485 lines
13 KiB
Go
485 lines
13 KiB
Go
package d2sketch
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import (
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"encoding/json"
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"fmt"
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_ "embed"
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"github.com/dop251/goja"
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"oss.terrastruct.com/d2/d2target"
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"oss.terrastruct.com/d2/lib/color"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/label"
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"oss.terrastruct.com/d2/lib/svg"
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svg_style "oss.terrastruct.com/d2/lib/svg/style"
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"oss.terrastruct.com/util-go/go2"
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)
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//go:embed fillpattern.svg
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var fillPattern string
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//go:embed rough.js
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var roughJS string
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//go:embed setup.js
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var setupJS string
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type Runner goja.Runtime
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var baseRoughProps = `fillWeight: 2.0,
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hachureGap: 16,
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fillStyle: "solid",
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bowing: 2,
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seed: 1,`
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func (r *Runner) run(js string) (goja.Value, error) {
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vm := (*goja.Runtime)(r)
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return vm.RunString(js)
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}
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func InitSketchVM() (*Runner, error) {
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vm := goja.New()
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if _, err := vm.RunString(roughJS); err != nil {
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return nil, err
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}
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if _, err := vm.RunString(setupJS); err != nil {
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return nil, err
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}
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r := Runner(*vm)
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return &r, nil
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}
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// DefineFillPattern adds a reusable pattern that is overlayed on shapes with
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// fill. This gives it a subtle streaky effect that subtly looks hand-drawn but
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// not distractingly so.
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func DefineFillPattern() string {
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return fmt.Sprintf(`<defs>
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<pattern id="streaks"
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x="0" y="0" width="100" height="100"
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patternUnits="userSpaceOnUse" >
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%s
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</pattern>
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</defs>`, fillPattern)
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}
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func Rect(r *Runner, shape d2target.Shape) (string, error) {
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js := fmt.Sprintf(`node = rc.rectangle(0, 0, %d, %d, {
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fill: "#000",
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stroke: "#000",
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strokeWidth: %d,
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%s
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});`, shape.Width, shape.Height, shape.StrokeWidth, baseRoughProps)
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paths, err := computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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output := ""
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Transform = fmt.Sprintf("translate(%d %d)", shape.Pos.X, shape.Pos.Y)
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pathEl.Fill, pathEl.Stroke = svg_style.ShapeTheme(shape)
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pathEl.Class = "shape"
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pathEl.Style = svg_style.ShapeStyle(shape)
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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output += fmt.Sprintf(
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`<rect class="sketch-overlay" transform="translate(%d %d)" width="%d" height="%d" />`,
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shape.Pos.X, shape.Pos.Y, shape.Width, shape.Height,
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)
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return output, nil
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}
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func Oval(r *Runner, shape d2target.Shape) (string, error) {
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js := fmt.Sprintf(`node = rc.ellipse(%d, %d, %d, %d, {
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fill: "#000",
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stroke: "#000",
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strokeWidth: %d,
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%s
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});`, shape.Width/2, shape.Height/2, shape.Width, shape.Height, shape.StrokeWidth, baseRoughProps)
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paths, err := computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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output := ""
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Transform = fmt.Sprintf("translate(%d %d)", shape.Pos.X, shape.Pos.Y)
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pathEl.Fill, pathEl.Stroke = svg_style.ShapeTheme(shape)
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pathEl.Class = "shape"
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pathEl.Style = svg_style.ShapeStyle(shape)
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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output += fmt.Sprintf(
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`<ellipse class="sketch-overlay" transform="translate(%d %d)" rx="%d" ry="%d" />`,
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shape.Pos.X+shape.Width/2, shape.Pos.Y+shape.Height/2, shape.Width/2, shape.Height/2,
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)
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return output, nil
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}
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// TODO need to personalize this per shape like we do in Terrastruct app
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func Paths(r *Runner, shape d2target.Shape, paths []string) (string, error) {
