d2/lib/shape/shape_c4_person.go
Alexander Wang 0483442182
calc
2025-03-13 20:14:40 -06:00

171 lines
4.8 KiB
Go

package shape
import (
"math"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
"oss.terrastruct.com/util-go/go2"
)
// Constants to match frontend implementation
const (
C4_PERSON_AR_LIMIT = 1.5
HEAD_RADIUS_FACTOR = 0.22
BODY_TOP_FACTOR = 0.8
CORNER_RADIUS_FACTOR = 0.175
)
type shapeC4Person struct {
*baseShape
}
func NewC4Person(box *geo.Box) Shape {
shape := shapeC4Person{
baseShape: &baseShape{
Type: C4_PERSON_TYPE,
Box: box,
},
}
shape.FullShape = go2.Pointer(Shape(shape))
return shape
}
func (s shapeC4Person) GetInnerBox() *geo.Box {
width := s.Box.Width
height := s.Box.Height
headRadius := width * HEAD_RADIUS_FACTOR
headCenterY := headRadius
bodyTop := headCenterY + headRadius*BODY_TOP_FACTOR
// Horizontal padding = 5% of width
horizontalPadding := width * 0.05
// Vertical padding = 3% of height
verticalPadding := height * 0.03
tl := s.Box.TopLeft.Copy()
tl.X += horizontalPadding
tl.Y += bodyTop + verticalPadding
innerWidth := width - (horizontalPadding * 2)
innerHeight := height - bodyTop - (verticalPadding * 2)
return geo.NewBox(tl, innerWidth, innerHeight)
}
func bodyPath(box *geo.Box) *svg.SvgPathContext {
width := box.Width
height := box.Height
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
headRadius := width * HEAD_RADIUS_FACTOR
headCenterY := headRadius
bodyTop := headCenterY + headRadius*BODY_TOP_FACTOR
bodyWidth := width
bodyHeight := height - bodyTop
bodyLeft := 0
// Use the same corner radius calculation as frontend
cornerRadius := math.Min(width*CORNER_RADIUS_FACTOR, bodyHeight*0.25)
pc.StartAt(pc.Absolute(float64(bodyLeft), bodyTop+cornerRadius))
pc.C(true, 0, -4*(math.Sqrt(2)-1)/3*cornerRadius, 4*(math.Sqrt(2)-1)/3*cornerRadius, -cornerRadius, cornerRadius, -cornerRadius)
pc.H(true, bodyWidth-2*cornerRadius)
pc.C(true, 4*(math.Sqrt(2)-1)/3*cornerRadius, 0, cornerRadius, 4*(math.Sqrt(2)-1)/3*cornerRadius, cornerRadius, cornerRadius)
pc.V(true, bodyHeight-2*cornerRadius)
pc.C(true, 0, 4*(math.Sqrt(2)-1)/3*cornerRadius, -4*(math.Sqrt(2)-1)/3*cornerRadius, cornerRadius, -cornerRadius, cornerRadius)
pc.H(true, -(bodyWidth - 2*cornerRadius))
pc.C(true, -4*(math.Sqrt(2)-1)/3*cornerRadius, 0, -cornerRadius, -4*(math.Sqrt(2)-1)/3*cornerRadius, -cornerRadius, -cornerRadius)
pc.Z()
return pc
}
func headPath(box *geo.Box) *svg.SvgPathContext {
width := box.Width
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
headRadius := width * HEAD_RADIUS_FACTOR
headCenterX := width / 2
headCenterY := headRadius
pc.StartAt(pc.Absolute(headCenterX, headCenterY-headRadius))
pc.C(false,
headCenterX+headRadius*4*(math.Sqrt(2)-1)/3, headCenterY-headRadius,
headCenterX+headRadius, headCenterY-headRadius*4*(math.Sqrt(2)-1)/3,
headCenterX+headRadius, headCenterY)
pc.C(false,
headCenterX+headRadius, headCenterY+headRadius*4*(math.Sqrt(2)-1)/3,
headCenterX+headRadius*4*(math.Sqrt(2)-1)/3, headCenterY+headRadius,
headCenterX, headCenterY+headRadius)
pc.C(false,
headCenterX-headRadius*4*(math.Sqrt(2)-1)/3, headCenterY+headRadius,
headCenterX-headRadius, headCenterY+headRadius*4*(math.Sqrt(2)-1)/3,
headCenterX-headRadius, headCenterY)
pc.C(false,
headCenterX-headRadius, headCenterY-headRadius*4*(math.Sqrt(2)-1)/3,
headCenterX-headRadius*4*(math.Sqrt(2)-1)/3, headCenterY-headRadius,
headCenterX, headCenterY-headRadius)
return pc
}
func (s shapeC4Person) Perimeter() []geo.Intersectable {
width := s.Box.Width
bodyPerimeter := bodyPath(s.Box).Path
headRadius := width * HEAD_RADIUS_FACTOR
headCenterX := s.Box.TopLeft.X + width/2
headCenterY := s.Box.TopLeft.Y + headRadius
headCenter := geo.NewPoint(headCenterX, headCenterY)
headEllipse := geo.NewEllipse(headCenter, headRadius, headRadius)
return append(bodyPerimeter, headEllipse)
}
func (s shapeC4Person) GetSVGPathData() []string {
return []string{
bodyPath(s.Box).PathData(),
headPath(s.Box).PathData(),
}
}
func (s shapeC4Person) GetDimensionsToFit(width, height, paddingX, paddingY float64) (float64, float64) {
contentWidth := width + paddingX
contentHeight := height + paddingY
// Account for 10% total horizontal padding (5% on each side)
totalWidth := contentWidth / 0.9
headRadius := totalWidth * HEAD_RADIUS_FACTOR
// Use positioning matching frontend
headCenterY := headRadius
bodyTop := headCenterY + headRadius*BODY_TOP_FACTOR
// Include vertical padding
verticalPadding := totalWidth * 0.06 // 3% top + 3% bottom
totalHeight := contentHeight + bodyTop + verticalPadding
// Calculate minimum height
minHeight := totalWidth * 0.95
if totalHeight < minHeight {
totalHeight = minHeight
}
totalWidth, totalHeight = LimitAR(totalWidth, totalHeight, C4_PERSON_AR_LIMIT)
return math.Ceil(totalWidth), math.Ceil(totalHeight)
}
func (s shapeC4Person) GetDefaultPadding() (paddingX, paddingY float64) {
return 10, defaultPadding
}