package shape import ( "oss.terrastruct.com/d2/lib/geo" "oss.terrastruct.com/d2/lib/svg" ) type shapeStep struct { *baseShape } func NewStep(box *geo.Box) Shape { return shapeStep{ baseShape: &baseShape{ Type: STEP_TYPE, Box: box, }, } } const STEP_WEDGE_WIDTH = 35.0 func stepPath(box *geo.Box) *svg.SvgPathContext { wedgeWidth := STEP_WEDGE_WIDTH if box.Width <= wedgeWidth { wedgeWidth = box.Width / 2.0 } pc := svg.NewSVGPathContext(box.TopLeft, 1, 1) pc.StartAt(pc.Absolute(0, 0)) pc.L(false, box.Width-wedgeWidth, 0) pc.L(false, box.Width, box.Height/2) pc.L(false, box.Width-wedgeWidth, box.Height) pc.L(false, 0, box.Height) pc.L(false, wedgeWidth, box.Height/2) pc.Z() return pc } func (s shapeStep) Perimeter() []geo.Intersectable { return stepPath(s.Box).Path } func (s shapeStep) GetSVGPathData() []string { return []string{ stepPath(s.Box).PathData(), } }