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output := ""
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for _, path := range paths {
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js := fmt.Sprintf(`node = rc.path("%s", {
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fill: "#000",
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stroke: "#000",
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strokeWidth: %d,
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%s
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});`, path, shape.StrokeWidth, baseRoughProps)
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sketchPaths, err := computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Fill, pathEl.Stroke = svg_style.ShapeTheme(shape)
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pathEl.Class = "shape"
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pathEl.Style = svg_style.ShapeStyle(shape)
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for _, p := range sketchPaths {
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pathEl.D = p
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output += pathEl.Render()
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}
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for _, p := range sketchPaths {
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output += fmt.Sprintf(
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`<path class="sketch-overlay" d="%s" />`,
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p,
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)
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}
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}
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return output, nil
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}
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func Connection(r *Runner, connection d2target.Connection, path, attrs string) (string, error) {
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roughness := 1.0
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js := fmt.Sprintf(`node = rc.path("%s", {roughness: %f, seed: 1});`, path, roughness)
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paths, err := computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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output := ""
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Fill = color.None
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pathEl.Stroke = svg_style.ConnectionTheme(connection)
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pathEl.Class = "connection"
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pathEl.Style = svg_style.ConnectionStyle(connection)
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pathEl.Attributes = attrs
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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return output, nil
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}
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// TODO cleanup
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func Table(r *Runner, shape d2target.Shape) (string, error) {
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output := ""
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js := fmt.Sprintf(`node = rc.rectangle(0, 0, %d, %d, {
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fill: "#000",
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stroke: "#000",
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strokeWidth: %d,
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%s
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});`, shape.Width, shape.Height, shape.StrokeWidth, baseRoughProps)
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paths, err := computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Transform = fmt.Sprintf("translate(%d %d)", shape.Pos.X, shape.Pos.Y)
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pathEl.Fill, pathEl.Stroke = svg_style.ShapeTheme(shape)
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pathEl.Class = "shape"
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pathEl.Style = svg_style.ShapeStyle(shape)
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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box := geo.NewBox(
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geo.NewPoint(float64(shape.Pos.X), float64(shape.Pos.Y)),
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float64(shape.Width),
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float64(shape.Height),
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)
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rowHeight := box.Height / float64(1+len(shape.SQLTable.Columns))
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headerBox := geo.NewBox(box.TopLeft, box.Width, rowHeight)
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js = fmt.Sprintf(`node = rc.rectangle(0, 0, %d, %f, {
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fill: "#000",
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%s
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});`, shape.Width, rowHeight, baseRoughProps)
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paths, err = computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl = svg_style.NewThemableElement("path")
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pathEl.Transform = fmt.Sprintf("translate(%d %d)", shape.Pos.X, shape.Pos.Y)
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pathEl.Fill = shape.Fill
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pathEl.Class = "class_header"
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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if shape.Label != "" {
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tl := label.InsideMiddleLeft.GetPointOnBox(
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headerBox,
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20,
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float64(shape.LabelWidth),
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float64(shape.LabelHeight),
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)
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textEl := svg_style.NewThemableElement("text")
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textEl.X = tl.X
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textEl.Y = tl.Y + float64(shape.LabelHeight)*3/4
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textEl.Fill = shape.Stroke
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textEl.Class = "text"
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textEl.Style = fmt.Sprintf("text-anchor:%s;font-size:%vpx",
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"start", 4+shape.FontSize,
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)
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textEl.Content = svg.EscapeText(shape.Label)
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output += textEl.Render()
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}
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var longestNameWidth int
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for _, f := range shape.Columns {
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longestNameWidth = go2.Max(longestNameWidth, f.Name.LabelWidth)
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}
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rowBox := geo.NewBox(box.TopLeft.Copy(), box.Width, rowHeight)
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rowBox.TopLeft.Y += headerBox.Height
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for _, f := range shape.Columns {
