rename lifespan to activation box
This commit is contained in:
parent
77b1166abd
commit
a79da2db56
3 changed files with 31 additions and 32 deletions
|
|
@ -9,10 +9,10 @@ const MIN_ACTOR_DISTANCE = 200.
|
|||
const MIN_EDGE_DISTANCE = 100.
|
||||
|
||||
// default size
|
||||
const LIFESPAN_BOX_WIDTH = 20.
|
||||
const ACTIvATION_BOX_WIDTH = 20.
|
||||
|
||||
// as the lifespan boxes start getting nested, their size grows
|
||||
const LIFESPAN_DEPTH_GROW_FACTOR = 10.
|
||||
// as the activation boxes start getting nested, their size grows
|
||||
const ACTIVATION_BOX_DEPTH_GROW_FACTOR = 10.
|
||||
|
||||
// when a lifespan box has a single edge
|
||||
const DEFAULT_LIFESPAN_BOX_HEIGHT = MIN_EDGE_DISTANCE / 2.
|
||||
// when a activation box has a single edge
|
||||
const DEFAULT_ACTIVATION_BOX_HEIGHT = MIN_EDGE_DISTANCE / 2.
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ func Layout(ctx context.Context, g *d2graph.Graph) (err error) {
|
|||
|
||||
sd.init()
|
||||
sd.placeActors()
|
||||
sd.placeLifespan()
|
||||
sd.placeActivationBoxes()
|
||||
sd.routeEdges()
|
||||
sd.addLifelineEdges()
|
||||
|
||||
|
|
@ -38,14 +38,14 @@ type sequenceDiagram struct {
|
|||
|
||||
edges []*d2graph.Edge
|
||||
actors []*d2graph.Object
|
||||
lifespans []*d2graph.Object
|
||||
activations []*d2graph.Object
|
||||
|
||||
// can be either actors or lifespans
|
||||
// can be either actors or activation boxes
|
||||
objectRank map[*d2graph.Object]int
|
||||
objectDepth map[*d2graph.Object]int
|
||||
|
||||
// keep track of the first and last edge of a given actor
|
||||
// needed for lifespan
|
||||
// needed for activation boxes
|
||||
minEdgeRank map[*d2graph.Object]int
|
||||
maxEdgeRank map[*d2graph.Object]int
|
||||
|
||||
|
|
@ -78,7 +78,7 @@ func (sd *sequenceDiagram) init() {
|
|||
sd.objectDepth[obj] = 0
|
||||
} else if obj != sd.graph.Root {
|
||||
obj.Attributes.Label = d2graph.Scalar{Value: ""}
|
||||
sd.lifespans = append(sd.lifespans, obj)
|
||||
sd.activations = append(sd.activations, obj)
|
||||
sd.objectRank[obj] = sd.objectRank[obj.Parent]
|
||||
sd.objectDepth[obj] = sd.objectDepth[obj.Parent] + 1
|
||||
}
|
||||
|
|
@ -127,8 +127,7 @@ func (sd *sequenceDiagram) placeActors() {
|
|||
}
|
||||
}
|
||||
|
||||
// addLifelineEdges adds a new edge for each actor in the graph that represents the
|
||||
// edge below the actor showing its lifespan
|
||||
// addLifelineEdges adds a new edge for each actor in the graph that represents the its lifeline
|
||||
// ┌──────────────┐
|
||||
// │ actor │
|
||||
// └──────┬───────┘
|
||||
|
|
@ -162,62 +161,62 @@ func (sd *sequenceDiagram) addLifelineEdges() {
|
|||
}
|
||||
}
|
||||
|
||||
// placeLifespan places lifespan boxes over the object lifeline
|
||||
// placeActivationBoxes places activation boxes over the object lifeline
|
||||
// ┌──────────┐
|
||||
// │ actor │
|
||||
// └────┬─────┘
|
||||
// ┌─┴──┐
|
||||
// │ │
|
||||
// lifespan
|
||||
// activation
|
||||
// │ │
|
||||
// └─┬──┘
|
||||
// │
|
||||
// lifeline
|
||||
// │
|
||||
func (sd *sequenceDiagram) placeLifespan() {
