d2/d2renderers/d2fonts/d2fonts.go
2023-10-30 12:15:32 -07:00

430 lines
9 KiB
Go

// d2fonts holds fonts for renderings
// TODO write a script to do this as part of CI
// Currently using an online converter: https://dopiaza.org/tools/datauri/index.php
package d2fonts
import (
"embed"
"encoding/base64"
"fmt"
"strings"
"sync"
"oss.terrastruct.com/d2/lib/font"
fontlib "oss.terrastruct.com/d2/lib/font"
"oss.terrastruct.com/d2/lib/syncmap"
)
type FontFamily string
type FontStyle string
type Font struct {
Family FontFamily
Style FontStyle
Size int
}
func (f FontFamily) Font(size int, style FontStyle) Font {
return Font{
Family: f,
Style: style,
Size: size,
}
}
func (f Font) GetEncodedSubset(corpus string) string {
var uniqueChars string
uniqueMap := make(map[rune]bool)
for _, char := range corpus {
if _, exists := uniqueMap[char]; !exists {
uniqueMap[char] = true
uniqueChars = uniqueChars + string(char)
}
}
FontFamiliesMu.Lock()
defer FontFamiliesMu.Unlock()
face := FontFaces.Get(f)
fontBuf := make([]byte, len(face))
copy(fontBuf, face)
fontBuf = font.UTF8CutFont(fontBuf, uniqueChars)
fontBuf, err := fontlib.Sfnt2Woff(fontBuf)
if err != nil {
// If subset fails, return full encoding
return FontEncodings.Get(f)
}
return fmt.Sprintf("data:application/font-woff;base64,%v", base64.StdEncoding.EncodeToString(fontBuf))
}
const (
FONT_SIZE_XS = 13
FONT_SIZE_S = 14
FONT_SIZE_M = 16
FONT_SIZE_L = 20
FONT_SIZE_XL = 24
FONT_SIZE_XXL = 28
FONT_SIZE_XXXL = 32
FONT_STYLE_REGULAR FontStyle = "regular"
FONT_STYLE_BOLD FontStyle = "bold"
FONT_STYLE_SEMIBOLD FontStyle = "semibold"
FONT_STYLE_ITALIC FontStyle = "italic"
SourceSansPro FontFamily = "SourceSansPro"
SourceCodePro FontFamily = "SourceCodePro"
HandDrawn FontFamily = "HandDrawn"
)
var FontSizes = []int{
FONT_SIZE_XS,
FONT_SIZE_S,
FONT_SIZE_M,
FONT_SIZE_L,
FONT_SIZE_XL,
FONT_SIZE_XXL,
FONT_SIZE_XXXL,
}
var FontStyles = []FontStyle{
FONT_STYLE_REGULAR,
FONT_STYLE_BOLD,
FONT_STYLE_SEMIBOLD,
FONT_STYLE_ITALIC,
}
var FontFamilies = []FontFamily{
SourceSansPro,
SourceCodePro,
HandDrawn,
}
var FontFamiliesMu sync.Mutex
//go:embed encoded/SourceSansPro-Regular.txt
var sourceSansProRegularBase64 string
//go:embed encoded/SourceSansPro-Bold.txt
var sourceSansProBoldBase64 string
//go:embed encoded/SourceSansPro-Semibold.txt
var sourceSansProSemiboldBase64 string
//go:embed encoded/SourceSansPro-Italic.txt
var sourceSansProItalicBase64 string
//go:embed encoded/SourceCodePro-Regular.txt
var sourceCodeProRegularBase64 string
//go:embed encoded/SourceCodePro-Bold.txt
var sourceCodeProBoldBase64 string
//go:embed encoded/SourceCodePro-Semibold.txt
var sourceCodeProSemiboldBase64 string
//go:embed encoded/SourceCodePro-Italic.txt
var sourceCodeProItalicBase64 string
//go:embed encoded/FuzzyBubbles-Regular.txt
var fuzzyBubblesRegularBase64 string
//go:embed encoded/FuzzyBubbles-Bold.txt
var fuzzyBubblesBoldBase64 string
//go:embed ttf/*
var fontFacesFS embed.FS
var FontEncodings syncmap.SyncMap[Font, string]
var FontFaces syncmap.SyncMap[Font, []byte]
func init() {
FontEncodings = syncmap.New[Font, string]()
FontEncodings.Set(
Font{
Family: SourceSansPro,
Style: FONT_STYLE_REGULAR,
},
sourceSansProRegularBase64)
FontEncodings.Set(
Font{
Family: SourceSansPro,
Style: FONT_STYLE_BOLD,
},
sourceSansProBoldBase64)
FontEncodings.Set(
Font{
Family: SourceSansPro,
Style: FONT_STYLE_SEMIBOLD,
},
sourceSansProSemiboldBase64)
FontEncodings.Set(
Font{
Family: SourceSansPro,
Style: FONT_STYLE_ITALIC,
},
sourceSansProItalicBase64)
FontEncodings.Set(
Font{
Family: SourceCodePro,
Style: FONT_STYLE_REGULAR,
},
sourceCodeProRegularBase64)
FontEncodings.Set(
Font{
Family: SourceCodePro,
Style: FONT_STYLE_BOLD,
},
sourceCodeProBoldBase64)
FontEncodings.Set(
Font{
Family: SourceCodePro,
Style: FONT_STYLE_SEMIBOLD,
},
sourceCodeProSemiboldBase64)
FontEncodings.Set(
Font{
Family: SourceCodePro,
Style: FONT_STYLE_ITALIC,
},
sourceCodeProItalicBase64)
FontEncodings.Set(
Font{
Family: HandDrawn,
Style: FONT_STYLE_REGULAR,
},
fuzzyBubblesRegularBase64)
FontEncodings.Set(
Font{
Family: HandDrawn,
Style: FONT_STYLE_ITALIC,
// This font has no italic, so just reuse regular
}, fuzzyBubblesRegularBase64)
FontEncodings.Set(
Font{
Family: HandDrawn,
Style: FONT_STYLE_BOLD,
}, fuzzyBubblesBoldBase64)
FontEncodings.Set(
Font{
Family: HandDrawn,
