refactor
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67ca089a4b
commit
f8617d1560
2 changed files with 109 additions and 101 deletions
65
d2layouts/d2grid/grid.go
Normal file
65
d2layouts/d2grid/grid.go
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@ -0,0 +1,65 @@
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package d2grid
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import (
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"strconv"
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"oss.terrastruct.com/d2/d2graph"
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)
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type grid struct {
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root *d2graph.Object
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nodes []*d2graph.Object
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rows int
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columns int
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width float64
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height float64
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}
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func newGrid(root *d2graph.Object) *grid {
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g := grid{root: root, nodes: root.ChildrenArray}
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if root.Attributes.Rows != nil {
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g.rows, _ = strconv.Atoi(root.Attributes.Rows.Value)
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}
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if root.Attributes.Columns != nil {
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g.columns, _ = strconv.Atoi(root.Attributes.Columns.Value)
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}
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// compute exact row/column count based on values entered
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// TODO consider making this based on node dimensions
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if g.rows == 0 {
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// set rows based on number of columns
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if g.columns == 0 {
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// 0,0: put everything in one row
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g.rows = 1
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g.columns = len(g.nodes)
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} else {
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g.rows = len(g.nodes) / g.columns
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if len(g.nodes)%g.columns != 0 {
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g.rows++
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}
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}
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} else if g.columns == 0 {
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// set columns based on number of rows
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g.columns = len(g.nodes) / g.rows
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if len(g.nodes)%g.rows != 0 {
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g.columns++
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}
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} else {
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// rows and columns specified (add more rows if needed)
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capacity := g.rows * g.columns
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for capacity < len(g.nodes) {
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g.rows++
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capacity += g.columns
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}
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}
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return &g
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}
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func (g *grid) shift(dx, dy float64) {
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for _, obj := range g.nodes {
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obj.TopLeft.X += dx
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obj.TopLeft.Y += dy
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}
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}
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@ -4,7 +4,6 @@ import (
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"context"
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"math"
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"sort"
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"strconv"
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/lib/geo"
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@ -12,67 +11,11 @@ import (
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"oss.terrastruct.com/util-go/go2"
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)
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const CONTAINER_PADDING = 60.
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const HORIZONTAL_PAD = 40.
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const VERTICAL_PAD = 40.
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type grid struct {
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root *d2graph.Object
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nodes []*d2graph.Object
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rows int
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columns int
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width float64
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height float64
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}
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func newGrid(root *d2graph.Object) *grid {
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g := grid{root: root, nodes: root.ChildrenArray}
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if root.Attributes.Rows != nil {
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g.rows, _ = strconv.Atoi(root.Attributes.Rows.Value)
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}
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if root.Attributes.Columns != nil {
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g.columns, _ = strconv.Atoi(root.Attributes.Columns.Value)
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}
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// compute exact row/column count based on values entered
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// TODO consider making this based on node dimensions
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if g.rows == 0 {
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// set rows based on number of columns
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if g.columns == 0 {
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// 0,0: put everything in one row
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g.rows = 1
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g.columns = len(g.nodes)
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} else {
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g.rows = len(g.nodes) / g.columns
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if len(g.nodes)%g.columns != 0 {
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g.rows++
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}
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}
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} else if g.columns == 0 {
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// set columns based on number of rows
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g.columns = len(g.nodes) / g.rows
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if len(g.nodes)%g.rows != 0 {
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g.columns++
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}
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} else {
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// rows and columns specified (add more rows if needed)
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capacity := g.rows * g.columns
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for capacity < len(g.nodes) {
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g.rows++
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capacity += g.columns
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}
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}
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return &g
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}
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func (g *grid) shift(dx, dy float64) {
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for _, obj := range g.nodes {
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obj.TopLeft.X += dx
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obj.TopLeft.Y += dy
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}
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}
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const (
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CONTAINER_PADDING = 60
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HORIZONTAL_PAD = 40.
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VERTICAL_PAD = 40.
