package ws import ( "context" "github.com/coder/websocket" "github.com/puzpuzpuz/xsync/v3" ) type EventType string const ( ConnectedEvent EventType = "connected" DisconnectedEvent EventType = "disconnected" MessageEvent EventType = "message" ) type SocketEvent struct { Id string RoomId string Type EventType Payload map[string]any } type SocketConnection struct { Id string Conn *websocket.Conn RoomId string } type SocketManager struct { sockets *xsync.MapOf[string, *xsync.MapOf[string, SocketConnection]] idToRoom *xsync.MapOf[string, string] listeners []chan SocketEvent } func NewSocketManager() *SocketManager { return &SocketManager{ sockets: xsync.NewMapOf[string, *xsync.MapOf[string, SocketConnection]](), idToRoom: xsync.NewMapOf[string, string](), } } func (manager *SocketManager) ForEachSocket(roomId string, cb func(conn SocketConnection)) { sockets, ok := manager.sockets.Load(roomId) if !ok { return } sockets.Range(func(id string, conn SocketConnection) bool { cb(conn) return true }) } func (manager *SocketManager) Listen(listener chan SocketEvent) { if manager.listeners == nil { manager.listeners = make([]chan SocketEvent, 0) } manager.listeners = append(manager.listeners, listener) } func (manager *SocketManager) dispatch(event SocketEvent) { for _, listener := range manager.listeners { listener <- event } } func (manager *SocketManager) OnMessage(id string, message map[string]any) { socket := manager.Get(id) if socket == nil { return } manager.dispatch(SocketEvent{ Id: id, Type: MessageEvent, Payload: message, RoomId: socket.RoomId, }) } func (manager *SocketManager) Add(roomId string, id string, conn *websocket.Conn) { manager.idToRoom.Store(id, roomId) sockets, ok := manager.sockets.LoadOrCompute(roomId, func() *xsync.MapOf[string, SocketConnection] { return xsync.NewMapOf[string, SocketConnection]() }) sockets.Store(id, SocketConnection{ Id: id, Conn: conn, RoomId: roomId, }) s, ok := sockets.Load(id) if !ok { return } manager.dispatch(SocketEvent{ Id: s.Id, Type: ConnectedEvent, RoomId: s.RoomId, Payload: map[string]any{}, }) } func (manager *SocketManager) OnClose(id string) { socket := manager.Get(id) if socket == nil { return } manager.dispatch(SocketEvent{ Id: id, Type: DisconnectedEvent, RoomId: socket.RoomId, Payload: map[string]any{}, }) manager.sockets.Delete(id) } func (manager *SocketManager) CloseWithError(id string, code websocket.StatusCode, message string) { conn := manager.Get(id) if conn != nil { go manager.OnClose(id) conn.Conn.Close(code, message) } } func (manager *SocketManager) Disconnect(id string) { conn := manager.Get(id) if conn != nil { go manager.OnClose(id) _ = conn.Conn.CloseNow() } } func (manager *SocketManager) Get(id string) *SocketConnection { roomId, ok := manager.idToRoom.Load(id) if !ok { return nil } sockets, ok := manager.sockets.Load(roomId) if !ok { return nil } conn, ok := sockets.Load(id) return &conn } func (manager *SocketManager) Broadcast(roomId string, message []byte, messageType websocket.MessageType, predicate func(conn SocketConnection) bool) { ctx := context.Background() sockets, ok := manager.sockets.Load(roomId) if !ok { return } sockets.Range(func(id string, conn SocketConnection) bool { if predicate(conn) { conn.Conn.Write(ctx, messageType, message) } return true }) } func (manager *SocketManager) BroadcastText(roomId string, message string, predicate func(conn SocketConnection) bool) { manager.Broadcast(roomId, []byte(message), websocket.MessageText, predicate) } func (manager *SocketManager) SendText(id string, message string) { conn := manager.Get(id) if conn != nil { _ = conn.Conn.Write(context.Background(), websocket.MessageText, []byte(message)) } }