d2/d2layouts/d2grid/grid_diagram.go
2023-04-13 20:04:55 -07:00

116 lines
3.7 KiB
Go

package d2grid
import (
"strconv"
"strings"
"oss.terrastruct.com/d2/d2graph"
)
type gridDiagram struct {
root *d2graph.Object
objects []*d2graph.Object
rows int
columns int
// if true, place objects left to right along rows
// if false, place objects top to bottom along columns
rowDirected bool
width float64
height float64
verticalGap int
horizontalGap int
}
func newGridDiagram(root *d2graph.Object) *gridDiagram {
gd := gridDiagram{
root: root,
objects: root.ChildrenArray,
verticalGap: DEFAULT_GAP,
horizontalGap: DEFAULT_GAP,
}
if root.GridRows != nil {
gd.rows, _ = strconv.Atoi(root.GridRows.Value)
}
if root.GridColumns != nil {
gd.columns, _ = strconv.Atoi(root.GridColumns.Value)
}
if gd.rows != 0 && gd.columns != 0 {
// . row-directed column-directed
// . ┌───────┐ ┌───────┐
// . │ a b c │ │ a d g │
// . │ d e f │ │ b e h │
// . │ g h i │ │ c f i │
// . └───────┘ └───────┘
// if keyword rows is first, make it row-directed, if columns is first it is column-directed
if root.GridRows.MapKey.Range.Before(root.GridColumns.MapKey.Range) {
gd.rowDirected = true
}
// rows and columns specified, but we want to continue naturally if user enters more objects
// e.g. 2 rows, 3 columns specified + g added: │ with 3 columns, 2 rows:
// . original add row add column │ original add row add column
// . ┌───────┐ ┌───────┐ ┌─────────┐ │ ┌───────┐ ┌───────┐ ┌─────────┐
// . │ a b c │ │ a b c │ │ a b c d │ │ │ a c e │ │ a d g │ │ a c e g │
// . │ d e f │ │ d e f │ │ e f g │ │ │ b d f │ │ b e │ │ b d f │
// . └───────┘ │ g │ └─────────┘ │ └───────┘ │ c f │ └─────────┘
// . └───────┘ ▲ │ └───────┘ ▲
// . ▲ └─existing objects modified│ ▲ └─existing columns preserved
// . └─existing rows preserved │ └─existing objects modified
capacity := gd.rows * gd.columns
for capacity < len(gd.objects) {
if gd.rowDirected {
gd.rows++
capacity += gd.columns
} else {
gd.columns++
capacity += gd.rows
}
}
} else if gd.columns == 0 {
gd.rowDirected = true
// we can only make N rows with N objects
if len(gd.objects) < gd.rows {
gd.rows = len(gd.objects)
}
} else {
if len(gd.objects) < gd.columns {
gd.columns = len(gd.objects)
}
}
// grid gap sets both, but can be overridden
if root.GridGap != nil {
gd.verticalGap, _ = strconv.Atoi(root.GridGap.Value)
gd.horizontalGap = gd.verticalGap
}
if root.VerticalGap != nil {
gd.verticalGap, _ = strconv.Atoi(root.VerticalGap.Value)
}
if root.HorizontalGap != nil {
gd.horizontalGap, _ = strconv.Atoi(root.HorizontalGap.Value)
}
return &gd
}
func (gd *gridDiagram) shift(dx, dy float64) {
for _, obj := range gd.objects {
obj.TopLeft.X += dx
obj.TopLeft.Y += dy
}
}
func (gd *gridDiagram) cleanup(obj *d2graph.Object, graph *d2graph.Graph) {
obj.Children = make(map[string]*d2graph.Object)
obj.ChildrenArray = make([]*d2graph.Object, 0)
for _, child := range gd.objects {
obj.Children[strings.ToLower(child.ID)] = child
obj.ChildrenArray = append(obj.ChildrenArray, child)
}
graph.Objects = append(graph.Objects, gd.objects...)
}