|
||||
func (sd *sequenceDiagram) placeActivationBoxes() {
|
||||
rankToX := make(map[int]float64)
|
||||
for _, actor := range sd.actors {
|
||||
rankToX[sd.objectRank[actor]] = actor.Center().X
|
||||
}
|
||||
|
||||
lifespanFromMostNested := make([]*d2graph.Object, len(sd.lifespans))
|
||||
copy(lifespanFromMostNested, sd.lifespans)
|
||||
sort.SliceStable(lifespanFromMostNested, func(i, j int) bool {
|
||||
return sd.objectDepth[lifespanFromMostNested[i]] > sd.objectDepth[lifespanFromMostNested[j]]
|
||||
activationFromMostNested := make([]*d2graph.Object, len(sd.activations))
|
||||
copy(activationFromMostNested, sd.activations)
|
||||
sort.SliceStable(activationFromMostNested, func(i, j int) bool {
|
||||
return sd.objectDepth[activationFromMostNested[i]] > sd.objectDepth[activationFromMostNested[j]]
|
||||
})
|
||||
for _, lifespan := range lifespanFromMostNested {
|
||||
for _, activation := range activationFromMostNested {
|
||||
minChildY := math.Inf(1)
|
||||
maxChildY := math.Inf(-1)
|
||||
for _, child := range lifespan.ChildrenArray {
|
||||
for _, child := range activation.ChildrenArray {
|
||||
minChildY = math.Min(minChildY, child.TopLeft.Y)
|
||||
maxChildY = math.Max(maxChildY, child.TopLeft.Y+child.Height)
|
||||
}
|
||||
|
||||
minEdgeY := math.Inf(1)
|
||||
if minRank, exists := sd.minEdgeRank[lifespan]; exists {
|
||||
if minRank, exists := sd.minEdgeRank[activation]; exists {
|
||||
minEdgeY = sd.getEdgeY(minRank)
|
||||
}
|
||||
maxEdgeY := math.Inf(-1)
|
||||
if maxRank, exists := sd.maxEdgeRank[lifespan]; exists {
|
||||
if maxRank, exists := sd.maxEdgeRank[activation]; exists {
|
||||
maxEdgeY = sd.getEdgeY(maxRank)
|
||||
}
|
||||
|
||||
minY := math.Min(minEdgeY, minChildY)
|
||||
if minY == minChildY {
|
||||
minY -= LIFESPAN_DEPTH_GROW_FACTOR
|
||||
minY -= ACTIVATION_BOX_DEPTH_GROW_FACTOR
|
||||
}
|
||||
maxY := math.Max(maxEdgeY, maxChildY)
|
||||
if maxY == maxChildY {
|
||||
maxY += LIFESPAN_DEPTH_GROW_FACTOR
|
||||
maxY += ACTIVATION_BOX_DEPTH_GROW_FACTOR
|
||||
}
|
||||
|
||||
height := maxY - minY
|
||||
height = math.Max(height, DEFAULT_LIFESPAN_BOX_HEIGHT)
|
||||
height = math.Max(height, DEFAULT_ACTIVATION_BOX_HEIGHT)
|
||||
|
||||
width := LIFESPAN_BOX_WIDTH + (float64(sd.objectDepth[lifespan]-1) * LIFESPAN_DEPTH_GROW_FACTOR)
|
||||
width := ACTIvATION_BOX_WIDTH + (float64(sd.objectDepth[activation]-1) * ACTIVATION_BOX_DEPTH_GROW_FACTOR)
|
||||
|
||||
x := rankToX[sd.objectRank[lifespan]] - (width / 2.)
|
||||
lifespan.Box = geo.NewBox(geo.NewPoint(x, minY), width, height)
|
||||
x := rankToX[sd.objectRank[activation]] - (width / 2.)
|
||||
activation.Box = geo.NewBox(geo.NewPoint(x, minY), width, height)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ func TestBasicSequenceDiagram(t *testing.T) {
|
|||
}
|
||||
}
|
||||
|
||||
func TestLifespanSequenceDiagram(t *testing.T) {
|
||||
func TestActivationBoxesSequenceDiagram(t *testing.T) {
|
||||
// ┌─────┐ ┌─────┐
|
||||
// │ a │ │ b │
|
||||
// └──┬──┘ └──┬──┘
|
||||
|
|
|
|||
Loading…
Reference in a new issue