2025-02-21 16:34:23 +00:00
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package d2cycle
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import (
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2025-02-22 10:36:51 +00:00
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"context"
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"math"
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2025-02-21 16:34:23 +00:00
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2025-02-22 10:36:51 +00:00
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"oss.terrastruct.com/d2/d2graph"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/label"
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"oss.terrastruct.com/util-go/go2"
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2025-02-21 16:34:23 +00:00
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)
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const (
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MIN_RADIUS = 200
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PADDING = 20
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MIN_SEGMENT_LEN = 10
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ARC_STEPS = 30
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EPSILON = 1e-10 // Small value for floating point comparisons
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2025-02-21 16:34:23 +00:00
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)
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2025-02-22 10:36:51 +00:00
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// Layout computes node positions and generates curved edge routes.
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2025-02-21 16:34:23 +00:00
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func Layout(ctx context.Context, g *d2graph.Graph, layout d2graph.LayoutGraph) error {
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objects := g.Root.ChildrenArray
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if len(objects) == 0 {
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return nil
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}
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for _, obj := range g.Objects {
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positionLabelsIcons(obj)
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}
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2025-02-22 10:36:51 +00:00
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radius := calculateRadius(objects)
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positionObjects(objects, radius)
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2025-02-22 10:36:51 +00:00
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for _, edge := range g.Edges {
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createPreciseCircularArc(edge)
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}
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2025-02-22 10:36:51 +00:00
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return nil
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}
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2025-02-21 17:29:24 +00:00
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func calculateRadius(objects []*d2graph.Object) float64 {
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numObjects := float64(len(objects))
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maxSize := 0.0
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for _, obj := range objects {
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size := math.Max(obj.Box.Width, obj.Box.Height)
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maxSize = math.Max(maxSize, size)
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}
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minRadius := (maxSize/2.0 + PADDING) / math.Sin(math.Pi/numObjects)
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return math.Max(minRadius, MIN_RADIUS)
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}
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func positionObjects(objects []*d2graph.Object, radius float64) {
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numObjects := float64(len(objects))
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angleOffset := -math.Pi / 2
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for i, obj := range objects {
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angle := angleOffset + (2*math.Pi*float64(i)/numObjects)
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x := radius * math.Cos(angle)
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y := radius * math.Sin(angle)
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obj.TopLeft = geo.NewPoint(
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x-obj.Box.Width/2,
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y-obj.Box.Height/2,
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)
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}
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}
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2025-02-22 10:36:51 +00:00
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// createPreciseCircularArc computes a curved edge path that touches the node boundaries exactly.
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2025-02-22 10:32:46 +00:00
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func createPreciseCircularArc(edge *d2graph.Edge) {
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if edge.Src == nil || edge.Dst == nil {
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return
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}
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srcCenter := edge.Src.Center()
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dstCenter := edge.Dst.Center()
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// Compute angles for the circular arc.
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srcAngle := math.Atan2(srcCenter.Y, srcCenter.X)
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dstAngle := math.Atan2(dstCenter.Y, dstCenter.X)
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if dstAngle < srcAngle {
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dstAngle += 2 * math.Pi
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}
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arcRadius := math.Hypot(srcCenter.X, srcCenter.Y)
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// Generate the initial arc path.
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path := make([]*geo.Point, 0, ARC_STEPS+1)
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for i := 0; i <= ARC_STEPS; i++ {
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t := float64(i) / float64(ARC_STEPS)
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angle := srcAngle + t*(dstAngle-srcAngle)
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x := arcRadius * math.Cos(angle)
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y := arcRadius * math.Sin(angle)
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path = append(path, geo.NewPoint(x, y))
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}
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// Compute precise intersection points so the arrow touches the node boundaries.
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// For the source, the segment goes from the center (inside) to the next point (outside).
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srcIntersection := findPreciseBoxIntersection(edge.Src.Box, path[0], path[1])
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// For the destination, the segment goes from the center to the previous point (outside).
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dstIntersection := findPreciseBoxIntersection(edge.Dst.Box, path[len(path)-1], path[len(path)-2])
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// Update the endpoints with the snapped intersection points.
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path[0] = srcIntersection
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path[len(path)-1] = dstIntersection
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// Trim intermediate points that still fall inside the boxes.
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startIdx := 0
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endIdx := len(path) - 1
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for i := 1; i < len(path); i++ {
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if !boxContains(edge.Src.Box, path[i]) {
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startIdx = i - 1
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break
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}
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}
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for i := len(path) - 2; i >= 0; i-- {
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if !boxContains(edge.Dst.Box, path[i]) {
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endIdx = i + 1
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break
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}
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}
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edge.Route = path[startIdx : endIdx+1]
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edge.IsCurve = true
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}
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2025-02-22 10:36:51 +00:00
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// findPreciseBoxIntersection returns the intersection point of the line (from p1 to p2) with the box boundary,
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// snapped exactly to the nearest edge.
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func findPreciseBoxIntersection(box *geo.Box, p1, p2 *geo.Point) *geo.Point {
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// Define the four box edges.