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nameTL := label.InsideMiddleLeft.GetPointOnBox(
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rowBox,
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d2target.NamePadding,
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rowBox.Width,
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float64(shape.FontSize),
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)
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constraintTR := label.InsideMiddleRight.GetPointOnBox(
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rowBox,
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d2target.TypePadding,
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0,
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float64(shape.FontSize),
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)
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textEl := svg_style.NewThemableElement("text")
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textEl.X = nameTL.X
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textEl.Y = nameTL.Y + float64(shape.FontSize)*3/4
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textEl.Fill = shape.PrimaryAccentColor
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textEl.Class = "text"
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textEl.Style = fmt.Sprintf("text-anchor:%s;font-size:%vpx", "start", float64(shape.FontSize))
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textEl.Content = svg.EscapeText(f.Name.Label)
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output += textEl.Render()
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textEl.X = nameTL.X + float64(longestNameWidth) + 2*d2target.NamePadding
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textEl.Fill = shape.NeutralAccentColor
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textEl.Content = svg.EscapeText(f.Type.Label)
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output += textEl.Render()
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textEl.X = constraintTR.X
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textEl.Y = constraintTR.Y + float64(shape.FontSize)*3/4
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textEl.Fill = shape.SecondaryAccentColor
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textEl.Style = fmt.Sprintf("text-anchor:%s;font-size:%vpx;letter-spacing:2px", "end", float64(shape.FontSize))
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textEl.Content = f.ConstraintAbbr()
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output += textEl.Render()
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rowBox.TopLeft.Y += rowHeight
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js = fmt.Sprintf(`node = rc.line(%f, %f, %f, %f, {
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%s
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});`, rowBox.TopLeft.X, rowBox.TopLeft.Y, rowBox.TopLeft.X+rowBox.Width, rowBox.TopLeft.Y, baseRoughProps)
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paths, err = computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Fill = shape.Fill
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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}
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output += fmt.Sprintf(
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`<rect class="sketch-overlay" transform="translate(%d %d)" width="%d" height="%d" />`,
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shape.Pos.X, shape.Pos.Y, shape.Width, shape.Height,
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)
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return output, nil
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}
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func Class(r *Runner, shape d2target.Shape) (string, error) {
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output := ""
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js := fmt.Sprintf(`node = rc.rectangle(0, 0, %d, %d, {
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fill: "#000",
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stroke: "#000",
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strokeWidth: %d,
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%s
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});`, shape.Width, shape.Height, shape.StrokeWidth, baseRoughProps)
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paths, err := computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl := svg_style.NewThemableElement("path")
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pathEl.Transform = fmt.Sprintf("translate(%d %d)", shape.Pos.X, shape.Pos.Y)
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pathEl.Fill, pathEl.Stroke = svg_style.ShapeTheme(shape)
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pathEl.Class = "shape"
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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box := geo.NewBox(
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geo.NewPoint(float64(shape.Pos.X), float64(shape.Pos.Y)),
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float64(shape.Width),
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float64(shape.Height),
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)
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rowHeight := box.Height / float64(2+len(shape.Class.Fields)+len(shape.Class.Methods))
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headerBox := geo.NewBox(box.TopLeft, box.Width, 2*rowHeight)
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js = fmt.Sprintf(`node = rc.rectangle(0, 0, %d, %f, {
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fill: "#000",
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%s
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});`, shape.Width, headerBox.Height, baseRoughProps)
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paths, err = computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl = svg_style.NewThemableElement("path")
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pathEl.Transform = fmt.Sprintf("translate(%d %d)", shape.Pos.X, shape.Pos.Y)
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pathEl.Fill = shape.Fill
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pathEl.Class = "class_header"
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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output += fmt.Sprintf(
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`<rect class="sketch-overlay" transform="translate(%d %d)" width="%d" height="%f" />`,
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shape.Pos.X, shape.Pos.Y, shape.Width, headerBox.Height,
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)
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if shape.Label != "" {
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tl := label.InsideMiddleCenter.GetPointOnBox(
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headerBox,
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0,
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float64(shape.LabelWidth),
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float64(shape.LabelHeight),
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)
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textEl := svg_style.NewThemableElement("text")
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textEl.X = tl.X + float64(shape.LabelWidth)/2
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textEl.Y = tl.Y + float64(shape.LabelHeight)*3/4
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textEl.Fill = shape.Stroke
