2025-03-02 17:45:42 +00:00
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package shape
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import (
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"math"
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"oss.terrastruct.com/d2/lib/geo"
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"oss.terrastruct.com/d2/lib/svg"
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"oss.terrastruct.com/util-go/go2"
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)
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// Optimal value for circular arc approximation with cubic bezier curves
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const kCircleApprox = 0.5522847498307936 // 4*(math.Sqrt(2)-1)/3
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type shapeC4Person struct {
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*baseShape
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}
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func NewC4Person(box *geo.Box) Shape {
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shape := shapeC4Person{
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baseShape: &baseShape{
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Type: C4_PERSON_TYPE,
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Box: box,
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},
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}
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shape.FullShape = go2.Pointer(Shape(shape))
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return shape
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}
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const (
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C4_PERSON_AR_LIMIT = 1.5
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)
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func (s shapeC4Person) GetInnerBox() *geo.Box {
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width := s.Box.Width
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2025-03-13 21:41:03 +00:00
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// Reduce head radius from 22% to 18% of width
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headRadius := width * 0.18
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headCenterY := headRadius
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2025-03-02 17:45:42 +00:00
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bodyTop := headCenterY + headRadius*0.8
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2025-03-13 21:41:03 +00:00
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// Horizontal padding = 5% of width
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horizontalPadding := width * 0.05
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// Vertical padding = 3% of width (not height)
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vertPadding := width * 0.03
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2025-03-13 18:20:34 +00:00
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2025-03-02 17:45:42 +00:00
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tl := s.Box.TopLeft.Copy()
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tl.X += horizontalPadding
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2025-03-13 21:41:03 +00:00
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tl.Y += bodyTop + vertPadding
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2025-03-02 17:45:42 +00:00
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innerWidth := width - (horizontalPadding * 2)
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2025-03-13 21:41:03 +00:00
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innerHeight := s.Box.Height - bodyTop - (vertPadding * 2)
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2025-03-02 17:45:42 +00:00
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return geo.NewBox(tl, innerWidth, innerHeight)
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}
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func bodyPath(box *geo.Box) *svg.SvgPathContext {
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width := box.Width
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height := box.Height
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pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
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2025-03-13 21:41:03 +00:00
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// Reduce head radius from 22% to 18% of width
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headRadius := width * 0.18
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// Adjust headCenterY to ensure head fits within box
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headCenterY := headRadius
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2025-03-02 17:45:42 +00:00
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bodyTop := headCenterY + headRadius*0.8
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bodyWidth := width
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bodyHeight := height - bodyTop
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bodyLeft := 0
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2025-03-12 01:53:45 +00:00
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// Ensure cornerRadius is constrained to a portion of the shortest dimension
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// This prevents distorted corners when width is large compared to height
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cornerRadius := math.Min(width*0.175, bodyHeight*0.25)
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2025-03-02 17:45:42 +00:00
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pc.StartAt(pc.Absolute(float64(bodyLeft), bodyTop+cornerRadius))
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pc.C(true, 0, -kCircleApprox*cornerRadius, kCircleApprox*cornerRadius, -cornerRadius, cornerRadius, -cornerRadius)
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pc.H(true, bodyWidth-2*cornerRadius)
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pc.C(true, kCircleApprox*cornerRadius, 0, cornerRadius, kCircleApprox*cornerRadius, cornerRadius, cornerRadius)
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pc.V(true, bodyHeight-2*cornerRadius)
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pc.C(true, 0, kCircleApprox*cornerRadius, -kCircleApprox*cornerRadius, cornerRadius, -cornerRadius, cornerRadius)
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pc.H(true, -(bodyWidth - 2*cornerRadius))
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pc.C(true, -kCircleApprox*cornerRadius, 0, -cornerRadius, -kCircleApprox*cornerRadius, -cornerRadius, -cornerRadius)
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pc.Z()
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return pc
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}
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func headPath(box *geo.Box) *svg.SvgPathContext {
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width := box.Width
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pc := svg.NewSVGPathContext(box.TopLeft, 1, 1)
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2025-03-13 21:41:03 +00:00
