLeft.Y+edge.Src.Height-d2target.MULTIPLE_OFFSET {
edge.Src.TopLeft.X += d2target.MULTIPLE_OFFSET
edge.Src.TopLeft.Y -= d2target.MULTIPLE_OFFSET
if srcDx, srcDy := edge.Src.GetDimensionAdjustments(); srcDx != 0 || srcDy != 0 {
if start.X > edge.Src.TopLeft.X+srcDx &&
start.Y < edge.Src.TopLeft.Y+edge.Src.Height-srcDy {
originalSrcTL = edge.Src.TopLeft.Copy()
edge.Src.TopLeft.X += srcDx
edge.Src.TopLeft.Y -= srcDy
}
}
if edge.Dst.Is3d() {
offsetY := d2target.THREE_DEE_OFFSET
if edge.Src.Shape.Value == d2target.ShapeHexagon {
offsetY = d2target.THREE_DEE_OFFSET / 2
}
if end.X > edge.Dst.TopLeft.X+d2target.THREE_DEE_OFFSET &&
end.Y < edge.Dst.TopLeft.Y+edge.Dst.Height-float64(offsetY) {
edge.Dst.TopLeft.X += d2target.THREE_DEE_OFFSET
edge.Dst.TopLeft.Y -= float64(offsetY)
}
} else if edge.Dst.IsMultiple() {
// if the edge is on the multiple part, use the multiple's box for tracing to border
if end.X > edge.Dst.TopLeft.X+d2target.MULTIPLE_OFFSET &&
end.Y < edge.Dst.TopLeft.Y+edge.Dst.Height-d2target.MULTIPLE_OFFSET {
edge.Dst.TopLeft.X += d2target.MULTIPLE_OFFSET
edge.Dst.TopLeft.Y -= d2target.MULTIPLE_OFFSET
if dstDx, dstDy := edge.Dst.GetDimensionAdjustments(); dstDx != 0 || dstDy != 0 {
if end.X > edge.Dst.TopLeft.X+dstDx &&
end.Y < edge.Dst.TopLeft.Y+edge.Dst.Height-dstDy {
originalDstTL = edge.Dst.TopLeft.Copy()
edge.Dst.TopLeft.X += dstDx
edge.Dst.TopLeft.Y -= dstDy
}
}
@ -555,10 +515,14 @@ func Layout(ctx context.Context, g *d2graph.Graph, opts *ConfigurableOpts) (err
edge.Route = points
// undo 3d/multiple offset
edge.Src.TopLeft.X = originalSrcTL.X
edge.Src.TopLeft.Y = originalSrcTL.Y
edge.Dst.TopLeft.X = originalDstTL.X
edge.Dst.TopLeft.Y = originalDstTL.Y
if originalSrcTL != nil {
edge.Src.TopLeft.X = originalSrcTL.X
edge.Src.TopLeft.Y = originalSrcTL.Y
}
if originalDstTL != nil {
edge.Dst.TopLeft.X = originalDstTL.X
edge.Dst.TopLeft.Y = originalDstTL.Y
}
}
deleteBends(g)
@ -596,21 +560,12 @@ func deleteBends(g *d2graph.Graph) {
endpoint = e.Dst
}
var padding int
if endpoint.Is3d() {
padding = d2target.THREE_DEE_OFFSET
if endpoint.Shape.Value == d2target.ShapeHexagon {
padding /= 2
}
} else if endpoint.IsMultiple() {
padding = d2target.MULTIPLE_OFFSET
}
isHorizontal := math.Ceil(start.Y) == math.Ceil(corner.Y)
dx, dy := endpoint.GetDimensionAdjustments()
// Make sure it's still attached
if isHorizontal {
if end.Y <= endpoint.TopLeft.Y+10-float64(padding) {
if end.Y <= endpoint.TopLeft.Y+10-dy {
continue
}
if end.Y >= endpoint.TopLeft.Y+endpoint.Height-10 {
@ -620,7 +575,7 @@ func deleteBends(g *d2graph.Graph) {
if end.X <= endpoint.TopLeft.X+10 {
continue
}
if end.X >= endpoint.TopLeft.X+endpoint.Width-10+float64(padding) {
if end.X >= endpoint.TopLeft.X+endpoint.Width-10+dx {
continue
}
}