d2/lib/shape/shape_queue.go
Alexander Wang 524c089a74 oss
Co-authored-by: Anmol Sethi <hi@nhooyr.io>
2022-11-03 06:54:49 -07:00

73 lines
1.9 KiB
Go

package shape
import (
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
)
type shapeQueue struct {
*baseShape
}
func NewQueue(box *geo.Box) Shape {
return shapeQueue{
baseShape: &baseShape{
Type: QUEUE_TYPE,
Box: box,
},
}
}
func (s shapeQueue) GetInnerBox() *geo.Box {
width := s.Box.Width
tl := s.Box.TopLeft.Copy()
arcDepth := 24.0
if width < arcDepth*2 {
arcDepth = width / 2.0
}
width -= 3 * arcDepth
tl.X += arcDepth
return geo.NewBox(tl, width, s.Box.Height)
}
func queueOuterPath(box *geo.Box) *svg.SvgPathContext {
arcDepth := 24.0
multiplier := 0.45
if box.Width < arcDepth*2 {
arcDepth = box.Width / 2.0
}
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
pc.StartAt(pc.Absolute(arcDepth, 0))
pc.H(true, box.Width-2*arcDepth)
pc.C(false, box.Width, 0, box.Width, box.Height*multiplier, box.Width, box.Height/2.0)
pc.C(false, box.Width, box.Height-box.Height*multiplier, box.Width, box.Height, box.Width-arcDepth, box.Height)
pc.H(true, -1*(box.Width-2*arcDepth))
pc.C(false, 0, box.Height, 0, box.Height-box.Height*multiplier, 0, box.Height/2.0)
pc.C(false, 0, box.Height*multiplier, 0, 0, arcDepth, 0)
pc.Z()
return pc
}
func queueInnerPath(box *geo.Box) *svg.SvgPathContext {
arcDepth := 24.0
multiplier := 0.45
if box.Width < arcDepth*2 {
arcDepth = box.Width / 2.0
}
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
pc.StartAt(pc.Absolute(box.Width-arcDepth, 0))
pc.C(false, box.Width-2*arcDepth, 0, box.Width-2*arcDepth, box.Height*multiplier, box.Width-2*arcDepth, box.Height/2.0)
pc.C(false, box.Width-2*arcDepth, box.Height-box.Height*multiplier, box.Width-2*arcDepth, box.Height, box.Width-arcDepth, box.Height)
return pc
}
func (s shapeQueue) Perimeter() []geo.Intersectable {
return queueOuterPath(s.Box).Path
}
func (s shapeQueue) GetSVGPathData() []string {
return []string{
queueOuterPath(s.Box).PathData(),
queueInnerPath(s.Box).PathData(),
}
}