Style: FONT_STYLE_SEMIBOLD,
// This font has no semibold, so just reuse bold
}, fuzzyBubblesBoldBase64)
FontEncodings.Range(func(k Font, v string) bool {
FontEncodings.Set(k, strings.TrimSuffix(v, "\n"))
return true
})
FontFaces = syncmap.New[Font, []byte]()
b, err := fontFacesFS.ReadFile("ttf/SourceSansPro-Regular.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceSansPro,
Style: FONT_STYLE_REGULAR,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceCodePro-Regular.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceCodePro,
Style: FONT_STYLE_REGULAR,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceCodePro-Bold.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceCodePro,
Style: FONT_STYLE_BOLD,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceCodePro-Semibold.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceCodePro,
Style: FONT_STYLE_SEMIBOLD,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceCodePro-Italic.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceCodePro,
Style: FONT_STYLE_ITALIC,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceSansPro-Bold.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceSansPro,
Style: FONT_STYLE_BOLD,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceSansPro-Semibold.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceSansPro,
Style: FONT_STYLE_SEMIBOLD,
}, b)
b, err = fontFacesFS.ReadFile("ttf/SourceSansPro-Italic.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: SourceSansPro,
Style: FONT_STYLE_ITALIC,
}, b)
b, err = fontFacesFS.ReadFile("ttf/FuzzyBubbles-Regular.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: HandDrawn,
Style: FONT_STYLE_REGULAR,
}, b)
FontFaces.Set(Font{
Family: HandDrawn,
Style: FONT_STYLE_ITALIC,
}, b)
b, err = fontFacesFS.ReadFile("ttf/FuzzyBubbles-Bold.ttf")
if err != nil {
panic(err)
}
FontFaces.Set(Font{
Family: HandDrawn,
Style: FONT_STYLE_BOLD,
}, b)
FontFaces.Set(Font{
Family: HandDrawn,
Style: FONT_STYLE_SEMIBOLD,
}, b)
}
var D2_FONT_TO_FAMILY = map[string]FontFamily{
"default": SourceSansPro,
"mono": SourceCodePro,
}
func AddFontStyle(font Font, style FontStyle, ttf []byte) error {
FontFaces.Set(font, ttf)
woff, err := fontlib.Sfnt2Woff(ttf)
if err != nil {
return fmt.Errorf("failed to encode ttf to woff: %v", err)
}
encodedWoff := fmt.Sprintf("data:application/font-woff;base64,%v", base64.StdEncoding.EncodeToString(woff))
FontEncodings.Set(font, encodedWoff)
return nil
}
func AddFontFamily(name string, regularTTF, italicTTF, boldTTF, semiboldTTF []byte) (*FontFamily, error) {
FontFamiliesMu.Lock()
defer FontFamiliesMu.Unlock()
customFontFamily := FontFamily(name)
regularFont := Font{
Family: customFontFamily,
Style: FONT_STYLE_REGULAR,
}
if regularTTF != nil {
err := AddFontStyle(regularFont, FONT_STYLE_REGULAR, regularTTF)
if err != nil {
return nil, err
}
} else {
fallbackFont := Font{
Family: SourceSansPro,
Style: FONT_STYLE_REGULAR,
}
FontFaces.Set(regularFont, FontFaces.Get(fallbackFont))
FontEncodings.Set(regularFont, FontEncodings.Get(fallbackFont))
}
italicFont := Font{
Family: customFontFamily,
Style: FONT_STYLE_ITALIC,
}
if italicTTF != nil {
err := AddFontStyle(italicFont, FONT_STYLE_ITALIC, italicTTF)
if err != nil {
return nil, err
}
} else {
fallbackFont := Font{
Family: SourceSansPro,
Style: FONT_STYLE_ITALIC,
}
FontFaces.Set(italicFont, FontFaces.Get(fallbackFont))
FontEncodings.Set(italicFont, FontEncodings.Get(fallbackFont))
}
boldFont := Font{
Family: customFontFamily,
Style: FONT_STYLE_BOLD,
}
if boldTTF != nil {
err := AddFontStyle(boldFont, FONT_STYLE_BOLD, boldTTF)
if err != nil {
return nil, err
}
} else {
fallbackFont := Font{
Family: SourceSansPro,
Style: FONT_STYLE_BOLD,
}
FontFaces.Set(boldFont, FontFaces.Get(fallbackFont))
FontEncodings.Set(boldFont, FontEncodings.Get(fallbackFont))
}
semiboldFont := Font{
Family: customFontFamily,
Style: FONT_STYLE_SEMIBOLD,
}
if semiboldTTF != nil {
err := AddFontStyle(semiboldFont, FONT_STYLE_SEMIBOLD, semiboldTTF)
if err != nil {
return nil, err
}
} else {
fallbackFont := Font{
Family: SourceSansPro,
Style: FONT_STYLE_SEMIBOLD,
}
FontFaces.Set(semiboldFont, FontFaces.Get(fallbackFont))
FontEncodings.Set(semiboldFont, FontEncodings.Get(fallbackFont))
}
FontFamilies = append(FontFamilies, customFontFamily)
return &customFontFamily, nil
}