d2/d2layouts/d2sequence/layout.go
2022-11-29 21:38:19 -08:00

202 lines
5.8 KiB
Go

package d2sequence
import (
"context"
"fmt"
"math"
"oss.terrastruct.com/d2/d2graph"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/go2"
"oss.terrastruct.com/d2/lib/label"
)
func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
sd := &sequenceDiagram{
graph: g,
objectRank: make(map[*d2graph.Object]int),
edgeRank: make(map[*d2graph.Edge]int),
minEdgeRank: make(map[*d2graph.Object]int),
maxEdgeRank: make(map[*d2graph.Object]int),
edgeYStep: MIN_EDGE_DISTANCE,
actorXStep: MIN_ACTOR_DISTANCE,
maxActorHeight: 0.,
}
sd.init()
sd.placeActors()
sd.addLifelineEdges()
sd.placeLifespan()
sd.routeEdges()
return nil
}
type sequenceDiagram struct {
graph *d2graph.Graph
edges []*d2graph.Edge
actors []*d2graph.Object
lifespans []*d2graph.Object
// can be either actors or lifespans
objectRank map[*d2graph.Object]int
edgeRank map[*d2graph.Edge]int
// keep track of the first and last edge of a given actor
// needed for lifespan
minEdgeRank map[*d2graph.Object]int
maxEdgeRank map[*d2graph.Object]int
edgeYStep float64
actorXStep float64
maxActorHeight float64
}
func intMin(a, b int) int {
return int(math.Min(float64(a), float64(b)))
}
func intMax(a, b int) int {
return int(math.Max(float64(a), float64(b)))
}
func (sd *sequenceDiagram) init() {
sd.edges = make([]*d2graph.Edge, len(sd.graph.Edges))
copy(sd.edges, sd.graph.Edges)
for rank, actor := range sd.graph.Root.ChildrenArray {
sd.assignRank(actor, rank)
}
for _, obj := range sd.graph.Objects {
if obj.Parent == sd.graph.Root {
sd.actors = append(sd.actors, obj)
} else if obj != sd.graph.Root {
sd.lifespans = append(sd.lifespans, obj)
}
}
for rank, edge := range sd.edges {
sd.edgeRank[edge] = rank
if edge.Src.Parent == sd.graph.Root {
sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Src.Height+HORIZONTAL_PAD)
}
if edge.Dst.Parent == sd.graph.Root {
sd.maxActorHeight = math.Max(sd.maxActorHeight, edge.Dst.Height+HORIZONTAL_PAD)
}
sd.edgeYStep = math.Max(sd.edgeYStep, float64(edge.LabelDimensions.Height)+HORIZONTAL_PAD)
sd.setMinMaxEdgeRank(edge.Src, rank)
sd.setMinMaxEdgeRank(edge.Dst, rank)
// ensures that long labels, spanning over multiple actors, don't make for large gaps between actors
// by distributing the label length across the actors rank difference
rankDiff := math.Abs(float64(sd.objectRank[edge.Src]) - float64(sd.objectRank[edge.Dst]))
distributedLabelWidth := float64(edge.LabelDimensions.Width) / rankDiff
sd.actorXStep = math.Max(sd.actorXStep, distributedLabelWidth+HORIZONTAL_PAD)
}
}
func (sd *sequenceDiagram) assignRank(actor *d2graph.Object, rank int) {
sd.objectRank[actor] = rank
for _, child := range actor.Children {
sd.assignRank(child, rank)
}
}
func (sd *sequenceDiagram) setMinMaxEdgeRank(actor *d2graph.Object, rank int) {
if minRank, exists := sd.minEdgeRank[actor]; exists {
sd.minEdgeRank[actor] = intMin(minRank, rank)
} else {
sd.minEdgeRank[actor] = rank
}
sd.maxEdgeRank[actor] = intMax(sd.maxEdgeRank[actor], rank)
}
// placeActors places actors bottom aligned, side by side
func (sd *sequenceDiagram) placeActors() {
x := 0.
for _, actors := range sd.actors {
yOffset := sd.maxActorHeight - actors.Height
actors.TopLeft = geo.NewPoint(x, yOffset)
x += actors.Width + sd.actorXStep
actors.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
}
}
// addLifelineEdges adds a new edge for each actor in the graph that represents the
// edge below the actor showing its lifespan
// ┌──────────────┐
// │ actor │
// └──────┬───────┘
// │
// │ lifeline
// │
// │
func (sd *sequenceDiagram) addLifelineEdges() {
endY := sd.getEdgeY(len(sd.edges))
for _, actor := range sd.actors {
actorBottom := actor.Center()
actorBottom.Y = actor.TopLeft.Y + actor.Height
actorLifelineEnd := actor.Center()
actorLifelineEnd.Y = endY
sd.graph.Edges = append(sd.graph.Edges, &d2graph.Edge{
Attributes: d2graph.Attributes{
Style: d2graph.Style{
StrokeDash: &d2graph.Scalar{Value: "10"},
Stroke: actor.Attributes.Style.Stroke,
StrokeWidth: actor.Attributes.Style.StrokeWidth,
},
},
Src: actor,
SrcArrow: false,
Dst: &d2graph.Object{
ID: actor.ID + fmt.Sprintf("-lifeline-end-%d", go2.StringToIntHash(actor.ID+"-lifeline-end")),
},
DstArrow: false,
Route: []*geo.Point{actorBottom, actorLifelineEnd},
})
}
}
func (sd *sequenceDiagram) placeLifespan() {
rankToX := make(map[int]float64)
for _, actor := range sd.actors {
rankToX[sd.objectRank[actor]] = actor.Center().X
}
for _, lifespan := range sd.lifespans {
lifespan.Attributes.Label = d2graph.Scalar{Value: ""}
minRank := sd.minEdgeRank[lifespan]
maxRank := sd.maxEdgeRank[lifespan]
minY := sd.getEdgeY(minRank)
maxY := sd.getEdgeY(maxRank)
height := maxY - minY
x := rankToX[sd.objectRank[lifespan]] - (LIFESPAN_BOX_WIDTH / 2.)
lifespan.Box = geo.NewBox(geo.NewPoint(x, minY), LIFESPAN_BOX_WIDTH, height)
}
}
// routeEdges routes horizontal edges from Src to Dst
func (sd *sequenceDiagram) routeEdges() {
for rank, edge := range sd.edges {
start := edge.Src.Center()
start.Y = sd.getEdgeY(rank)
end := edge.Dst.Center()
end.Y = start.Y
edge.Route = []*geo.Point{start, end}
if edge.Attributes.Label.Value != "" {
isLeftToRight := edge.Src.TopLeft.X < edge.Dst.TopLeft.X
if isLeftToRight {
edge.LabelPosition = go2.Pointer(string(label.OutsideTopCenter))
} else {
edge.LabelPosition = go2.Pointer(string(label.OutsideBottomCenter))
}
}
}
}
func (sd *sequenceDiagram) getEdgeY(rank int) float64 {
return ((float64(rank) + 1.) * sd.edgeYStep) + sd.maxActorHeight
}