package shape import ( "oss.terrastruct.com/d2/lib/geo" "oss.terrastruct.com/d2/lib/svg" ) type shapeQueue struct { *baseShape } func NewQueue(box *geo.Box) Shape { return shapeQueue{ baseShape: &baseShape{ Type: QUEUE_TYPE, Box: box, }, } } func (s shapeQueue) GetInnerBox() *geo.Box { width := s.Box.Width tl := s.Box.TopLeft.Copy() arcDepth := 24.0 if width < arcDepth*2 { arcDepth = width / 2.0 } width -= 3 * arcDepth tl.X += arcDepth return geo.NewBox(tl, width, s.Box.Height) } func queueOuterPath(box *geo.Box) *svg.SvgPathContext { arcDepth := 24.0 multiplier := 0.45 if box.Width < arcDepth*2 { arcDepth = box.Width / 2.0 } pc := svg.NewSVGPathContext(box.TopLeft, 1, 1) pc.StartAt(pc.Absolute(arcDepth, 0)) pc.H(true, box.Width-2*arcDepth) pc.C(false, box.Width, 0, box.Width, box.Height*multiplier, box.Width, box.Height/2.0) pc.C(false, box.Width, box.Height-box.Height*multiplier, box.Width, box.Height, box.Width-arcDepth, box.Height) pc.H(true, -1*(box.Width-2*arcDepth)) pc.C(false, 0, box.Height, 0, box.Height-box.Height*multiplier, 0, box.Height/2.0) pc.C(false, 0, box.Height*multiplier, 0, 0, arcDepth, 0) pc.Z() return pc } func queueInnerPath(box *geo.Box) *svg.SvgPathContext { arcDepth := 24.0 multiplier := 0.45 if box.Width < arcDepth*2 { arcDepth = box.Width / 2.0 } pc := svg.NewSVGPathContext(box.TopLeft, 1, 1) pc.StartAt(pc.Absolute(box.Width-arcDepth, 0)) pc.C(false, box.Width-2*arcDepth, 0, box.Width-2*arcDepth, box.Height*multiplier, box.Width-2*arcDepth, box.Height/2.0) pc.C(false, box.Width-2*arcDepth, box.Height-box.Height*multiplier, box.Width-2*arcDepth, box.Height, box.Width-arcDepth, box.Height) return pc } func (s shapeQueue) Perimeter() []geo.Intersectable { return queueOuterPath(s.Box).Path } func (s shapeQueue) GetSVGPathData() []string { return []string{ queueOuterPath(s.Box).PathData(), queueInnerPath(s.Box).PathData(), } }