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edges := []geo.Segment{
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*geo.NewSegment(
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geo.NewPoint(box.TopLeft.X, box.TopLeft.Y),
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geo.NewPoint(box.TopLeft.X+box.Width, box.TopLeft.Y),
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), // Top
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*geo.NewSegment(
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geo.NewPoint(box.TopLeft.X+box.Width, box.TopLeft.Y),
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geo.NewPoint(box.TopLeft.X+box.Width, box.TopLeft.Y+box.Height),
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), // Right
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*geo.NewSegment(
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geo.NewPoint(box.TopLeft.X, box.TopLeft.Y+box.Height),
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geo.NewPoint(box.TopLeft.X+box.Width, box.TopLeft.Y+box.Height),
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), // Bottom
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*geo.NewSegment(
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geo.NewPoint(box.TopLeft.X, box.TopLeft.Y),
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geo.NewPoint(box.TopLeft.X, box.TopLeft.Y+box.Height),
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), // Left
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}
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// Construct the line from p1 (inside) to p2 (outside).
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line := *geo.NewSegment(p1, p2)
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var closestIntersection *geo.Point
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minDist := math.MaxFloat64
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// Find the intersection among the four edges that is closest to p1.
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for _, seg := range edges {
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if intersection := findSegmentIntersection(line, seg); intersection != nil {
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dist := math.Hypot(intersection.X-p1.X, intersection.Y-p1.Y)
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if dist < minDist {
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minDist = dist
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closestIntersection = intersection
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}
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}
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}
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if closestIntersection != nil {
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return snapToBoundary(box, closestIntersection)
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}
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return p1
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2025-02-21 19:24:57 +00:00
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}
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2025-02-22 10:36:51 +00:00
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// findSegmentIntersection computes the intersection between two line segments s1 and s2 using their parametric form.
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func findSegmentIntersection(s1, s2 geo.Segment) *geo.Point {
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x1, y1 := s1.Start.X, s1.Start.Y
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x2, y2 := s1.End.X, s1.End.Y
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x3, y3 := s2.Start.X, s2.Start.Y
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x4, y4 := s2.End.X, s2.End.Y
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denom := (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
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if math.Abs(denom) < EPSILON {
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return nil
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}
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t := ((x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)) / denom
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u := -((x1-x2)*(y1-y3) - (y1-y2)*(x1-x3)) / denom
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if t >= 0 && t <= 1 && u >= 0 && u <= 1 {
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x := x1 + t*(x2-x1)
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y := y1 + t*(y2-y1)
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return geo.NewPoint(x, y)
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}
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return nil
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}
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2025-02-22 10:36:51 +00:00
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// snapToBoundary adjusts point p so that it lies exactly on the nearest boundary of box.
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func snapToBoundary(box *geo.Box, p *geo.Point) *geo.Point {
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left := box.TopLeft.X
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right := box.TopLeft.X + box.Width
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top := box.TopLeft.Y
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bottom := box.TopLeft.Y + box.Height
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dLeft := math.Abs(p.X - left)
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dRight := math.Abs(p.X - right)
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dTop := math.Abs(p.Y - top)
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dBottom := math.Abs(p.Y - bottom)
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if dLeft < dRight && dLeft < dTop && dLeft < dBottom {
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return geo.NewPoint(left, p.Y)
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} else if dRight < dLeft && dRight < dTop && dRight < dBottom {
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return geo.NewPoint(right, p.Y)
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} else if dTop < dBottom {
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return geo.NewPoint(p.X, top)
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} else {
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return geo.NewPoint(p.X, bottom)
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}
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}
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// boxContains returns true if point p is inside the box (using EPSILON for floating point tolerance).
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func boxContains(b *geo.Box, p *geo.Point) bool {
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return p.X >= b.TopLeft.X-EPSILON &&
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p.X <= b.TopLeft.X+b.Width+EPSILON &&
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p.Y >= b.TopLeft.Y-EPSILON &&
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p.Y <= b.TopLeft.Y+b.Height+EPSILON
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2025-02-21 17:41:31 +00:00
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}
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func positionLabelsIcons(obj *d2graph.Object) {
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if obj.Icon != nil && obj.IconPosition == nil {
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if len(obj.ChildrenArray) > 0 {
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obj.IconPosition = go2.Pointer(label.OutsideTopLeft.String())
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if obj.LabelPosition == nil {
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obj.LabelPosition = go2.Pointer(label.OutsideTopRight.String())
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return
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}
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} else if obj.SQLTable != nil || obj.Class != nil || obj.Language != "" {
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obj.IconPosition = go2.Pointer(label.OutsideTopLeft.String())
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} else {
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obj.IconPosition = go2.Pointer(label.InsideMiddleCenter.String())
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}
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}
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if obj.HasLabel() && obj.LabelPosition == nil {
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if len(obj.ChildrenArray) > 0 {
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obj.LabelPosition = go2.Pointer(label.OutsideTopCenter.String())
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} else if obj.HasOutsideBottomLabel() {
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obj.LabelPosition = go2.Pointer(label.OutsideBottomCenter.String())
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} else if obj.Icon != nil {
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obj.LabelPosition = go2.Pointer(label.InsideTopCenter.String())
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} else {
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obj.LabelPosition = go2.Pointer(label.InsideMiddleCenter.String())
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}
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if float64(obj.LabelDimensions.Width) > obj.Width ||
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float64(obj.LabelDimensions.Height) > obj.Height {
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if len(obj.ChildrenArray) > 0 {
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obj.LabelPosition = go2.Pointer(label.OutsideTopCenter.String())
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} else {
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obj.LabelPosition = go2.Pointer(label.OutsideBottomCenter.String())
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}
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}
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}
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}
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