d2/d2renderers/textmeasure/textmeasure.go
Alexander Wang 524c089a74 oss
Co-authored-by: Anmol Sethi <hi@nhooyr.io>
2022-11-03 06:54:49 -07:00

208 lines
5.9 KiB
Go

// Ported from https://github.com/faiface/pixel/tree/master/text
// Trimmed down to essentials of measuring text
package textmeasure
import (
"math"
"unicode"
"unicode/utf8"
"github.com/golang/freetype/truetype"
"oss.terrastruct.com/d2/d2renderers/d2fonts"
"oss.terrastruct.com/d2/lib/geo"
)
// ASCII is a set of all ASCII runes. These runes are codepoints from 32 to 127 inclusive.
var ASCII []rune
func init() {
ASCII = make([]rune, unicode.MaxASCII-32)
for i := range ASCII {
ASCII[i] = rune(32 + i)
}
}
// Ruler allows for effiecient and convenient text drawing.
//
// To create a Ruler object, use the New constructor:
// txt := text.New(pixel.ZV, text.NewAtlas(face, text.ASCII))
//
// As suggested by the constructor, a Ruler object is always associated with one font face and a
// fixed set of runes. For example, the Ruler we created above can draw text using the font face
// contained in the face variable and is capable of drawing ASCII characters.
//
// Here we create a Ruler object which can draw ASCII and Katakana characters:
// txt := text.New(0, text.NewAtlas(face, text.ASCII, text.RangeTable(unicode.Katakana)))
//
// Similarly to IMDraw, Ruler functions as a buffer. It implements io.Writer interface, so writing
// text to it is really simple:
// fmt.Print(txt, "Hello, world!")
//
// Newlines, tabs and carriage returns are supported.
//
// Finally, if we want the written text to show up on some other Target, we can draw it:
// txt.Draw(target)
//
// Ruler exports two important fields: Orig and Dot. Dot is the position where the next character
// will be written. Dot is automatically moved when writing to a Ruler object, but you can also
// manipulate it manually. Orig specifies the text origin, usually the top-left dot position. Dot is
// always aligned to Orig when writing newlines. The Clear method resets the Dot to Orig.
type Ruler struct {
// Orig specifies the text origin, usually the top-left dot position. Dot is always aligned
// to Orig when writing newlines.
Orig *geo.Point
// Dot is the position where the next character will be written. Dot is automatically moved
// when writing to a Ruler object, but you can also manipulate it manually
Dot *geo.Point
// lineHeight is the vertical distance between two lines of text.
//
// Example:
// txt.lineHeight = 1.5 * txt.atlas.lineHeight
LineHeightFactor float64
lineHeights map[d2fonts.Font]float64
// tabWidth is the horizontal tab width. Tab characters will align to the multiples of this
// width.
//
// Example:
// txt.tabWidth = 8 * txt.atlas.glyph(' ').Advance
tabWidths map[d2fonts.Font]float64
atlases map[d2fonts.Font]*atlas
buf []byte
prevR rune
bounds *rect
}
// New creates a new Ruler capable of drawing runes contained in the provided atlas. Orig and Dot
// will be initially set to orig.
//
// Here we create a Ruler capable of drawing ASCII characters using the Go Regular font.
// ttf, err := truetype.Parse(goregular.TTF)
// if err != nil {
// panic(err)
// }
// face := truetype.NewFace(ttf, &truetype.Options{
// Size: 14,
// })
// txt := text.New(orig, text.NewAtlas(face, text.ASCII))
func NewRuler() (*Ruler, error) {
lineHeights := make(map[d2fonts.Font]float64)
tabWidths := make(map[d2fonts.Font]float64)
atlases := make(map[d2fonts.Font]*atlas)
for _, fontFamily := range d2fonts.FontFamilies {
for _, fontSize := range d2fonts.FontSizes {
for _, fontStyle := range d2fonts.FontStyles {
font := d2fonts.Font{
Family: fontFamily,
Style: fontStyle,
}
if _, ok := d2fonts.FontFaces[font]; !ok {
continue
}
ttf, err := truetype.Parse(d2fonts.FontFaces[font])
if err != nil {
return nil, err
}
// Added after, since FontFaces lookup is size-agnostic
font.Size = fontSize
face := truetype.NewFace(ttf, &truetype.Options{
Size: float64(fontSize),
})
atlas := NewAtlas(face, ASCII)
atlases[font] = atlas
lineHeights[font] = atlas.lineHeight
tabWidths[font] = atlas.glyph(' ').advance * 4
}
}
}
origin := geo.NewPoint(0, 0)
txt := &Ruler{
Orig: origin,
Dot: origin.Copy(),
LineHeightFactor: 1.,
lineHeights: lineHeights,
tabWidths: tabWidths,
atlases: atlases,
}
txt.clear()
return txt, nil
}
func (t *Ruler) Measure(font d2fonts.Font, s string) (width, height int) {
w, h := t.MeasurePrecise(font, s)
return int(math.Ceil(w)), int(math.Ceil(h))
}
func (t *Ruler) MeasurePrecise(font d2fonts.Font, s string) (width, height float64) {
t.clear()
t.buf = append(t.buf, s...)
t.drawBuf(font)
b := t.bounds
return b.w(), b.h()
}
// clear removes all written text from the Ruler. The Dot field is reset to Orig.
func (txt *Ruler) clear() {
txt.prevR = -1
txt.bounds = newRect()
txt.Dot = txt.Orig.Copy()
}
// controlRune checks if r is a control rune (newline, tab, ...). If it is, a new dot position and
// true is returned. If r is not a control rune, the original dot and false is returned.
func (txt *Ruler) controlRune(r rune, dot *geo.Point, font d2fonts.Font) (newDot *geo.Point, control bool) {
switch r {
case '\n':
dot.X = txt.Orig.X
dot.Y -= txt.LineHeightFactor * txt.lineHeights[font]
case '\r':
dot.X = txt.Orig.X
case '\t':
rem := math.Mod(dot.X-txt.Orig.X, txt.tabWidths[font])
rem = math.Mod(rem, rem+txt.tabWidths[font])
if rem == 0 {
rem = txt.tabWidths[font]
}
dot.X += rem
default:
return dot, false
}
return dot, true
}
func (txt *Ruler) drawBuf(font d2fonts.Font) {
if !utf8.FullRune(txt.buf) {
return
}
for utf8.FullRune(txt.buf) {
r, l := utf8.DecodeRune(txt.buf)
txt.buf = txt.buf[l:]
var control bool
txt.Dot, control = txt.controlRune(r, txt.Dot, font)
if control {
continue
}
var bounds *rect
_, _, bounds, txt.Dot = txt.atlases[font].DrawRune(txt.prevR, r, txt.Dot)
txt.prevR = r
if txt.bounds.w()*txt.bounds.h() == 0 {
txt.bounds = bounds
} else {
txt.bounds = txt.bounds.union(bounds)
}
}
}