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)
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// Layout runs the grid layout on containers with rows/columns
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// Note: children are not allowed edges or descendants
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@ -102,40 +45,6 @@ func Layout(ctx context.Context, g *d2graph.Graph, layout d2graph.LayoutGraph) d
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}
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}
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func layoutGrid(g *d2graph.Graph, obj *d2graph.Object) (*grid, error) {
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grid := newGrid(obj)
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// position nodes
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cursor := geo.NewPoint(0, 0)
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maxWidth := 0.
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for i := 0; i < grid.rows; i++ {
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maxHeight := 0.
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for j := 0; j < grid.columns; j++ {
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n := grid.nodes[i*grid.columns+j]
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n.TopLeft = cursor.Copy()
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cursor.X += n.Width + HORIZONTAL_PAD
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maxHeight = math.Max(maxHeight, n.Height)
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}
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maxWidth = math.Max(maxWidth, cursor.X-HORIZONTAL_PAD)
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cursor.X = 0
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cursor.Y += float64(maxHeight) + VERTICAL_PAD
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}
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grid.width = maxWidth
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grid.height = cursor.Y - VERTICAL_PAD
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// position labels and icons
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for _, n := range grid.nodes {
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if n.Attributes.Icon != nil {
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n.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
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n.IconPosition = go2.Pointer(string(label.InsideMiddleCenter))
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} else {
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n.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
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}
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}
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return grid, nil
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}
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func withoutGrids(ctx context.Context, g *d2graph.Graph) (idToGrid map[string]*grid, objectOrder map[string]int, err error) {
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toRemove := make(map[*d2graph.Object]struct{})
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grids := make(map[string]*grid)
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@ -183,6 +92,40 @@ func withoutGrids(ctx context.Context, g *d2graph.Graph) (idToGrid map[string]*g
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return grids, objectOrder, nil
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}
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func layoutGrid(g *d2graph.Graph, obj *d2graph.Object) (*grid, error) {
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grid := newGrid(obj)
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// position nodes
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cursor := geo.NewPoint(0, 0)
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maxWidth := 0.
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for i := 0; i < grid.rows; i++ {
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maxHeight := 0.
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for j := 0; j < grid.columns; j++ {
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n := grid.nodes[i*grid.columns+j]
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n.TopLeft = cursor.Copy()
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cursor.X += n.Width + HORIZONTAL_PAD
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maxHeight = math.Max(maxHeight, n.Height)
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}
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maxWidth = math.Max(maxWidth, cursor.X-HORIZONTAL_PAD)
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cursor.X = 0
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cursor.Y += float64(maxHeight) + VERTICAL_PAD
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}
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grid.width = maxWidth
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grid.height = cursor.Y - VERTICAL_PAD
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// position labels and icons
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for _, n := range grid.nodes {
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if n.Attributes.Icon != nil {
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n.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
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n.IconPosition = go2.Pointer(string(label.InsideMiddleCenter))
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} else {
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n.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
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}
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}
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return grid, nil
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}
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// cleanup restores the graph after the core layout engine finishes
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// - translating the grid to its position placed by the core layout engine
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// - restore the children of the grid
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@ -195,26 +138,26 @@ func cleanup(g *d2graph.Graph, grids map[string]*grid, objectsOrder map[string]i
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objects = g.Objects
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}
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for _, obj := range objects {
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if _, exists := grids[obj.AbsID()]; !exists {
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grid, exists := grids[obj.AbsID()]
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if !exists {
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continue
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}
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obj.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
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sd := grids[obj.AbsID()]
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// shift the grid from (0, 0)
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sd.shift(
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grid.shift(
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obj.TopLeft.X+CONTAINER_PADDING,
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obj.TopLeft.Y+CONTAINER_PADDING,
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)
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obj.Children = make(map[string]*d2graph.Object)
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obj.ChildrenArray = make([]*d2graph.Object, 0)
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for _, child := range sd.nodes {
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for _, child := range grid.nodes {
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obj.Children[child.ID] = child
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obj.ChildrenArray = append(obj.ChildrenArray, child)
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}
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g.Objects = append(g.Objects, grids[obj.AbsID()].nodes...)
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g.Objects = append(g.Objects, grid.nodes...)
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}
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sort.SliceStable(g.Objects, func(i, j int) bool {
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