310 lines
8.5 KiB
Go
310 lines
8.5 KiB
Go
// Ported from https://github.com/faiface/pixel/tree/master/text
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// Trimmed down to essentials of measuring text
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package textmeasure
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import (
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"math"
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"strings"
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"unicode"
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"unicode/utf8"
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"github.com/golang/freetype/truetype"
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"github.com/rivo/uniseg"
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"oss.terrastruct.com/d2/d2renderers/d2fonts"
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"oss.terrastruct.com/d2/lib/geo"
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)
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const TAB_SIZE = 4
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const SIZELESS_FONT_SIZE = 0
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// ASCII is a set of all ASCII runes. These runes are codepoints from 32 to 127 inclusive.
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var ASCII []rune
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func init() {
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ASCII = make([]rune, unicode.MaxASCII-32)
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for i := range ASCII {
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ASCII[i] = rune(32 + i)
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}
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}
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// Ruler allows for effiecient and convenient text drawing.
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//
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// To create a Ruler object, use the New constructor:
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//
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// txt := text.New(pixel.ZV, text.NewAtlas(face, text.ASCII))
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//
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// As suggested by the constructor, a Ruler object is always associated with one font face and a
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// fixed set of runes. For example, the Ruler we created above can draw text using the font face
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// contained in the face variable and is capable of drawing ASCII characters.
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//
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// Here we create a Ruler object which can draw ASCII and Katakana characters:
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//
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// txt := text.New(0, text.NewAtlas(face, text.ASCII, text.RangeTable(unicode.Katakana)))
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//
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// Similarly to IMDraw, Ruler functions as a buffer. It implements io.Writer interface, so writing
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// text to it is really simple:
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//
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// fmt.Print(txt, "Hello, world!")
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//
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// Newlines, tabs and carriage returns are supported.
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//
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// Finally, if we want the written text to show up on some other Target, we can draw it:
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//
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// txt.Draw(target)
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//
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// Ruler exports two important fields: Orig and Dot. Dot is the position where the next character
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// will be written. Dot is automatically moved when writing to a Ruler object, but you can also
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// manipulate it manually. Orig specifies the text origin, usually the top-left dot position. Dot is
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// always aligned to Orig when writing newlines. The Clear method resets the Dot to Orig.
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type Ruler struct {
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// Orig specifies the text origin, usually the top-left dot position. Dot is always aligned
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// to Orig when writing newlines.
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Orig *geo.Point
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// Dot is the position where the next character will be written. Dot is automatically moved
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// when writing to a Ruler object, but you can also manipulate it manually
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Dot *geo.Point
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// lineHeight is the vertical distance between two lines of text.
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//
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// Example:
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// txt.lineHeight = 1.5 * txt.atlas.lineHeight
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LineHeightFactor float64
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lineHeights map[d2fonts.Font]float64
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// tabWidth is the horizontal tab width. Tab characters will align to the multiples of this
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// width.
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//
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// Example:
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// txt.tabWidth = 8 * txt.atlas.glyph(' ').Advance
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tabWidths map[d2fonts.Font]float64
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atlases map[d2fonts.Font]*atlas
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ttfs map[d2fonts.Font]*truetype.Font
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buf []byte
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prevR rune
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bounds *rect
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// when drawing text also union Ruler.bounds with Dot
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boundsWithDot bool
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}
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// New creates a new Ruler capable of drawing runes contained in the provided atlas. Orig and Dot
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// will be initially set to orig.
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//
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// Here we create a Ruler capable of drawing ASCII characters using the Go Regular font.
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//
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// ttf, err := truetype.Parse(goregular.TTF)
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// if err != nil {
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// panic(err)
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// }
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// face := truetype.NewFace(ttf, &truetype.Options{
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// Size: 14,
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// })
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// txt := text.New(orig, text.NewAtlas(face, text.ASCII))
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func NewRuler() (*Ruler, error) {
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origin := geo.NewPoint(0, 0)
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r := &Ruler{
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Orig: origin,
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Dot: origin.Copy(),
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LineHeightFactor: 1.,
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lineHeights: make(map[d2fonts.Font]float64),
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tabWidths: make(map[d2fonts.Font]float64),
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atlases: make(map[d2fonts.Font]*atlas),
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ttfs: make(map[d2fonts.Font]*truetype.Font),
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}
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for _, fontFamily := range d2fonts.FontFamilies {
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for _, fontStyle := range d2fonts.FontStyles {
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font := d2fonts.Font{
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Family: fontFamily,
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Style: fontStyle,
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}
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// Note: FontFaces lookup is size-agnostic
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if _, ok := d2fonts.FontFaces[font]; !ok {
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continue
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}
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if _, loaded := r.ttfs[font]; !loaded {
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ttf, err := truetype.Parse(d2fonts.FontFaces[font])
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if err != nil {
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return nil, err
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}
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r.ttfs[font] = ttf
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}
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}
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}
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r.clear()
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return r, nil
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}
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func (r *Ruler) HasFontFamilyLoaded(fontFamily *d2fonts.FontFamily) bool {
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for _, fontStyle := range d2fonts.FontStyles {
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font := d2fonts.Font{
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Family: *fontFamily,
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Style: fontStyle,
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Size: SIZELESS_FONT_SIZE,
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}
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_, ok := r.ttfs[font]
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if !ok {
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return false
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}
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}
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return true
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}
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func (r *Ruler) addFontSize(font d2fonts.Font) {
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sizeless := font
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sizeless.Size = SIZELESS_FONT_SIZE
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face := truetype.NewFace(r.ttfs[sizeless], &truetype.Options{
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Size: float64(font.Size),
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})
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atlas := NewAtlas(face, ASCII)
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r.atlases[font] = atlas
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r.lineHeights[font] = atlas.lineHeight
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r.tabWidths[font] = atlas.glyph(' ').advance * TAB_SIZE
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}
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func (t *Ruler) scaleUnicode(w float64, font d2fonts.Font, s string) float64 {
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// Weird unicode stuff is going on when this is true
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// See https://github.com/rivo/uniseg#grapheme-clusters
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// This method is a good-enough approximation. It overshoots, but not by much.