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textEl.Class = "text-mono"
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textEl.Style = fmt.Sprintf("text-anchor:%s;font-size:%vpx",
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"middle",
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4+shape.FontSize,
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)
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textEl.Content = svg.EscapeText(shape.Label)
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output += textEl.Render()
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}
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rowBox := geo.NewBox(box.TopLeft.Copy(), box.Width, rowHeight)
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rowBox.TopLeft.Y += headerBox.Height
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for _, f := range shape.Fields {
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output += classRow(shape, rowBox, f.VisibilityToken(), f.Name, f.Type, float64(shape.FontSize))
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rowBox.TopLeft.Y += rowHeight
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}
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js = fmt.Sprintf(`node = rc.line(%f, %f, %f, %f, {
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%s
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});`, rowBox.TopLeft.X, rowBox.TopLeft.Y, rowBox.TopLeft.X+rowBox.Width, rowBox.TopLeft.Y, baseRoughProps)
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paths, err = computeRoughPaths(r, js)
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if err != nil {
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return "", err
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}
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pathEl = svg_style.NewThemableElement("path")
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pathEl.Fill = shape.Fill
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pathEl.Class = "class_header"
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for _, p := range paths {
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pathEl.D = p
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output += pathEl.Render()
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}
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for _, m := range shape.Methods {
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output += classRow(shape, rowBox, m.VisibilityToken(), m.Name, m.Return, float64(shape.FontSize))
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rowBox.TopLeft.Y += rowHeight
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}
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return output, nil
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}
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func classRow(shape d2target.Shape, box *geo.Box, prefix, nameText, typeText string, fontSize float64) string {
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output := ""
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prefixTL := label.InsideMiddleLeft.GetPointOnBox(
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box,
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d2target.PrefixPadding,
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box.Width,
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fontSize,
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)
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typeTR := label.InsideMiddleRight.GetPointOnBox(
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box,
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d2target.TypePadding,
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0,
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fontSize,
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)
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textEl := svg_style.NewThemableElement("text")
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textEl.X = prefixTL.X
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textEl.Y = prefixTL.Y + fontSize*3/4
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textEl.Fill = shape.PrimaryAccentColor
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textEl.Class = "text-mono"
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textEl.Style = fmt.Sprintf("text-anchor:%s;font-size:%vpx", "start", fontSize)
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textEl.Content = prefix
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output += textEl.Render()
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textEl.X = prefixTL.X + d2target.PrefixWidth
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textEl.Fill = shape.Fill
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textEl.Content = svg.EscapeText(nameText)
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output += textEl.Render()
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textEl.X = typeTR.X
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textEl.Y = typeTR.Y + fontSize*3/4
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textEl.Fill = shape.SecondaryAccentColor
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textEl.Style = fmt.Sprintf("text-anchor:%s;font-size:%vpx", "end", fontSize)
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textEl.Content = svg.EscapeText(typeText)
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output += textEl.Render()
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return output
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}
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func computeRoughPaths(r *Runner, js string) ([]string, error) {
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if _, err := r.run(js); err != nil {
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return nil, err
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}
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return extractPaths(r)
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}
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type attrs struct {
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D string `json:"d"`
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}
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type node struct {
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Attrs attrs `json:"attrs"`
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}
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func extractPaths(r *Runner) ([]string, error) {
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val, err := r.run("JSON.stringify(node.children)")
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if err != nil {
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return nil, err
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}
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var nodes []node
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err = json.Unmarshal([]byte(val.String()), &nodes)
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if err != nil {
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return nil, err
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}
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var paths []string
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for _, n := range nodes {
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paths = append(paths, n.Attrs.D)
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}
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return paths, nil
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}
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