157 lines
3.4 KiB
Go
157 lines
3.4 KiB
Go
// d2lsp contains functions useful for IDE clients
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package d2lsp
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import (
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"fmt"
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"strings"
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"oss.terrastruct.com/d2/d2ast"
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"oss.terrastruct.com/d2/d2ir"
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"oss.terrastruct.com/d2/d2parser"
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"oss.terrastruct.com/d2/lib/memfs"
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)
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func GetRefRanges(path string, fs map[string]string, boardPath []string, key string) (ranges []d2ast.Range, importRanges []d2ast.Range, _ error) {
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m, err := getBoardMap(path, fs, boardPath)
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if err != nil {
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return nil, nil, err
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}
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mk, err := d2parser.ParseMapKey(key)
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if err != nil {
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return nil, nil, err
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}
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if mk.Key == nil && len(mk.Edges) == 0 {
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return nil, nil, fmt.Errorf(`"%s" is invalid`, key)
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}
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var f *d2ir.Field
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if mk.Key != nil {
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for _, p := range mk.Key.Path {
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f = m.GetField(p.Unbox())
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if f == nil {
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return nil, nil, nil
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}
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m = f.Map()
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}
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}
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if len(mk.Edges) > 0 {
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eids := d2ir.NewEdgeIDs(mk)
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var edges []*d2ir.Edge
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for _, eid := range eids {
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edges = append(edges, m.GetEdges(eid, nil, nil)...)
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}
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if len(edges) == 0 {
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return nil, nil, nil
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}
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for _, edge := range edges {
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for _, ref := range edge.References {
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ranges = append(ranges, ref.AST().GetRange())
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}
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if edge.ImportAST() != nil {
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importRanges = append(importRanges, edge.ImportAST().GetRange())
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}
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}
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} else {
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for _, ref := range f.References {
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ranges = append(ranges, ref.AST().GetRange())
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}
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if f.ImportAST() != nil {
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importRanges = append(importRanges, f.ImportAST().GetRange())
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}
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}
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return ranges, importRanges, nil
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}
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func getBoardMap(path string, fs map[string]string, boardPath []string) (*d2ir.Map, error) {
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if _, ok := fs[path]; !ok {
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return nil, fmt.Errorf(`"%s" not found`, path)
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}
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r := strings.NewReader(fs[path])
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ast, err := d2parser.Parse(path, r, nil)
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if err != nil {
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return nil, err
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}
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mfs, err := memfs.New(fs)
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if err != nil {
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return nil, err
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}
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m, _, err := d2ir.Compile(ast, &d2ir.CompileOptions{
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FS: mfs,
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})
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if err != nil {
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return nil, err
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}
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m = m.FindBoardRoot(boardPath)
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if m == nil {
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return nil, fmt.Errorf(`board "%v" not found`, boardPath)
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}
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return m, nil
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}
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func GetBoardAtPosition(text string, pos d2ast.Position) ([]string, error) {
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r := strings.NewReader(text)
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ast, err := d2parser.Parse("", r, nil)
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if err != nil {
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return nil, err
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}
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pos.Byte = -1
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return getBoardPathAtPosition(*ast, nil, pos), nil
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}
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func getBoardPathAtPosition(m d2ast.Map, currPath []string, pos d2ast.Position) []string {
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inRange := func(r d2ast.Range) bool {
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return !pos.Before(r.Start) && pos.Before(r.End)
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}
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if !inRange(m.Range) {
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return nil
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}
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for _, n := range m.Nodes {
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if n.MapKey == nil {
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continue
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}
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mk := n.MapKey
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if mk.Key == nil || len(mk.Key.Path) == 0 {
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continue
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}
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if mk.Value.Map == nil {
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continue
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}
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keyName := mk.Key.Path[0].Unbox().ScalarString()
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if len(currPath)%2 == 0 {
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isBoardType := keyName == "layers" || keyName == "scenarios" || keyName == "steps"
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if !isBoardType {
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continue
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}
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}
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if inRange(mk.Value.Map.Range) {
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newPath := append(currPath, keyName)
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// Check deeper
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if deeperPath := getBoardPathAtPosition(*mk.Value.Map, newPath, pos); deeperPath != nil {
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return deeperPath
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}
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// We're in between boards, e.g. layers.x.scenarios
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// Which means, there's no board at this position
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if len(newPath)%2 == 1 {
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return nil
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}
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// Nothing deeper matched but we're in this map's range, return current path
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return newPath
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}
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}
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return nil
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}
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