d2/d2layouts/d2near/layout.go

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// d2near applies near keywords when they're constants
// Intended to be run as the last stage of layout after the diagram has already undergone layout
package d2near
import (
"context"
"math"
"strings"
"oss.terrastruct.com/d2/d2graph"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/label"
"oss.terrastruct.com/util-go/go2"
)
const pad = 20
// Layout finds the shapes which are assigned constant near keywords and places them.
func Layout(ctx context.Context, g *d2graph.Graph, constantNears []*d2graph.Object) error {
if len(constantNears) == 0 {
return nil
}
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// Imagine the graph has two long texts, one at top center and one at top left.
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// Top left should go left enough to not collide with center.
// So place the center ones first, then the later ones will consider them for bounding box
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for _, processCenters := range []bool{true, false} {
for _, obj := range constantNears {
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if processCenters == strings.Contains(d2graph.Key(obj.Attributes.NearKey)[0], "-center") {
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obj.TopLeft = geo.NewPoint(place(obj))
}
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}
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for _, obj := range constantNears {
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if processCenters == strings.Contains(d2graph.Key(obj.Attributes.NearKey)[0], "-center") {
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// The z-index for constant nears does not matter, as it will not collide
g.Objects = append(g.Objects, obj)
obj.Parent.Children[obj.ID] = obj
obj.Parent.ChildrenArray = append(obj.Parent.ChildrenArray, obj)
}
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}
}
// These shapes skipped core layout, which means they also skipped label placements
for _, obj := range constantNears {
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if obj.HasOutsideBottomLabel() {
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obj.LabelPosition = go2.Pointer(string(label.OutsideBottomCenter))
} else if obj.Attributes.Icon != nil {
obj.LabelPosition = go2.Pointer(string(label.InsideTopCenter))
} else {
obj.LabelPosition = go2.Pointer(string(label.InsideMiddleCenter))
}
}
return nil
}
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// place returns the position of obj, taking into consideration its near value and the diagram
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func place(obj *d2graph.Object) (float64, float64) {
tl, br := boundingBox(obj.Graph)
w := br.X - tl.X
h := br.Y - tl.Y
switch d2graph.Key(obj.Attributes.NearKey)[0] {
case "top-left":
return tl.X - obj.Width - pad, tl.Y - obj.Height - pad
case "top-center":
return tl.X + w/2 - obj.Width/2, tl.Y - obj.Height - pad
case "top-right":
return br.X + pad, tl.Y - obj.Height - pad
case "center-left":
return tl.X - obj.Width - pad, tl.Y + h/2 - obj.Height/2
case "center-right":
return br.X + pad, tl.Y + h/2 - obj.Height/2
case "bottom-left":
return tl.X - obj.Width - pad, br.Y + pad
case "bottom-center":
return br.X - w/2 - obj.Width/2, br.Y + pad
case "bottom-right":
return br.X + pad, br.Y + pad
}
return 0, 0
}
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// WithoutConstantNears plucks out the graph objects which have "near" set to a constant value
// This is to be called before layout engines so they don't take part in regular positioning
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func WithoutConstantNears(ctx context.Context, g *d2graph.Graph) (nears []*d2graph.Object) {
for i := 0; i < len(g.Objects); i++ {
obj := g.Objects[i]
if obj.Attributes.NearKey == nil {
continue
}
_, isKey := g.Root.HasChild(d2graph.Key(obj.Attributes.NearKey))
if isKey {
continue
}
_, isConst := d2graph.NearConstants[d2graph.Key(obj.Attributes.NearKey)[0]]
if isConst {
nears = append(nears, obj)
g.Objects = append(g.Objects[:i], g.Objects[i+1:]...)
i--
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delete(obj.Parent.Children, strings.ToLower(obj.ID))
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for i := 0; i < len(obj.Parent.ChildrenArray); i++ {
if obj.Parent.ChildrenArray[i] == obj {
obj.Parent.ChildrenArray = append(obj.Parent.ChildrenArray[:i], obj.Parent.ChildrenArray[i+1:]...)
break
}
}
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}
}
return nears
}
// boundingBox gets the center of the graph as defined by shapes
// The bounds taking into consideration only shapes gives more of a feeling of true center
// It differs from d2target.BoundingBox which needs to include every visible thing
func boundingBox(g *d2graph.Graph) (tl, br *geo.Point) {
if len(g.Objects) == 0 {
return geo.NewPoint(0, 0), geo.NewPoint(0, 0)
}
x1 := math.Inf(1)
y1 := math.Inf(1)
x2 := math.Inf(-1)
y2 := math.Inf(-1)
for _, obj := range g.Objects {
if obj.Attributes.NearKey != nil {
// Top left should not be MORE top than top-center
// But it should go more left if top-center label extends beyond bounds of diagram
switch d2graph.Key(obj.Attributes.NearKey)[0] {
case "top-center", "bottom-center":
x1 = math.Min(x1, obj.TopLeft.X)
x2 = math.Max(x2, obj.TopLeft.X+obj.Width)
case "center-left", "center-right":
y1 = math.Min(y1, obj.TopLeft.Y)
y2 = math.Max(y2, obj.TopLeft.Y+obj.Height)
}
} else {
x1 = math.Min(x1, obj.TopLeft.X)
y1 = math.Min(y1, obj.TopLeft.Y)
x2 = math.Max(x2, obj.TopLeft.X+obj.Width)
y2 = math.Max(y2, obj.TopLeft.Y+obj.Height)
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if obj.Attributes.Label.Value != "" && obj.LabelPosition != nil {
labelPosition := label.Position(*obj.LabelPosition)
if labelPosition.IsOutside() {
labelTL := labelPosition.GetPointOnBox(obj.Box, label.PADDING, float64(*obj.LabelWidth), float64(*obj.LabelHeight))
x1 = math.Min(x1, labelTL.X)
y1 = math.Min(y1, labelTL.Y)
x2 = math.Max(x2, labelTL.X+float64(*obj.LabelWidth))
y2 = math.Max(y2, labelTL.Y+float64(*obj.LabelHeight))
}
}
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}
}
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if math.IsInf(x1, 1) && math.IsInf(x2, -1) {
x1 = 0
x2 = 0
}
if math.IsInf(y1, 1) && math.IsInf(y2, -1) {
y1 = 0
y2 = 0
}
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return geo.NewPoint(x1, y1), geo.NewPoint(x2, y2)
}