Reduce log noise from found shards in worker event loop (#66)
Signed-off-by: Kev Burns <kevburnsjr@gmail.com>
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1 changed files with 5 additions and 1 deletions
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@ -238,6 +238,7 @@ func (w *Worker) newShardConsumer(shard *par.ShardStatus) *ShardConsumer {
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func (w *Worker) eventLoop() {
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func (w *Worker) eventLoop() {
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log := w.kclConfig.Logger
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log := w.kclConfig.Logger
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var foundShards int
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for {
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for {
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// Add [-50%, +50%] random jitter to ShardSyncIntervalMillis. When multiple workers
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// Add [-50%, +50%] random jitter to ShardSyncIntervalMillis. When multiple workers
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// starts at the same time, this decreases the probability of them calling
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// starts at the same time, this decreases the probability of them calling
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@ -252,7 +253,10 @@ func (w *Worker) eventLoop() {
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continue
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continue
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}
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}
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log.Infof("Found %d shards", len(w.shardStatus))
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if foundShards == 0 || foundShards != len(w.shardStatus) {
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foundShards = len(w.shardStatus)
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log.Infof("Found %d shards", foundShards)
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}
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// Count the number of leases hold by this worker excluding the processed shard
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// Count the number of leases hold by this worker excluding the processed shard
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counter := 0
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counter := 0
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