d2/lib/shape/shape_c4_person.go
Alexander Wang c22a8e1ef2
round
2025-03-13 20:04:14 -06:00

173 lines
5 KiB
Go

package shape
import (
"math"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
"oss.terrastruct.com/util-go/go2"
)
// Optimal value for circular arc approximation with cubic bezier curves
const kCircleApprox = 0.5522847498307936 // 4*(math.Sqrt(2)-1)/3
// Constants to match frontend implementation
const (
C4_PERSON_AR_LIMIT = 1.5
HEAD_RADIUS_FACTOR = 0.22
BODY_TOP_FACTOR = 0.8
CORNER_RADIUS_FACTOR = 0.175
)
type shapeC4Person struct {
*baseShape
}
func NewC4Person(box *geo.Box) Shape {
shape := shapeC4Person{
baseShape: &baseShape{
Type: C4_PERSON_TYPE,
Box: box,
},
}
shape.FullShape = go2.Pointer(Shape(shape))
return shape
}
func (s shapeC4Person) GetInnerBox() *geo.Box {
width := s.Box.Width
height := s.Box.Height
headRadius := math.Round(width * HEAD_RADIUS_FACTOR)
headCenterY := headRadius
bodyTop := math.Round(headCenterY + headRadius*BODY_TOP_FACTOR)
// Horizontal padding = 5% of width
horizontalPadding := math.Round(width * 0.05)
// Vertical padding = 3% of height
verticalPadding := math.Round(height * 0.03)
tl := s.Box.TopLeft.Copy()
tl.X += horizontalPadding
tl.Y += bodyTop + verticalPadding
innerWidth := math.Round(width - (horizontalPadding * 2))
innerHeight := math.Round(height - bodyTop - (verticalPadding * 2))
return geo.NewBox(tl, innerWidth, innerHeight)
}
func bodyPath(box *geo.Box) *svg.SvgPathContext {
width := box.Width
height := box.Height
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
headRadius := math.Round(width * HEAD_RADIUS_FACTOR)
headCenterY := headRadius
bodyTop := math.Round(headCenterY + headRadius*BODY_TOP_FACTOR)
bodyWidth := width
bodyHeight := math.Round(height - bodyTop)
bodyLeft := 0
cornerRadius := math.Round(math.Min(width*CORNER_RADIUS_FACTOR, bodyHeight*0.25))
pc.StartAt(pc.Absolute(float64(bodyLeft), bodyTop+cornerRadius))
pc.C(true, 0, -kCircleApprox*cornerRadius, kCircleApprox*cornerRadius, -cornerRadius, cornerRadius, -cornerRadius)
pc.H(true, bodyWidth-2*cornerRadius)
pc.C(true, kCircleApprox*cornerRadius, 0, cornerRadius, kCircleApprox*cornerRadius, cornerRadius, cornerRadius)
pc.V(true, bodyHeight-2*cornerRadius)
pc.C(true, 0, kCircleApprox*cornerRadius, -kCircleApprox*cornerRadius, cornerRadius, -cornerRadius, cornerRadius)
pc.H(true, -(bodyWidth - 2*cornerRadius))
pc.C(true, -kCircleApprox*cornerRadius, 0, -cornerRadius, -kCircleApprox*cornerRadius, -cornerRadius, -cornerRadius)
pc.Z()
return pc
}
func headPath(box *geo.Box) *svg.SvgPathContext {
width := box.Width
pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
headRadius := math.Round(width * HEAD_RADIUS_FACTOR)
headCenterX := math.Round(width / 2)
headCenterY := headRadius
pc.StartAt(pc.Absolute(headCenterX, headCenterY-headRadius))
pc.C(false,
headCenterX+headRadius*kCircleApprox, headCenterY-headRadius,
headCenterX+headRadius, headCenterY-headRadius*kCircleApprox,
headCenterX+headRadius, headCenterY)
pc.C(false,
headCenterX+headRadius, headCenterY+headRadius*kCircleApprox,
headCenterX+headRadius*kCircleApprox, headCenterY+headRadius,
headCenterX, headCenterY+headRadius)
pc.C(false,
headCenterX-headRadius*kCircleApprox, headCenterY+headRadius,
headCenterX-headRadius, headCenterY+headRadius*kCircleApprox,
headCenterX-headRadius, headCenterY)
pc.C(false,
headCenterX-headRadius, headCenterY-headRadius*kCircleApprox,
headCenterX-headRadius*kCircleApprox, headCenterY-headRadius,
headCenterX, headCenterY-headRadius)
return pc
}
func (s shapeC4Person) Perimeter() []geo.Intersectable {
width := s.Box.Width
bodyPerimeter := bodyPath(s.Box).Path
headRadius := math.Round(width * HEAD_RADIUS_FACTOR)
headCenterX := s.Box.TopLeft.X + math.Round(width/2)
headCenterY := s.Box.TopLeft.Y + headRadius
headCenter := geo.NewPoint(headCenterX, headCenterY)
headEllipse := geo.NewEllipse(headCenter, headRadius, headRadius)
return append(bodyPerimeter, headEllipse)
}
func (s shapeC4Person) GetSVGPathData() []string {
return []string{
bodyPath(s.Box).PathData(),
headPath(s.Box).PathData(),
}
}
func (s shapeC4Person) GetDimensionsToFit(width, height, paddingX, paddingY float64) (float64, float64) {
contentWidth := width + paddingX
contentHeight := height + paddingY
// Account for 10% total horizontal padding (5% on each side)
totalWidth := math.Round(contentWidth / 0.9)
headRadius := math.Round(totalWidth * HEAD_RADIUS_FACTOR)
// Use positioning matching frontend
headCenterY := headRadius
bodyTop := math.Round(headCenterY + headRadius*BODY_TOP_FACTOR)
// Include vertical padding
verticalPadding := math.Round(totalWidth * 0.06) // 3% top + 3% bottom
totalHeight := math.Round(contentHeight + bodyTop + verticalPadding)
// Calculate minimum height
minHeight := math.Round(totalWidth * 0.95)
if totalHeight < minHeight {
totalHeight = minHeight
}
totalWidth, totalHeight = LimitAR(totalWidth, totalHeight, C4_PERSON_AR_LIMIT)
return math.Ceil(totalWidth), math.Ceil(totalHeight)
}
func (s shapeC4Person) GetDefaultPadding() (paddingX, paddingY float64) {
return 10, defaultPadding
}