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// Reduce head radius from 22% to 18% of width
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headRadius := width * 0.18
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2025-03-02 17:45:42 +00:00
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headCenterX := width / 2
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2025-03-13 21:41:03 +00:00
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// Adjust headCenterY to ensure head fits within box
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headCenterY := headRadius
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2025-03-02 17:45:42 +00:00
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pc.StartAt(pc.Absolute(headCenterX, headCenterY-headRadius))
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pc.C(false,
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headCenterX+headRadius*kCircleApprox, headCenterY-headRadius,
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headCenterX+headRadius, headCenterY-headRadius*kCircleApprox,
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headCenterX+headRadius, headCenterY)
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pc.C(false,
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headCenterX+headRadius, headCenterY+headRadius*kCircleApprox,
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headCenterX+headRadius*kCircleApprox, headCenterY+headRadius,
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headCenterX, headCenterY+headRadius)
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pc.C(false,
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headCenterX-headRadius*kCircleApprox, headCenterY+headRadius,
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headCenterX-headRadius, headCenterY+headRadius*kCircleApprox,
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headCenterX-headRadius, headCenterY)
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pc.C(false,
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headCenterX-headRadius, headCenterY-headRadius*kCircleApprox,
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headCenterX-headRadius*kCircleApprox, headCenterY-headRadius,
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headCenterX, headCenterY-headRadius)
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return pc
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}
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func (s shapeC4Person) Perimeter() []geo.Intersectable {
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width := s.Box.Width
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bodyPerimeter := bodyPath(s.Box).Path
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2025-03-13 21:41:03 +00:00
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// Reduce head radius from 22% to 18% of width
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headRadius := width * 0.18
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2025-03-02 17:45:42 +00:00
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headCenterX := s.Box.TopLeft.X + width/2
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2025-03-13 21:41:03 +00:00
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headCenterY := s.Box.TopLeft.Y + headRadius
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2025-03-02 17:45:42 +00:00
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headCenter := geo.NewPoint(headCenterX, headCenterY)
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headEllipse := geo.NewEllipse(headCenter, headRadius, headRadius)
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return append(bodyPerimeter, headEllipse)
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}
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func (s shapeC4Person) GetSVGPathData() []string {
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return []string{
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bodyPath(s.Box).PathData(),
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headPath(s.Box).PathData(),
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}
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}
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func (s shapeC4Person) GetDimensionsToFit(width, height, paddingX, paddingY float64) (float64, float64) {
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2025-03-13 21:41:03 +00:00
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// Start with content dimensions + padding
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totalWidth := width + paddingX
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totalHeight := height + paddingY
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2025-03-13 18:20:34 +00:00
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2025-03-13 21:41:03 +00:00
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// Reduce head radius from 22% to 18% of width
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headRadius := totalWidth * 0.18
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2025-03-13 18:20:34 +00:00
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2025-03-13 21:41:03 +00:00
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// Head center is now at headRadius from the top
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headCenterY := headRadius
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2025-03-13 18:20:34 +00:00
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2025-03-13 21:41:03 +00:00
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// Body starts at headCenterY + headRadius*0.8
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bodyTopPosition := headCenterY + headRadius*0.8
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// Add space for body (head is now fully contained)
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totalHeight += bodyTopPosition
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2025-03-13 17:55:30 +00:00
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2025-03-13 21:41:03 +00:00
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// Horizontal padding is handled in GetInnerBox (5% on each side)
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totalWidth /= 0.9
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// Prevent the shape's aspect ratio from becoming too extreme
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2025-03-13 18:20:34 +00:00
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totalWidth, totalHeight = LimitAR(totalWidth, totalHeight, C4_PERSON_AR_LIMIT)
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2025-03-13 21:41:03 +00:00
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2025-03-02 17:45:42 +00:00
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return math.Ceil(totalWidth), math.Ceil(totalHeight)
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}
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func (s shapeC4Person) GetDefaultPadding() (paddingX, paddingY float64) {
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2025-03-13 20:40:33 +00:00
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return 10, defaultPadding
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2025-03-02 17:45:42 +00:00
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}
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