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// I suspect we need to import a font with the right glyphs to get the precise measurements
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// but Hans fonts are heavy.
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if uniseg.GraphemeClusterCount(s) != len(s) {
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for _, line := range strings.Split(s, "\n") {
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lineW, _ := t.MeasurePrecise(font, line)
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gr := uniseg.NewGraphemes(line)
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mono := d2fonts.SourceCodePro.Font(font.Size, font.Style)
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for gr.Next() {
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if gr.Width() == 1 {
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continue
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}
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// For each grapheme which doesn't have width=1, the ruler measured wrongly.
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// So, replace the measured width with a scaled measurement of a monospace version
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var prevRune rune
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dot := t.Orig.Copy()
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b := newRect()
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for _, r := range gr.Runes() {
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var control bool
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dot, control = t.controlRune(r, dot, font)
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if control {
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continue
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}
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var bounds *rect
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_, _, bounds, dot = t.atlases[font].DrawRune(prevRune, r, dot)
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b = b.union(bounds)
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prevRune = r
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}
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lineW -= b.w()
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lineW += t.spaceWidth(mono) * float64(gr.Width())
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}
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w = math.Max(w, lineW)
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}
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}
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return w
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}
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func (t *Ruler) MeasureMono(font d2fonts.Font, s string) (width, height int) {
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originalBoundsWithDot := t.boundsWithDot
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t.boundsWithDot = true
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width, height = t.Measure(font, s)
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t.boundsWithDot = originalBoundsWithDot
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return width, height
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}
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func (t *Ruler) Measure(font d2fonts.Font, s string) (width, height int) {
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w, h := t.MeasurePrecise(font, s)
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w = t.scaleUnicode(w, font, s)
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return int(math.Ceil(w)), int(math.Ceil(h))
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}
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func (t *Ruler) MeasurePrecise(font d2fonts.Font, s string) (width, height float64) {
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if _, ok := t.atlases[font]; !ok {
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t.addFontSize(font)
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}
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t.clear()
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t.buf = append(t.buf, s...)
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t.drawBuf(font)
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b := t.bounds
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return b.w(), b.h()
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}
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// clear removes all written text from the Ruler. The Dot field is reset to Orig.
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func (txt *Ruler) clear() {
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txt.prevR = -1
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txt.bounds = newRect()
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txt.Dot = txt.Orig.Copy()
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}
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// controlRune checks if r is a control rune (newline, tab, ...). If it is, a new dot position and
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// true is returned. If r is not a control rune, the original dot and false is returned.
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func (txt *Ruler) controlRune(r rune, dot *geo.Point, font d2fonts.Font) (newDot *geo.Point, control bool) {
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switch r {
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case '\n':
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dot.X = txt.Orig.X
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dot.Y -= txt.LineHeightFactor * txt.lineHeights[font]
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case '\r':
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dot.X = txt.Orig.X
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case '\t':
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rem := math.Mod(dot.X-txt.Orig.X, txt.tabWidths[font])
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rem = math.Mod(rem, rem+txt.tabWidths[font])
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if rem == 0 {
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rem = txt.tabWidths[font]
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}
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dot.X += rem
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default:
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return dot, false
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}
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return dot, true
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}
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func (txt *Ruler) drawBuf(font d2fonts.Font) {
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if !utf8.FullRune(txt.buf) {
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return
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}
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for utf8.FullRune(txt.buf) {
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r, l := utf8.DecodeRune(txt.buf)
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txt.buf = txt.buf[l:]
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var control bool
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txt.Dot, control = txt.controlRune(r, txt.Dot, font)
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if control {
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continue
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}
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var bounds *rect
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_, _, bounds, txt.Dot = txt.atlases[font].DrawRune(txt.prevR, r, txt.Dot)
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txt.prevR = r
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if txt.boundsWithDot {
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txt.bounds = txt.bounds.union(&rect{txt.Dot, txt.Dot})
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txt.bounds = txt.bounds.union(bounds)
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} else {
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if txt.bounds.w()*txt.bounds.h() == 0 {
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txt.bounds = bounds
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} else {
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txt.bounds = txt.bounds.union(bounds)
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}
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}
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}
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}
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func (ruler *Ruler) spaceWidth(font d2fonts.Font) float64 {
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if _, has := ruler.atlases[font]; !has {
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ruler.addFontSize(font)
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}
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spaceRune, _ := utf8.DecodeRuneInString(" ")
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return ruler.atlases[font].glyph(spaceRune).advance
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}
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