d2/d2layouts/d2grid/grid.go

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2023-04-03 18:36:01 +00:00
package d2grid
import (
"strconv"
"oss.terrastruct.com/d2/d2graph"
)
type grid struct {
root *d2graph.Object
nodes []*d2graph.Object
rows int
columns int
width float64
height float64
}
func newGrid(root *d2graph.Object) *grid {
g := grid{root: root, nodes: root.ChildrenArray}
if root.Attributes.Rows != nil {
g.rows, _ = strconv.Atoi(root.Attributes.Rows.Value)
}
if root.Attributes.Columns != nil {
g.columns, _ = strconv.Atoi(root.Attributes.Columns.Value)
}
// compute exact row/column count based on values entered
// TODO consider making this based on node dimensions
if g.rows == 0 {
// set rows based on number of columns
if g.columns == 0 {
// 0,0: put everything in one row
g.rows = 1
g.columns = len(g.nodes)
} else {
g.rows = len(g.nodes) / g.columns
if len(g.nodes)%g.columns != 0 {
g.rows++
}
}
} else if g.columns == 0 {
// set columns based on number of rows
g.columns = len(g.nodes) / g.rows
if len(g.nodes)%g.rows != 0 {
g.columns++
}
} else {
// rows and columns specified (add more rows if needed)
capacity := g.rows * g.columns
for capacity < len(g.nodes) {
g.rows++
capacity += g.columns
}
}
return &g
}
func (g *grid) shift(dx, dy float64) {
for _, obj := range g.nodes {
obj.TopLeft.X += dx
obj.TopLeft.Y += dy
}
}